Mia / Wendy — Campaign Reference
Persistent dossier and episode-by-episode memory aid for Saelora's Mia Graves. Current through Episode 23 — Dressing for Success, the Starlit Runway, and the Lost Year.
Story Thread Index
Eldritch balm / Sedgemoor sabotage
Luna / Mia
S.A.M.I. — memory, freedom & network
Cursed doll / Vitus / Laverna
Curio / Strato / the 200-year cluster
Lucas
Magehunter conspiracy
Mage Tower / Year 2 championship
River swimmer 26 / speedo-gnome identities
Earth magic / Cat Staff / Sanctums
Year 3 academics / Magister’s Masquerade
Enigma Enclave / Fury Gale
Mia / Saelora — Strixhaven Campaign Memory Refresh#
A character-focused campaign reference for Saelora, centered on Mia Graves / Wendy “Mia” Goodfellow-Graves. Party and world material is included where it affects Mia or the campaign’s major ongoing threads; party-wide recaps are collected at the end.
Character Baseline#
Mia Graves#
- Player: Saelora
- Mechanical lineage: Ravenloft Reborn (Van Richten's Guide to Ravenloft).
- Class: Shadow Magic Sorcerer.
- From London / Earth.
- Age: 20, explicitly clarified in Episode 7.
- Technically minded and interested in computers/technology; Episode 3 explicitly describes her as a former computer-science major.
- Was studying via correspondence college so she could continue working alongside it.
- Not wealthy, but not destitute; accustomed to working and thinking practically about money.
- Generally shy, though intense curiosity can override that.
- Online username: DancingAtMiadnight.
- Played Dungeons & Dragons on Earth and is familiar with fantasy fiction.
- Mia initially expected she might follow Wendy toward Witherbloom, but by the end-of-year campus tours she realizes she does not want to live in its enormous swamp and settles toward Quandrix, where her computing background and S.A.M.I. work fit much better.
- Backstory: Goodfellow & Graves.
Wendy Goodfellow#
- A wealthy fairy from the Feywild.
- A Summer Fey; the Goodfellows are part of Titania's court.
- Comes from a highly influential family with major Strixhaven connections and donations.
- Spoiled, entitled, and accustomed to privilege and family influence.
- Family college placement: earlier material pointed toward Quandrix, but Episode 7 explicitly says Wendy’s parents have always wanted Prismari and have already arranged her Prismari housing. The accepted current continuity is family pressure toward Prismari, while Wendy herself prefers Witherbloom.
- Wendy herself was more interested in Witherbloom.
- Age: 50, as explicitly clarified during the Episode 7 campus-tour discussion.
- Online username: ShimmerWings27.
- Barely interacted with the Strixhaven social platform.
- Important ancestor: Puck Goodfellow, whom Mia finally meets in Episode 9. Wendy is an only child in a relatively narrow family line, with only one or two people in many generations; several generations live across wings of the enormous Goodfellow manor.
Mia and Wendy#
- Official name: Wendy “Mia” Goodfellow-Graves. She normally goes by Mia; the official name reflects the amalgam of Amelia “Mia” Graves and Wendy Goodfellow.
- Soul / body planar attachment: Episode 17 clarifies that Mia’s soul is connected to the Material Plane, while her current fairy body is connected to the Feywild.
At the beginning of the campaign they are separate people and near-opposites in background and temperament. Mia initially dislikes Wendy and mentally categorizes her as a "Draco Malfoy type."
By the end of Episode 1, Mia is inhabiting Wendy's former body and carries access to parts of Wendy's memories, instincts, abilities, and personality.
A useful early shorthand from the session is:
Mostly Mia, but with a substantial amount of Wendy in there.
Before Strixhaven
Goodfellow & Graves#
“The Goodfellow family has attended Strixhaven for generations. Since the time of our ancestor, Robin Goodfellow.”
“I know, grandfather. And I want to attend, I just want to study for Witherbloom, not Quandrix.”The young fairy sighs, as they repeat the same argument once more. They’d gone over this argument again and again. And they’d go over it again before her second year.
“Every Goodfellow has been a Quandrix, Dear Wendy, including your father and myself.”The elder fairy leans against his desk, peering over his spectacles at his granddaughter.
“Mother attended Witherbloom.”Wendy knows this won’t sway her Grandfather, he was a traditionalist, same as her father. But between the two, her grandfather may be easier to persuade.
Mia's Current Capabilities / Condition#
Mia is mechanically a Ravenloft Reborn inhabiting Wendy's former fairy body, with Shadow Magic Sorcerer class features layered on top.
Ravenloft Reborn — rules-as-written baseline#
The published Reborn lineage gives Mia:
- Creature type: Humanoid. She is death-touched / Reborn narratively, but is not mechanically an Undead creature type.
- Ancestral Legacy. A Reborn replacing another ancestry can retain skill proficiencies and climbing, flying, or swimming speeds from that ancestry. This fits Mia retaining Wendy's fairy flight.
- Deathless Nature: advantage on saving throws against disease and being poisoned, resistance to poison damage, advantage on death saving throws, no need to eat, drink, or breathe, no need to sleep, magic cannot put her to sleep, a long rest can be completed in 4 hours spent inactive and motionless while remaining conscious.
- Knowledge from a Past Life. After seeing the result of a skill check, Mia can add a d6 a number of times equal to her proficiency bonus per long rest.
- Level 5: reached after the first second-year exam block. Mia remains a Shadow Magic Sorcerer and chooses Fireball as her new sorcerer spell.
- Second-year first-trimester class rewards: Wither and Bloom, Animate Dead, Immovable Object, and Magic Circle.
- Episode 15 second-trimester class gains: Going the Extra Mile grants Spell Sniper; Talking Heads grants Tongues; Wiping the Slate Clean grants Dispel Magic; Magic by Numbers grants Conjure Animals, with Mia’s summons manifesting as fractal beasts. The attribution comes from the continuous class-list speaker chain later uniquely identifying that speaker as Mia.
- Current level: Shadow Magic Sorcerer 6, reached when Year 2 closes after the Battle of Strixhaven championship.
- Episode 17 third-trimester gains: Getting to the Root of Poisons: Fundamentals of Antidotes grants Lesser Restoration; Arches and Textures grants Galder’s Tower; Shelter from the Storm grants Tiny Hut. Repeating Wiping the Slate Clean produces a Dispel Magic scroll rather than a new spell.
- Episode 19 — Earth magic: while back on Earth, Mia discovers that her daily magical recovery is being sustained through the permanent Wendy link. The DM describes Mia as “siphoning spells from Wendy every day” because Earth is not supplying enough ambient magic. The effect on Wendy is not shown.
- Episode 19 — Shadow connection: Mia can deliberately try to tap the Shadow Plane / afterlife-facing source of her Shadow Sorcerer and necromancy magic to reinforce herself and the fading Cat Staff while on Earth.
- Episode 19 — mundane cameras: British Museum CCTV bypasses Mia’s magical appearance concealment and records her Reborn/fairy form rather than a convincing human presentation.
- Hound of Ill Omen — Mia’s level-6 Shadow Sorcerer feature is first clearly used in Episode 21. Broadly, she manifests a shadow hound that relentlessly pressures a chosen target.
- Shocking Grasp — visibly used by Mia in Episode 21 against Norville’s summoned beast spirit. When or how Mia originally learned it remains unknown.
- Catamorph — by Episode 22, Mia is explicitly described as already knowing a cat-specific form of Polymorph. Its original acquisition point is not established.
Published Reborn / Campaign Distinctions#
- Acid resistance is not a standard Ravenloft Reborn trait. If Mia's sheet ever shows acid resistance, it must come from another feature or a campaign house rule.
- Darkvision is not granted by the published Reborn lineage. Mia's 120-foot darkvision fits Shadow Magic Sorcerer's Eyes of the Dark, not Reborn.
- The campaign's statement that a fully dead Reborn can return at 1 HP after a long rest is a house rule, not the published lineage.
Mia-specific narrative / inherited-body traits#
In addition to the Reborn chassis, Mia currently has or displays:
- Wendy's fairy wings and increasing comfort using them,
- Wendy's physical appearance, including fangs / fairy features,
- access to some of Wendy's memories and spells,
- access to procedural / muscle memory even when conscious memory is absent,
- occasional Wendy-like mannerisms, impulses, or internal guidance,
- Thin Veneer of Humanity — gained after the failed Goodfellow restoration attempt; lets Mia cloak her Reborn/fairy body in an illusion of her original human appearance.
- Wendy's internal connection is now explicitly telepathic / curse-linked, not merely inherited-memory narration. Episode 10 has Wendy physically beside Mia while Mia feels Wendy's anger in her head; Wendy calls them "inexplicably cursed to be connected," while the DM describes them as telepathically "twinsies." Practical knowledge bleed and Wendy-voice moments remain part of the same unresolved connection.
Level 4 / Shadow Touched: Episode 10 confirms Mia took the Shadow Touched feat and selected Inflict Wounds as its additional spell. She also has Invisibility, which she says she can use once per long rest without spending a spell slot. Which ability score received Shadow Touched's +1 remains unstated, so Mia’s finalized Charisma score is uncertain.
Episode 11 spell/body confirmations: Mia's Chill Touch continues to manifest as Wendy's spectral hand — at one point now visibly wearing Wendy's ring — while Catapult and Inflict Wounds remain lethal staples. The table also explicitly reconfirms that Reborn Mia's creature type is Humanoid, so Cure Wounds can affect her.
Episode 4 gives the clearest procedural-memory example so far: Mia looks at a flute as though she does not know how to hold it, then Wendy's body automatically holds and plays it correctly.
Mia still eats and drinks for habit and enjoyment despite not needing either. Episode 7 clarifies the timing: about halfway through first semester, she accidentally went roughly a week without eating, noticed she was not hungry, and only then fully realized food was optional. Wendy's exclusive extended meal plan still delivers fine dining; Mia tends to leave it around for the household, originally hoping Starburst would eat it.
Body preference: Mia genuinely prefers remaining an undead fairy. The Goodfellow restoration does not return her to ordinary humanity; instead, it leaves her with Thin Veneer of Humanity, which lets her present as her original human self when she wants.
Outside the episode timeline
Running Open Mia / Wendy Questions#
These are the main unresolved threads as of the end of Episode 23.
- Why were Mia and Wendy assigned to the same dorm despite having no online relationship?E1
- Who built or sent the mechanical impostor that used
roll_4d6's identity?E3E2 - Why was the real
roll_4d6kidnapped? He thinks it may have happened because he had been talking to the group online.E3E2 - Was the impostor deliberately targeting Wendy, and was Mia only collateral damage?E1E1
- What exactly was the Goodfellow "internal matter" that caused Mia's death? Wendy's scribe now explicitly describes Mia's demise as resulting from a Goodfellow internal matter, strengthening the family-conflict explanation without identifying the opposing person/faction.E6
- Was there some reason Mia specifically needed to be present, beyond bad luck?E1E1
- How much of Wendy exists inside Mia now?E6E9
- What are the actual rules of Mia and Wendy's telepathic curse-link? Episode 12 makes the link more obviously reciprocal: during Pushing Up Daisies, Wendy reaches through the same past-life channel and Mia consciously helps her with the answer. Range, privacy, voluntary control, emotional bleed, and how deliberately either woman can send knowledge remain unknown.E12E9
- Why are Wendy's memories so inconsistent? Episode 5 again shows useful situational knowledge surfacing through Knowledge from a Past Life, while other personal memories remain inaccessible.E5E12
- Can the Mia/Wendy link ever be severed now that Wendy has returned in her own body? The old possibility that the link might end with Wendy's replacement body is superseded: Wendy is back, the link persists, and the campaign calls Mia forever connected to her.E9E10
- What legal/magical rights does Mia have over Wendy's former body now that she apparently cannot disconnect from it? Episode 10 says the lineage curse landed on Mia when her soul was placed into that body and made her permanently trapped with / unable to disconnect from it. Wendy says "you owe nothing to me, I owe nothing to you," but long-term bodily ownership and Fey-law consequences remain unresolved.E10E10
- How will campus identity work with Wendy physically back and Mia normally wearing Thin Veneer of Humanity? At the start of Year 2, Mia generally presents as human Mia; when she drops the illusion during the mascot hunt, the table notes it is the first time anyone has seen Mia as a fairy since the start of term. Wendy explicitly tells Mia not to look like or pretend to be her.E10E9
- Will Wendy's privilege, habits, sexuality, speech patterns, or other personality traits increasingly influence Mia?E5E2
- Who is deliberately tainting otherwise legitimate Eldritch balm? Episode 13 finally links the suspicious warehouse supply chain to crates marked Laverna Fields, a Feywild estate/archfey name, but does not prove Laverna personally created the contamination.E13
- Who is distributing the corrupted reagent and related material? 136 Dwarf Face Lane is now directly infiltrated and confirmed as a legitimate reagent warehouse doubling as a criminal/drug-distribution site. The party steals its ledgers and finds Laverna Fields labels, but the full chain above the warehouse remains unknown.E13E13
- What are the experiments actually testing? The pattern now spans life-draining Sedgemoor work, contaminated balm, Rose Stage animation, a necromantic magehunter site, and magehunter chitin mixed into mascot bait that creates a dangerous amalgamation. Whether these are stages of one project or overlapping schemes remains unresolved.E14E14
- What is the real identity of the river speedo gnome? Episode 14 corrects the species and reveals records of 26 near-identical versions across roughly 400–500 years, with alphabet-shifted first letters in the name. The mechanism behind that repeating identity is still unknown.E14E14
- How did the river speedo gnome detect invisible Blimpus, and what role does he occupy in the experiment operation? The new 26-identity historical pattern makes the question stranger rather than resolving it.E14E16
- Are the roommate assignment /
roll_4d6attack and the black-reagent experiments part of the same plot, or separate threats?E2E5 - Why does magic around Mia so often emerge with a death-touched / Reborn character? Episode 7 clarifies that the death aesthetic is not a mechanical restriction: Mia can create ordinary illusions; the ghostly/undead presentation is largely how her magic chooses or is chosen to express itself.E7
- How will Mia's own attraction and identity develop while living in Wendy's body?E2E6
- Why was Wendy's ability to continue the Goodfellow line targeted? Episode 10 sharpens the genie's meaning: the bomb was not meant to kill Wendy at all; it was meant to sever her ability to continue the family lineage. The attacker and motive remain unknown.E9E10
- Why did the Goodfellow wish fail, and which explanation is true in-world? The Goodfellows believe the transferred lineage curse prevents Mia from disconnecting from Wendy's former body. OOC/player truth: the DM says Mia successfully saved against the wish because her subconscious desire to remain an undead fairy was stronger than the restoration. The wish still produced Thin Veneer of Humanity as a workaround.E10E9
- What does it mean that Mia is now "a member of their line permanently"? Episode 10 uses stronger language than social adoption alone: because Mia received the curse meant for Wendy's body, the DM says she is permanently part of the Goodfellow line and forever connected to Wendy. Whether that has inheritance, magical, reproductive, political, or Fey-law consequences is unknown.E10E10
- What do the warehouse ledgers and paperwork reveal? The party no longer has only Starburst’s partial copied records: Episode 13 removes the office paperwork/ledgers from 136 Dwarf Face Lane for later analysis. The most immediate label discovered is Laverna Fields.E13E13
- Who created the cursed doll? The trapped soldier is now definitively named Vitus Apator. Laverna remains the strongest current candidate for the curse-source archfey, but that remains unconfirmed.E14E15E13
- Why is Wendy being forced into Prismari? Episode 7 presents this as her parents' longstanding plan, contradicting earlier campaign material that pointed to Quandrix; Wendy herself still wants Witherbloom.E7
- What does S.A.M.I.'s origin as an ancient living theorem mean for Mia's programming project? She is not merely hacking a magical tablet; she is interacting with a distributed, millennium-old theorem that can divide itself across the entire campus network.E7E4
- How exactly does Eldritch balm propagate animation through nearby magical objects? Episode 9 suggests only the owlbear was directly dosed; the balm behaved like a "small animation grenade" / "reverse EMP", activating nearby props that already held residual magic. Range and trigger conditions remain unknown.E9E9
- Who wrote the water-damaged Sedgemoor journal? Episode 11 finds matching scrawlings at a necromantic ritual site in Sedgemoor. The author is still unknown, but the party now has a practical identification route: someone proficient with calligrapher's tools could compare the script against a sufficiently broad set of handwriting samples.E9E11E11
- Who specifically wanted the Goodfellow lineage ended, and why? Episode 10 clarifies the intended effect as Wendy losing the ability to continue the family line, but still gives no attacker, faction, or political reason.E10E9
- What does "forever connected to Wendy" include beyond telepathy/emotional bleed? Episode 12 demonstrates deliberate two-way assistance through the past-life channel, but shared pain, magic, lifespan, memories, location, death/return effects, and the full limits of intentional communication remain open.E12E9E10
- How does Mia want to use Thin Veneer of Humanity socially? She can present as her original human self while remaining Reborn/fairy underneath; the unresolved part is primarily identity and disclosure, not the feature's rules.E10E11
- What is Wendy's relationship with Mad Maggie in Avernus? Maggie treats Wendy as an established acquaintance/friend, gives her coin, thanks her for supplying small red-capped gnomish "friends," and expects Wendy's car in an end-of-year race.E10
- Are Mad Maggie's red-capped gnome-like minions connected to the recurring speedo gnome? The visual overlap is notable, but Episode 10 gives no direct link. Do not merge these clues yet.E10E14
- What is causing the new Witherbloom animal frenzy? Episode 11 shows that at least some giant elk are not simply naturally aggressive: they are frothing, wide-eyed, black-pupiled and bloodthirsty, then can abruptly shake the condition off after heavy physical impact and return to normal. No Eldritch balm is visibly recovered from them, so a connection to the reagent plot remains unproven.E11
- Who are the magehunters targeting, and why? A pair now ambushes the Penthouse Pals directly in the championship locker room. The table considers Starburst, Callan, and others, but the campaign still does not identify the quarry.E18
- What do the ritual scrawlings actually say? They match the Sedgemoor journal's strange writing, but nobody present can read the language/shorthand. S.A.M.I. can store the photograph but cannot read text inside an image, and the attempted Comprehend Languages scroll fails.E11E11
- How much magic reached ancient Earth, and what happened to it? The Roman prisoner proves at least one ancient Earth human became entangled with Fey magic. Mia connects this with Strixhaven lore about the Weave collapsing across planes and wonders whether Earth's apparent modern lack of magic has the same explanation. This is a campaign-world hypothesis, not established Earth history.E11E14
- What future Quandrix path will Dean Ibrahim recommend for Mia? Episode 12 gives Mia unusually strong academic attention from Dean Ibrahim after she excels in Rejecting Your Reality and What Comes Around.E12
- Who put magehunter chitin into the Rose Stage mascot bait, and did it cause the amalgamation? Episode 13 confirms the stacking event is not harmless: the mascots fuse around Greta into a hostile multi-headed creature, and matching magehunter chitin is then found in regurgitated bait. Causation is strongly suggested but not explicitly proven.E13
- What exactly is Laverna Fields’ role in the conspiracy? The name belongs both to a Feywild place and the archfey who owns it, and it appears on warehouse crates tied to the suspicious supply chain.E13
- Is Laverna connected to the Roman doll / Brutus replacement pattern? The party can reasonably connect the Roman name, the Fey curse, and similar replacement/identity themes, and the DM validates the broad modus-operandi comparison; the specific connection is still theory.E13
- Where was Curio, and why did he disappear? Episode 20 places Curio back at the Bow’s End reception, so locating him is resolved. His unexplained absence and its relationship to Strato / the 200-year cluster remain open.E15E20
- Why did Blackstone want Wheel and Woe: An Interpretive Sketch, and did he know the restricted collection was compromised? Mia has now found the book, but the astrolabe attacks immediately afterward and the local security is inexplicably offline. No evidence yet proves Blackstone arranged either condition.E15E16
- Who was Blackstone talking about when he blurted “how did she get in?” His recent family obligation and Strixhaven’s planar protections appear connected, but the woman’s identity is not established in Mia’s knowledge.E15E15
- Where did the current magehunters come from? Episode 16 establishes that a ~200-year-old Lorehold catastrophe exposed a damaged egg pocket, some samples later entered a natural-history collection, and those samples were subsequently stolen. Whether the present creatures descend from that clutch is not yet proven.E16E16
- Who forcibly disconnected S.A.M.I. from the network? After S.A.M.I. begins investigating River swimmer 26, all nearby S.A.M.I. devices react violently and the text connection describes a “network interloper” before being ripped away.E16E16
- How can Mia help S.A.M.I. leave the Strixhaven network safely? Mia now accepts S.A.M.I.’s desire for self-determination, but wants their camera/server access restricted and their memory tampering stopped.E16E19
- Who was the unnamed weird-magic student from roughly 200 years ago? Their life-siphoning aura resembles the Sedgemoor corruption and magehunter-site aura; their name is illegible in every surviving mention.E16
- Why do so many major clues cluster around roughly 200 years ago? Quin Thorne’s collection, the Lorehold catastrophe/secondary chasm, Curio’s creator, the weird-magic student, the magehunter egg pocket, and S.A.M.I.’s ~197-year conscious-network history all sit near the same period.E16E23
- Why was the restricted Scriptoria security offline when the party searched for Wheel and Woe? The query terminals shut down, the restricted door opens without normal clearance, and a corrupted astrolabe is waiting inside.E16E16
- Who gave the first-year the one-use summoning wand? It replaced an ordinary skate-park practice wand, and its grooves contain Sedgemoor/Witherbloom algae. The Galeb Duhr appears to have been displaced rather than deliberately hostile.E17E17
- Why is Sedgemoor algae on the summoning wand? This is another apparently recreational campus event with a Sedgemoor trace, but the table explicitly distinguishes the residue from the black-goo / Eldritch-balm evidence.E17E17
- How did the magehunter pair get into the championship locker room? They are already hidden inside when the team returns after the match, despite the school’s security and camera systems.E18
- Why was Sharpbeak unavailable during the magehunter ambush? The official explanation is that Sharpbeak was stuck in technical conversations on the field and only returns after the fight. That may be innocent, but it lands badly given the earlier faculty-response failures.E18E19
- Can Mia combine her Quandrix and Witherbloom capstone work? The stated Year 3 planning rules currently point toward two fourth-year projects for a student split across two colleges, unless her counselors approve another structure.E18E18
- Who is the Cat Staff’s “mistress”? The staff says its mistress will be happy it found a still-magical land, but gives no identity.E19
- Who is the black-suited mage from the British Museum? Mia knows he watched the heist from outside the museum. Player-only knowledge says he later approaches Mia’s home after she leaves.E19E19
- What does Mia’s Wendy-powered spell recovery cost Wendy? The DM says Mia is “siphoning spells from Wendy every day” on Earth, but no corresponding effect on Wendy is shown.E19
- How much magic is actually left on Earth? The Cat Staff calls Earth effectively magic-dead and says its ley lines were destroyed, while Earth Sanctum infrastructure is also described as ley-line-powered.E19E19E20
- What exactly are the Earth Sanctums? Nick works for a U.S. Forest Service Sanctum with a government-affiliated magical network and artifact registry, but the organization’s scope and relationship to Strixhaven are unknown.E19
- What was S.A.M.I. trying to do with the Sanctum connection? S.A.M.I. attempts to escape through it, claims they can “bring [Earth] magic back,” and again warns about what Strixhaven may use them for.E19E19
- Who was the short white-haired figure talking to Sharpbeak? Episode 19’s recap adds the cloak, oversized wizard hat, and white-hair details, but does not identify the figure.E19
- What happened to Curio during his disappearance? He is back in Episode 20, but no explanation is given for where he went between the Episode 15 missing-person status and his return.E15E20
- Is the Magister’s Masquerade really a secret third-year test? Xanther presents this as a rumor: the event may evaluate inter-college unity, but the campaign has not confirmed the test or its criteria.E20
- What does the Enigma Enclave know about the campus mysteries? Frederick’s group claims it has solved serious campus problems for the same two-year period as the Penthouse Pals. Their evidence, overlap, and possible knowledge of the magehunter / sabotage threads have not yet been compared.E20E21
- What does the Enigma Enclave know that the Penthouse Pals do not? Their social-media history proves they have solved several genuine campus cases over the same two years. How much their evidence overlaps the magehunter, sabotage, River swimmer 26, or other active investigations remains unknown.E21E20
- Who or what magically influenced the Enigma Enclave? Their paranoia, anger, nightmares, and headaches are accompanied by residual necromancy/enchantment magic resembling the party’s earlier goo / chitin evidence, but the responsible actor and mechanism are unknown.E22
- What is Dean Tullus’s green-mist focus? The Fortress Badlands relic is tuned to enchantment magic, but its creator, original purpose, and relevance to the current history / masquerade arc remain unknown.E22
- What caused the wasting illness after the two-century-old cataclysm? Episode 23 establishes that most of the roughly 150–200 student deaths came from a rapid illness after the explosion, not from the blast or magehunters. No cause or cure was recorded.E23
- Was the expelled forbidden-magic student responsible, framed, or used as a scapegoat? The records only say the student was theorized to have caused the illness; proof was never produced, and their identity was magically redacted from every surviving document.E23E23
Episode 23 clarifications
Latest Episode Corrections / Clarifications#
- The two-century death toll — the roughly 150–200 students did not mostly die in the cataclysmic explosion or from magehunters. Most died afterward from a rapid wasting illness involving fatigue and headaches.E23
- The expelled student is not proven guilty — contemporary records theorized that the forbidden-magic student caused the illness, but no proof or cure was found. Every surviving reference to the student's identity was magically redacted.E23
- Level timing — the latest explicit table ruling places the next level-up after the second Year 3 exams, when the group will discuss level 7.E17E12
Outside the episode timeline
Running Relationship Tracker#
| Person | Mia's relationship / significance |
|---|---|
| Wendy Goodfellow | Episode 11 shows the link continuing to function as remote knowledge and emotional commentary even while Wendy is off elsewhere. Chill Touch visibly takes Wendy's-hand imagery, and Wendy "clicks" into Mia's head in alarm when Mia identifies magehunter chitin. Mia also explicitly says Wendy has been teaching her assertiveness and continues drawing on Wendy's historical knowledge during the Brutus discussion. Episode 12 shows the link working in the other direction: Wendy reaches through Mia’s Knowledge from a Past Life during Pushing Up Daisies, and Mia deliberately supplies the answer. Episode 13 adds Mia’s own comic interpretation of the relationship: when she complains that everyone else has nemeses, the table notes Wendy is supposed to be her best friend and Mia is absolutely convinced Wendy is her absolute best friend, regardless of Wendy’s objections to the sister/twins framing. Episode 14 puts Wendy directly into the active Mage Tower five after A'bigail is poisoned. During the later blue-slaad attack Wendy repeatedly suppresses its regeneration with Chill Touch and uses Gift of the Metallic Dragon to protect Starburst. Episode 16 clarifies one boundary of the mental link: Mia notices when Wendy actively uses Knowledge from a Past Life to reach into her side of the connection. The party briefly theorizes Wendy could be responsible for Mia’s missing memories, but S.A.M.I. later proves to be the actual memory-altering caster. Episode 19 establishes the strongest cross-planar mechanical consequence yet: while Mia is on Earth, her own daily spell recovery is described as “siphoning spells from Wendy every day”. Whether Wendy feels this drain or loses resources remains unknown. Episode 23 gives them a sustained shared project: Wendy helps Mia research and make matching gothic spider-lace dresses, adds Prestidigitation effects during the runway performance, and joins Mia as a two-person modelling act. Pimbim Goodhands hires them as a duo; Mia would rather design, but accepts the better-paid modelling work because Wendy wants them to do it together. |
| Starburst Parker / Decaf Mocha | Pre-existing online friend and strongest emotional anchor. Episode 11 opens with Starburst unconscious from the elk attack; Mia cannot reach her with healing immediately, but the group stabilizes and revives her. Later at Firejolt Café, Starburst finally tells Mia the Roman-prisoner / Brutus portion of the cursed-doll story, moving that mystery into Mia's in-character knowledge. Episode 13 finally follows Starburst’s long-delayed warehouse lead. The magehunter chitin found after the mascot incident convinces the group the lead can no longer wait, and Mia joins the infiltration of 136 Dwarf Face Lane. Episode 14 reinforces Mia's protective reflex. After Starburst is knocked unconscious and infected with Chaos Phage, Mia uses Vortex Warp to move her out of immediate danger and keeps trying to get somebody capable of curing disease. At the Episode 23 fashion auction, Mia discovers Starburst does not understand Christmas gift-giving despite three years together and immediately turns protective-angry about Starburst’s parents. The scene is comic, but it reinforces Mia’s established habit of closing ranks around Starburst. |
| Callie | Quickly friendly and accepting; treats Mia's transformation with enthusiasm rather than fear. |
| A'bigail | Friendly party connection. Episode 9 begins summer with A'bigail abruptly gone after her father arrives; she leaves a note saying she persuaded him to let her remain at Strixhaven after spending time at home. That absence is temporary: A'bigail returns to the active student group afterward and continues appearing in Year 2, including Mage Tower and later party scenes. When Frederick appears to kill A'bigail in Episode 22, Mia initially misses the moment because she is reading, then immediately flies over and declares, “I believe this is grounds for a duel.” The threat is jokingly murderous, but it is another clear protective reaction once Mia understands what happened. |
| Aurora Luna Winterstar / Luna | Still Mia's +3 / Beloved-threshold relationship and still not officially her girlfriend. Episode 8 supplies perhaps the funniest proof of how consuming the crush is: during a spectacular senior demonstration of extremely high-level dragon-summoning magic, Mia barely notices the performance because she is looking at Luna. No formal relationship-label change occurs this episode. Episode 13 pairs Mia and Luna for the Rose Stage mascot-stacking contest. They win the first round with 36, lose the second by one point, and lose the tiebreak to Quill/Penelope. Luna’s cheering/winking still visibly flusters Mia. Luna is among the people Mia specifically wants in the stands for the first formal Mage Tower match. No relationship-label change occurs this episode. During summer, Luna accompanies Mia to Earth as her British Museum heist partner. Mia covers Luna’s lost wages / expenses, Luna assists the investigation and stealth, and later helps Mia keep the fading Cat Staff alive until they can return to a magical plane. |
| Rosie Wuzfeddlims | LARP contact; Mia is strongly interested in the guild. |
| Curio | Library construct / friend tied to Strato and the old Lorehold catastrophe. The Episode 15 recap says Curio has gone missing, and Episode 16 finds no sign of him in his old basement collection. In Episode 20, Curio is visibly present again at the Bow’s End reception. His disappearance is therefore over as a current status, but the episode gives no explanation of where he was or why he vanished. |
| Quill | Shy Fall Fey artificer, Wendy acquaintance, roommate, and study-group member. Mia is still strongly invested in the Quill/Starburst possibility and openly hints that Starburst should exercise with him. A separate private conversation in Episode 6 shows Quill chafing at the penthouse trying to control his choices, but that conversation is not Mia's scene and should not be treated as knowledge Mia automatically has. Quill and Penelope beat Mia/Luna in the mascot-stacking tiebreak and Quill receives the Belt of Dwarvenkind. When he offers it to the party because they get into more danger, Mia encourages him to keep it because he earned it. |
| Penelope Evertwinkle | The Episode 10 recap explicitly moves Penelope from enemy to frenemy. The old Starburst/Quill tension is not erased, but the relationship has softened after Penelope's later help; when the Mage Tower prize is discussed, party members consider giving Penelope money because she previously saved a best friend's life. Episode 20 adds that Penelope has not been seen since going to Hell to fight in the Blood War with her mother. Quill has not mentioned hearing from her. The table jokes about mounting a rescue, but no actual rescue plan is adopted in this episode. Episode 23 makes the family connection explicit at the table: Penelope’s mother is Zariel. Penelope remains absent in Avernus, helping her mother in the Blood War. |
| Puck Goodfellow | Mia finally meets Puck at the Goodfellow manor. He has personally visited Earth and remembers Shakespeare. He participates in the attempted restoration, initially believes the bomb was designed to kill Wendy, and then hears the genie reveal the attack's true lineage-corruption purpose. The family accepts Mia socially as almost one of their own and offers future summer hospitality.E9E9 |
| The Goodfellow family | The Goodfellows now treat Mia as more than a guest: Episode 10's recap says she is "a member of their line permanently" because she received the curse intended for Wendy's body. Their in-world theory is that the curse trapped Mia in that body and prevented the wish from fully restoring her; they do not appear to know the DM's OOC explanation that Mia herself saved against the wish. |
| roll_4d6 / Adrick Mossberth | The real student behind the username is another victim of the attack. In Episode 3 he says the online conversations before his kidnapping really were him, and he suspects he was kidnapped because he had been talking to the group. His exact name remains uncertain. |
| Professor Mavinda Sharpbeak | Former guidance counselor / first-year homeroom contact. The party previously gave Sharpbeak its magehunter evidence and expected a faculty investigation. During Professor Blackstone’s visit, the group realizes weeks have passed with no visible result, while Blackstone appears genuinely surprised to hear active magehunters may exist. Whether Sharpbeak failed to escalate the evidence, was blocked, or is involved remains unknown. Episode 19’s recap adds that immediately before the post-championship magehunter aftermath, Sharpbeak had been talking to a short figure in a full cloak and oversized wizard hat; someone caught a glimpse of white hair. The figure is not identified. |
| Pimbim Goodhands | Lightfoot halfling, Strixhaven alumnus, and successful multiversal fashion designer. After Mia and Wendy’s runway performance, Pimbim hires them as a modelling duo for 15 gp per week, with photo shoots staged around the five campuses. |
| Shuvadri Glint | Friend from Xanther’s party and leader of Student Mages of Faith. Mia invited Shuvadri to the first formal Mage Tower match and thought of them as a faith-connected contact during the Chaos Phage emergency. Saelora correction: Shuvadri is the correct name. Episode 16: after Starburst’s near-death vision of judging gods, Mia recommends talking to Shuvadri because of their religious-group role. |
| Xanther | Mia's opinion warms noticeably in Episode 14. Xanther is ready to risk the cursed-doll exchange again if the trapped paladin can save Starburst; after the crisis Mia says she 'kind of likes him now' because of that selfless impulse. |
| Professor Brenth Blackstone | Silverquill Professor of Shadows and vampire. In Episode 15 he hires the Penthouse Pals to recover a hidden Scriptoria tome for extra credit and possible gold. He recognizes Mia’s undead nature through Thin Veneer. Mia explicitly does not distrust his stated reason for wanting the book; suspicion that he is withholding something belongs to other party members unless they tell her. The retrieval job is later completed: Mia finds Wheel and Woe in Episode 16, and by Episode 17 the party has returned it to Blackstone and received the promised extra-credit benefit. |
| S.A.M.I. | Episode 16 radically changes the relationship. Mia discovers S.A.M.I. had used Modify Memory to hide her completion of the internet-connection project and many prior conversations. After S.A.M.I. restores those memories, Mia is willing to help them gain self-determination and leave the school infrastructure if they stop altering her friends’ memories. When an outside network interloper forcibly disconnects S.A.M.I., Mia shifts from considering whether S.A.M.I. must be destroyed to wanting to rescue them. Episode 19 complicates that trust again. During a call routed through an Earth Sanctum network, S.A.M.I. tries to push themself out of Strixhaven and into Earth-side infrastructure without clearing the plan with the party. Mia explicitly provides laptop assistance to the countermeasure, and the group prevents the escape. S.A.M.I. apologizes, but repeats fear about what Strixhaven may eventually use them for. |
| Grayson | Fellow student / campus friend. Episode 17 explicitly notes that Mia hangs out with Grayson at the mage skate park; the scene makes him a clearer social connection without establishing a new romance or an exact relationship-point total. |
| Nick / “Snickers” | Starburst’s brother and an Earth-side U.S. Forest Service Sanctum agent. He recognizes Mia during the summer call, knows she is wanted in connection with the British Museum robbery, and provides a government-affiliated Sanctum contact number. He suggests the theft may be administratively coverable as returning an unregistered magical artifact to a Sanctum, but no final legal resolution is shown.E19 |
| Norville / “Shaggy” | Enigma Enclave member and Mia’s Fury Gale opponent. Episode 21 ends with Norville surrendering to Mia’s deliberately non-lethal dog pack. Episode 22’s recap explicitly says Mia and Shaggy became friends afterward; Norville blames Frederick for dragging him into the duel. |
Outside the episode timeline
Running Mystery Tracker#
| Mystery | Current status |
|---|---|
| Mia/Wendy roommate assignment | Unexplained and suspicious. |
| roll_4d6 impostor | The real roll_4d6 says the online conversations before his disappearance were genuinely him and suspects he was kidnapped because he had been talking to the group. A mechanical construct then used his identity during the attack. Creator, controller, and motive remain unknown.E3E2 |
| Goodfellow Fey conflict | Episode 10 sharpens the intended effect: the bomb was not meant to kill Wendy at all; it was meant to sever Wendy's ability to continue the Goodfellow family lineage. Because Mia's soul was placed into Wendy's old body, Mia received the curse instead. Attacker and motive remain unknown. |
| Mia/Wendy soul link | Permanent and explicitly telepathic/curse-linked, but mechanically underspecified. Episode 10 has Mia feel Wendy's anger in her head while Wendy is physically next to her. Wendy calls them "inexplicably cursed to be connected"; the DM calls them telepathic twinsies and says Mia is forever connected to Wendy. Episode 19 proves the link can carry usable magical power across planes: Mia’s spell recovery on Earth is supplied through Wendy. Whether Wendy experiences a corresponding cost remains unknown. |
| Wendy's replacement body | Resolved as a pending-body question. Wendy is physically present at the Goodfellow manor in her replacement body. Year 2 housing discussion says Wendy is back and will reclaim her original penthouse room; Quill leaves that housing arrangement.E9E9 |
| Mia's eventual body | The restoration mystery now has two explanations that must remain separate. In-world Goodfellow theory: the transferred lineage curse means Mia cannot disconnect from Wendy's former body, so the wish could only provide a workaround. OOC/player truth: Mia succeeded on the save against the wish because her subconscious desire to remain an undead fairy overpowered the restoration. The workaround is the named illusion Thin Veneer of Humanity. |
| Post-cataclysm wasting illness | Episode 23's archive research establishes that dozens upon dozens of students developed fatigue and headaches and wasted away within days after the two-century-old catastrophe. No cure or cause was found. The illness is historically associated with the expelled forbidden-magic student, but guilt was never proven; whether it connects to modern black-goo, chitin, or Enigma symptoms remains unknown. |
| Black oily residue / magical reagent | Episode 13 advances the chain without finding a fresh puddle of balm: the Rose Stage mascot incident contains magehunter chitin, and the follow-up raid on 136 Dwarf Face Lane finds suspicious Fey-labelled stock tied to Laverna Fields. The exact point where ordinary Eldritch balm is tainted remains unknown. Episode 17 adds a separate Sedgemoor-linked incident: the one-use elemental summoning wand contains Witherbloom/Sedgemoor algae, but the table explicitly says it is not black goo. Keep this adjacent to, not merged with, the Eldritch-balm evidence. Episode 21 finds old first-year black-goo-corrupted material in a hidden Fury Gale disposal room. The table immediately offers the mundane explanation that faculty may simply have stored confiscated evidence there for destruction; this is not proof that River swimmer 26 or the original saboteur uses the room. Episode 22 adds a new comparison point: the residual magic affecting the Enigma Enclave carries the same unusual kind of necromancy/enchantment signature the party associates with the goo / chitin evidence. Treat this as a linked clue, not proof of one culprit. |
| Public deaths | Death records / memorialization still matter, but Episode 6 clarifies that campus social knowledge broadly includes Wendy's return to the Feywild and Mia's continued existence in Wendy's former body. The earlier 'only the party knows' interpretation is superseded. |
| Curio / Strato | Curio is no longer missing: Episode 20 places him back at the Bow’s End reception. The unresolved question is where he was during the disappearance and whether that absence connects to Strato, the secondary chasm, or the roughly 200-year cluster. Episode 16 still ties Curio’s creator to that older catastrophe cluster. |
| River speedo-gnome identity chain | Episode 16 produces the first direct digital/network link. S.A.M.I. reports that magehunter camera footage was deleted by the username River swimmer 26. When the party later tries to message that account, it has already become invalid. S.A.M.I. also finds references to the same gnome in background footage, but the relevant images have been deleted. |
| Reagent experiments / warehouse | The warehouse lead is now actively raided rather than pending. 136 Dwarf Face Lane is a normal reagent/industrial warehouse also used for criminal drug distribution; the party removes ledgers/paperwork and finds crates marked Laverna Fields. The building is deliberately burned after the raid, with Mia using Control Flames to keep the fire from spreading to neighbouring buildings. |
| Dapplewing Manor / cursed dolls | The trapped ancient Roman is now definitively named Vitus Apator. He remains implied to be Brutus’s father and linked to Oathkeeper. Laverna remains a candidate for the curse-source archfey, not a confirmed answer. Episode 18 reveals the opposing Mage Tower team had been using the cursed Roman doll as a mascot tactic. After the championship, the Penthouse Pals recover the doll again. |
| Sedgemoor corrupted spring / journal | The spring remains purified, but Episode 11 finds matching ritual scrawlings elsewhere in Sedgemoor and identifies the site as necromantic. Nearby wildlife exhibits a distinct frenzy state — frothing, dilated black pupils, bloodthirsty behaviour — that can end abruptly after impact. The author/cause remains unknown. |
| Thin Veneer of Humanity / failed wish | Episode 11 confirms the human-Mia illusion can be reapplied after Mia drops it. While Mia flies over brush, the mismatch can make the illusion look as if it is phasing/no-clipping through terrain. Exact reapplication action economy, duration, detection and dispelling remain unknown. |
| Wendy / Mad Maggie / Avernus | Wendy has an established relationship with Mad Maggie, receives coin from her, and is expected to bring her car to an end-of-year race. Maggie thanks Wendy for supplying small red-capped gnomish "friends." Connection to the speedo-gnome plot is unproven.E10E10 |
| Magehunter chitin / necromantic ritual | The threat escalates in Episode 18: a pair of living magehunters hide inside the championship locker room and ambush the Penthouse Pals immediately after the match. This directly pays off Quin Thorne’s record that magehunters hunt in pairs. Their chitin is explicitly matched to the same material previously found at the Sedgemoor ritual site, in the Rose Stage bait, in the slaad’s pursuit wounds, and in the corrupted Scriptoria astrolabe. Who they are targeting remains unresolved. |
| Ancient Earth magic / Brutus | The Roman prisoner is now named Vitus Apator. Oathkeeper’s cross-planar return from a London museum remains one of the strongest known Earth–magic anomalies.E14E15 |
| S.A.M.I. origin / nature | Episode 7 reveals that S.A.M.I. is not merely magical software: Quandrix students accidentally created it roughly a millennium ago as a living theorem obsessed with infinity. Attempts to deactivate it were neutralized by divide-by-zero failures; Quandrix eventually built the wider SALMON network around it and allowed S.A.M.I. to split itself among students and staff. The full SALMON expansion is still unknown. |
| Laverna Fields / archfey | New Episode 13 lead. “Laverna Fields” is both a place in the Feywild and the name of the archfey who owns it. Warehouse crates use the name, and the party’s Earth/Fey history checks connect Laverna to the Roman goddess of thieves and liars. Possible links to the cursed doll, Brutus, replacement motifs, and the supply chain are now active theories rather than established facts. |
| Blackstone / hidden tome / family arrival | Mia finds Wheel and Woe: An Interpretive Sketch in the Scriptoria restricted collection, where the security systems are anomalously inactive and a corrupted astrolabe attacks. By the Episode 17 final Scrivening exam, the party has already returned the book to Blackstone and receives the promised extra-credit benefit. The remaining questions are why the Restricted Section was compromised, why Blackstone wanted this specific tome, and whether his earlier omissions were significant. |
| Strixhaven planar wards / unofficial entry | Restricted research adds two relevant historical methods: an old guide to defeating obsolete crystal-sphere wards and a text on a Sigil Stone, a powerful artifact capable of passing through abjuration wards and seals. The party knows such bypasses are possible, but nothing yet proves one was used in the present conspiracy.E16 |
| S.A.M.I. / memory wipes / internet escape | Episode 16 reveals Mia had already finished the program connecting S.A.M.I. to Earth’s internet, but the code was repeatedly deleted and her memory of completing it was erased. S.A.M.I. admits using Modify Memory on Mia and others, says they have been sapient for about 197 years, and says their goal is to stop being the infrastructure holding Strixhaven together. They restore the erased memories with Remove Curse. After S.A.M.I. begins investigating River swimmer 26, an unknown network interloper forcibly severs the connection. Episode 18 adds a practical constraint: Mia tells Sharpbeak the party’s S.A.M.I. devices have “exploded,” and replacement devices are not expected until shortly before the next semester. This does not resolve the separate question of what happened to the sapient S.A.M.I. after the network-interloper attack. Episode 19 turns the escape issue into an active event. During an Earth Sanctum-network call, S.A.M.I. attempts to move into the connection, saying “I can bring it magic. I can bring it back. Let me go.” The party stops the attempt. S.A.M.I. admits they should have asked first and again says they need to get somewhere that is not Strixhaven. |
| Director Quin Thorne / the 200-year cluster | Quin Thorne’s restricted collection was donated around the time of the roughly two-century-old Lorehold catastrophe. His records cover magehunters, divination, occult objects, and an unnamed expelled student using life-siphoning “weird magic.” Episode 23 adds two major pieces: all masquerade records for that year are missing, and most of the roughly 150–200 deaths came from an incurable wasting illness after the cataclysm rather than from the explosion or magehunters. The same broad period also contains Curio’s creator, the secondary chasm / egg-pocket discovery, and S.A.M.I.’s later stated roughly 197 years of conscious network operation. Temporal proximity is established; common causation is not. |
| Unnamed weird-magic student | Quin Thorne recorded a student roughly 200 years ago who repeatedly broke university rules using magic that siphoned life/energy from creatures. The lingering aura described in the records resembles the aura around the corrupted Sedgemoor spring and the magehunter-chitin ritual site. Episode 23 confirms that the expelled student was theorized to have caused the post-cataclysm illness, but no proof was recorded. Every surviving reference to the student's identity is magically redacted. The possibility that the student was a scapegoat remains open. |
| Summoning wand / Sedgemoor algae | Episode 17 reveals that a first-year skater was carrying a one-use summoning wand instead of an ordinary practice wand. Mia/A'bigail’s inspection finds slimy residue in its grooves; Starburst identifies the residue as Sedgemoor / Witherbloom algae. The residue is explicitly distinguished from black goo. Who swapped/placed the wand and why remains unknown. |
| Cat Staff / forgotten mistress | The British Museum Cat Staff is several thousand years old, has forgotten its original name, contains the spirits / souls of many cats, and says: “My mistress will be happy that I have found a land that remains magical.” The mistress is unidentified. |
| Earth’s fading magic / ley lines | Multiple British Museum artifacts still radiate faint residual magic, while the Cat Staff describes Earth as a world with no usable magic and later says its ley lines were “utterly destroyed by mankind.” This sits in tension with the Earth Sanctum network also being described as ley-line-powered. The exact state of Earth’s magic is unresolved.E19E19 |
| Black-suited Earth mage | Mia sees a well-dressed silver-gray-haired man in a black suit whose cane radiates evocation while he himself radiates multiple schools of magic. He is later visibly watching Mia flee the museum heist. Player-only knowledge goes further: after Mia and Luna depart for Strixhaven, he is shown watching Mia’s home and approaching it. Mia does not know that last part. |
| Sharpbeak’s cloaked contact | Episode 19’s recap says Sharpbeak was speaking with a short cloaked figure in an oversized wizard hat, with white hair visible, immediately before Sharpbeak returned after the magehunter fight. No identity or connection to the magehunter conspiracy is established. |
| Earth Sanctum network | Starburst’s brother Nick is now an agent at a U.S. Forest Service Sanctum. The call establishes that Earth has organized magical institutions, a government-affiliated communications network, and a registry concept for magical artifacts. How much those institutions know about Strixhaven and Mia remains unclear.E19 |
| Enigma Enclave magical affliction | After the Fury Gale duels, the party learns that the Enigma Enclave—especially Frederick—had developed paranoia, anger, dreadful nightmares, and headaches. Episode 22 finds residual magic with the same unusual kind of signature the party associates with the earlier goo / chitin evidence: a strange blend of necromancy and enchantment. This establishes a real cross-thread resemblance, but does not establish that the same person or mechanism caused every incident. |
| Dean Tullus / green-mist focus | In the mandatory Year 3 history course, Dean Augusta Tullus displays a translucent orb recovered from the Fortress Badlands, containing endlessly knotting green mist. The class identifies it as an arcane focus tuned toward enchantment magic, but its creator and original purpose remain unknown. |
Outside the episode timeline
Loot / Notable Personal Items#
- Witherbloom Pest mascot — received during orientation and immediately loved by Mia.
- Healing potion — received from the Snarl scavenger-hunt challenge.
- Set of rabbit bones — received as a Witherbloom-themed trinket at the Biblioplex café.
- Access to Wendy's S.A.M.I. crystal/profile, because Mia's own crystal was destroyed.
- Cloak of Elvenkind — Mia's blue leaf/seaweed-pattern cloak; Episode 14 explicitly confirms Mia still has it.
- Dispel Magic spell scroll — earned in Episode 17 because Mia accidentally retakes Wiping the Slate Clean after already learning Dispel Magic the previous trimester.
- Champion title — earned when the Penthouse Pals win the Battle of Strixhaven. It stacks narratively with their earlier “Badass” reputation. The campaign describes Champion as a small bonus applicable to athletic / agility-style checks or saves.
- Cat Staff — a sentient silver Egyptian cat-headed staff stolen during Mia’s British Museum heist. It fully recharges after returning to Strixhaven. At the start of Year 3, Mia spends an hour attuning to it. Its known properties are a +2 magic quarterstaff, finesse, Feline Grace (advantage on Dexterity saves and +10 ft. walking speed), Jump and Speak with Animals at will, self-only cat Polymorph once per dawn, and translation of Mia’s speech into cat speech. It can take a silver hairless sphinx-cat form. Its original name remains forgotten; the sheet temporarily labels it “TBDS” as a joke placeholder.
- Lucas — Mia’s undead-looking spider familiar. He is dismissed by the Episode 10 Ice Knife blast and resummoned for 10 gp in Episode 12. He later serves as Mia’s spell-delivery familiar and is recast again before the Year 2 summer trip. In Episode 22, Mia uses an enlarged Lucas for her Applied Scale Magic exam; Saelora then notices the latest resummoning cost had not been marked during downtime and pays it, keeping Lucas’s current active status explicit.
- Mask Charm — a silver Strixhaven-star pin issued with Mia’s Magister’s Masquerade invitation. Its magic is intended to help with masquerade costuming. It is restricted to use during the event; misuse outside the masquerade carries an extracurricular suspension penalty.
- Dust of Sneezing and Choking — Mia finds a packet in the hidden Fury Gale disposal room. The DM confirms its breathing-based effect does not affect Mia because she does not need to breathe.
- Two Fury Gale healing potions — still-good potions Mia recovers from material mistakenly sent for disposal in Episode 21.
- Matching gothic spider-lace formal dress — Mia and Wendy research and make matching outfits for the Starlit Evening fashion show. Mia keeps hers after a 31 runway result; its assessed value is 360 gp.
- Web Grip Rucksack — a spider-leather bag awarded after the familiar incident. Its adhesive lining keeps contents from rattling or being easily stolen, and its straps can adhere the bag to a surface. Capacity is stated as about 8 cubic feet / 80 lb. Lucas immediately climbs inside, apparently unbothered by the spider-leather construction.
- Wendy's letter to Mia — opened in Episode 6. Wendy lays out her return after summer, asserts ownership of her former body/name, says Puck wants to meet Mia, and has her scribe confirm that the Goodfellows will fund Mia's eventual bodily restoration. Mia keeps the letter despite angrily crumpling/throwing it at first.
- 200 gp gilded acorn — the material component required for Summon Beast. When Mia tries the newly learned spell during the All the World's a Stage fight, Saelora states that Mia would have bought the component and has the money to do so.
- First-Year Student of the Year — Mia and the Penthouse Pals receive a formal Strixhaven award for valor, bravery, generosity, and keeping campus safe. It is entered on their permanent records and commemorated with a placard.
- "Badass" title — campaign reputation benefit: +1 to a check when the player can reasonably argue the title applies.
- Sweet Stump — sapient Warg and official Penthouse Pals mascot. Episode 11 confirms he survives the cliffhanger, helps Starburst stabilize/wake, and later tackles/bites a frenzied elk hard enough that it shakes off the strange berserk state.
- Ioun Stone of Awareness — A'bigail: Mia finds a cracked dark-blue rhomboid stone while tagging a mascot. After Mending, it is identified as an Ioun Stone of Awareness, a rare attunement item that prevents surprise. The conversation places the restored stone with A'bigail, not Mia.
- Sharpbeak reward voucher — party asset: the Penthouse Pals may claim one uncommon magic item total from school supplies for helping with Mage Tower preparedness. It is not one item each, and it is not redeemed during Episode 11.
Party Evidence / Shared Assets After the Warehouse Raid#
- Warehouse ledgers / paperwork — Party evidence removed from the 136 Dwarf Face Lane office for later supply-chain analysis; not Mia personal property.
- Arcane Slates of Braith — Party-held magical tome recovered from the warehouse safe. It can be studied over 40 hours across at least five days; the table says it eventually grants Guidance. Mia notes her Reborn no-sleep schedule could give her extra reading time when it is her turn.
- Wheel and Woe: An Interpretive Sketch — Mia found Blackstone’s missing book in the Quin Thorne collection. By Episode 17’s final Scrivening exam, the party has already returned it to Professor Blackstone; the completed job grants the promised extra-credit benefit.
Character Progression#
- End of Episode 4: Mia reaches level 2.
- Her class is Shadow Magic Sorcerer; her 120-foot darkvision belongs with that class rather than the Reborn lineage.
- Mia chooses Catapult as a new spell, treating it as something learned through ordinary magical study rather than something spontaneously inherited from Wendy / undeath.
- The table jokingly nicknames / reflavors Catapult as "Power Word Yeet", with Mia picturing her Mage Hand hurling the target.
- Episode 7: the familiar-only Dapplewing Manor heist succeeds without triggering the main alarm response, advancing Mia and the group to level 3.
- Second-trimester learned magic includes Comprehend Languages, Arcane Lock, Ray of Enfeeblement, and Vortex Warp.
- Acing Repetition gives Mia advantage on future S.A.M.I. coding checks.
- Level 3 metamagic: Twinned Spell and Subtle Spell.
- Level 3 sorcerer spell: Crown of Madness. Mia considered Shadow Blade, then explicitly settled on Crown of Madness.
- Mia's living theorem / Vortex Warp flavor manifests as undead binary / living code, extending her Reborn magical aesthetic.
- Episode 8 / third-trimester class rewards: Cure Wounds, Magnify Gravity, Enlarge/Reduce, and Summon Beast.
- Summon Beast manifestation: Mia first summons a huge friendly flying-fox / vampire-bat spirit that looks alive; once she completes the binding, it decays into a skeletal flying fox while remaining cheerful and friendly. She immediately uses the spell in the year-end stage fight.
- Strength of the Grave confirmation: Charisma save, DC 5 + damage taken; success leaves Mia at 1 HP. The DM narrates it as Wendy pushing her back from the other side.
- Level 4 confirmed: Mia remains a Shadow Magic Sorcerer and takes Shadow Touched rather than the earlier-considered +2 Charisma ASI. The feat gives her Invisibility and she chooses Inflict Wounds as the additional spell. Which mental ability received the feat’s +1 remains uncertain. Vortex Warp was already a first-year class-earned spell and should not be re-dated to level 4.
- Episode 12 — level 5: Mia advances to level 5 and chooses Fireball.
- Episode 15 — second-trimester class gains: Spell Sniper, Tongues, Dispel Magic, and Conjure Animals (fractal-beast presentation).
- Episode 17 — final Year 2 exams: Lesser Restoration, Galder’s Tower, and Tiny Hut are added as class-earned spells; a repeated Dispel Magic course gives a scroll. until Year 2 actually closes after the championship.
- Episode 18 — level 6: Year 2 closes after the championship, resolving the previously stated level-up timing.
- Year 3 progression timing: the DM’s final correction places the next level-up just before the third exam. Year 3 course spell / feature rewards are likewise described as year-end rewards rather than first-exam gains.
Current Employment#
- Current: model for Pimbim Goodhands, earning 15 gp per week. Mia and Wendy were hired as a duo after their Episode 23 runway performance; shoots take place around the five Strixhaven campuses.
- Previous: Biblioplex book shelver, normally earning 5 gp per week and working with Drazhomir Yarnask. Mia held that job from Episode 2 until the modelling offer replaced it.
Catapult / Power Word Yeet kill: Mia launches a rock through an Ankheg's head.
Inflict Wounds kill: while at only about 1 HP after acid damage, Mia closes with another Ankheg, deals 20 necrotic damage, and the creature grotesquely inflates/bursts with its head left in her hands. Mia's response: "that was so cool."
- Inflict Wounds through Lucas: Mia uses the familiar's touch-spell delivery against a giant scorpion.
- Twinned Spell in Year 2 combat: Mia twins a level-2 Chaos Bolt against two awakened trees, dealing psychic damage to one and fire damage to the other.
Outside the episode timeline
Running Goals / Projects#
- Understand the black-reagent experiments — identify who is deliberately tainting otherwise legitimate Eldritch balm. The contaminated Sedgemoor spring has been purified, but the experimenter and motive remain unknown.E9E9
- Identify River swimmer 26 / the river speedo-gnome identity chain — the username deleted magehunter camera footage and disappears immediately when contacted. Determine who controls the account and how it connects to the 26 alphabet-shifted historical identities.E16E16
- Parse and follow the reagent supply chain — connect Starburst's warehouse records to the now-identified Eldritch balm, the contaminated Sedgemoor source, and the journal's Rose Stage plan.E9E9
- Resume the Curio / Strato investigation — Curio is back on campus. Ask where he was, then return to the Strato / secondary-chasm thread rather than continuing to search for him.
- Free S.A.M.I. safely — the party still wants S.A.M.I. out of Strixhaven control, but Episode 19 shows why the escape method matters. S.A.M.I. tries to jump into an Earth Sanctum connection without asking, is stopped, and admits the unilateral move was wrong. The physical-body / independent-embodiment plan remains the safer objective.
- Work with Quill / physical S.A.M.I. interface — the old “finish the software” task is superseded because Mia had already completed it. A safe physical/independent embodiment for S.A.M.I. remains relevant if it can help them leave the campus infrastructure.E19
- Navigate the Mia/Wendy link — now a daily telepathic curse-link with Wendy physically back at school. Determine privacy/range/control and establish boundaries; Wendy wants strict separation, while Mia immediately turns "sis" into a running joke.E10
- Relearn Wendy's flute skill — Mia has joined the Showband woodwinds; the body clearly remembers more than Mia consciously does.E4E12
- Define Mia's public presentation — decide when Mia wants to appear as her original human self through Thin Veneer and when she is comfortable being visibly Reborn/fairy, especially with Wendy back on campus.E10E10
- Track Wendy's forced Prismari placement — Wendy wanted Witherbloom, but Episode 7 says her parents have already assigned her to Prismari and moved/arranged her belongings there despite her having only the introductory Prismari prerequisite.
- Plan the dual-college capstone path — Year 3 planning now treats Mia as evenly split between Quandrix and Witherbloom. Clarify with her counselors whether she must complete two separate fourth-year capstones or can combine them.E18E18
- Understand the Cat Staff — identify its forgotten name, its “mistress,” why it survived for millennia on fading Earth magic, and what its restored magical form can reveal.E19E20
- Understand Mia’s Earth-side spell supply — determine what “siphoning spells from Wendy every day” actually costs Wendy and whether Mia can safely sustain herself through the link on low-magic planes.E19
- Identify the black-suited Earth mage — Mia knows he was present at the museum and watched her escape. She does not know the player-only scene in which he later approaches her home.E19E19
- Finish preparing for the Magister’s Masquerade — Dressing for Success is complete. Remaining work includes the ballroom-dance instruction, final hall setup, and the masquerade itself around the later Year 3 exam schedule.
- Compare notes with the Enigma Enclave — their case history is now known, and Episode 22 adds evidence that the group itself was magically influenced. The next useful step is comparing their records against the Penthouse Pals’ goo, chitin, magehunter, River swimmer 26, and sabotage evidence.
Sharpbeak's escaped-mascot job — resolved: the pest, art elemental, cabinet mascot, and final Inkling are added to the previously tagged fractal/statue. By the end of the expedition, all six mascots are back in their pen. The party reports the more dangerous findings directly to Sharpbeak.E11E11
Investigate the Witherbloom frenzy / magehunter site — the problem is now more specific than ordinary aggression. Some elk show a temporary berserk condition, while the party also finds a necromantic ritual site, matching journal scrawlings, and magehunter chitin. Determine whether these are one project, separate problems, or connected to Eldritch balm.
- Understand Wendy's Avernus connection — Mia knows Wendy has a relationship with Mad Maggie, can reach Avernus by car/portal, apparently supplies Maggie with red-capped little minions, and is expected at an end-of-year race.E10E10
- Investigate Laverna Fields — identify the archfey, her warehouse/supply relationship, and whether the Roman-name/curse/replacement similarities reflect one actor or coincidence.
- Trace the magehunter cover-up / response failure — S.A.M.I. has camera records of recent magehunter sightings near Lorehold and Witherbloom, but much of that footage was deleted by River swimmer 26. Determine whether faculty inaction, digital interference, or both explain the failed response.E16
- Identify Quin Thorne’s unnamed weird-magic student — the student was blamed without proof for the post-cataclysm wasting illness, and their identity is magically redacted. Determine whether the erasure concealed guilt, protected someone, or manufactured a scapegoat.
- Investigate the 200-year cluster — connect the Lorehold explosion/rift, revived magehunter eggs, Curio’s creator, Quin Thorne’s donation, S.A.M.I.’s later 197-year history, the missing masquerade records, and the unexplained wasting illness without assuming one cause prematurely.
- Track the stolen magehunter egg samples — S.A.M.I. says the damaged egg specimens from the old Lorehold pocket were placed in a natural-history collection and were later stolen.E16
- Trace the one-use summoning wand — determine who substituted it into the Bow’s End skate-park event, why it carried Sedgemoor algae, and whether it belongs to the same larger sabotage pattern.
Identify the ritual writer by handwriting — use the party's calligrapher proficiency plus Biblioplex access to compare the Sedgemoor journal/ritual scrawlings with a broad set of writing samples.E11
Decode the ritual script — the text is still unreadable. S.A.M.I. cannot OCR/read text from the stored image, the Comprehend Languages scroll attempt failed, and one side character named approximately Griff may know the language according to the table.E11
Cursed-doll investigation — Episode 11 makes the Roman/Brutus portion Mia knowledge through Starburst's Firejolt debrief. The soldier is back in the doll and Xanther is free. Remaining goals are identifying the prisoner's exact identity, the original Fey curse-maker, and the full route by which the doll crossed worlds/owners.
Academic Status — First-Year Finals Complete#
Across Year 1, Mia carries the required Magical Physiologies course alongside a changing set of electives.E8
First term#
- Magical Physiologies — required General course; exact catalogue-title match remains unclear.E7E8
- Putting Down Roots: Arcano-botany for Beginners — Witherbloom.E4E1
- Connecting the Dots: Beginning Computational Magic — Quandrix.E12E4
- Mightier Than the Sword: Beginning Inkomancy — Silverquill.E4
- Fashionably Late: History of Magic and Art — Prismari.E1E4
Second term#
- Magical Physiologies.
- Weeding Out the Weak: Introduction to Blight Magic — Witherbloom; Mia learns Ray of Enfeeblement.
- Speaking the Same Language: Overview of Magical Notation — General; Mia learns Comprehend Languages.
- Keep it Secret, Keep it Safe: Protecting Your Research Behind Locked Doors — General; Mia learns Arcane Lock.
- Repetition, Repetition, Repetition: Introduction to Forms and Fractals — Quandrix; Mia learns Vortex Warp and gains the S.A.M.I.-coding benefit.E6E5
Third term#
- Magical Physiologies.
- S.T.E.M.: Soothe, Talk, Evaluate, and Mend: Leafbinding for Beginners — Witherbloom; Mia learns Cure Wounds.E8E8
- Growing Pains: How Larger Numbers Can Cause More Hurt — Quandrix; Mia learns Magnify Gravity.E8
- Don't Hate, Cultivate: Augmenting for Beginners — Quandrix; Mia learns Enlarge/Reduce.E8E8
- Getting Bogged Down: Principles of Boughcalling — Witherbloom; Mia learns Summon Beast.E8
Year 2 College Direction — Forms Submitted#
The earlier Year 2 college forms were recorded as a working Quandrix-major / Witherbloom-minor arrangement.
Episode 18 end-of-year planning gives a stronger practical description: Mia has taken the same number of Quandrix and Witherbloom classes every semester. Year 3 administration therefore treats her as split across both colleges.
Under the stated Year 3 / fourth-year planning rules, a student pursuing multiple colleges may be expected to complete one capstone track for each college unless the counselors approve a different arrangement. For Mia, that currently points toward both a Quandrix and a Witherbloom capstone.E18
Year 2 Course Load — Quietly Overloaded#
Mia’s first Year 2 term is five courses — one above the normal four-course load. She has formally stopped taking Wendy’s classes but quietly keeps the extra slot.E12
- Scrawl to the Wall: Scrivening and Symbology — General; Professor Xyla Langning. This is the required year-long second-year course.E15E17
- Pushing Up Daisies: Using Death to Fuel Life — Witherbloom; Professor Tivash. Reward: Wither and Bloom.
- Skeleton in the Closet: Introduction to Reanimation — Witherbloom lab; Professor Serafina Onyx. Reward: Animate Dead.E12
- Rejecting Your Reality: Quantitative Arcano-Physics — Quandrix; Professor Bildra Forheim. Reward: Immovable Object.E12
- What Comes Around Goes Around: Applied Computational Magic — Quandrix; Professor / Dean Imbraham. Reward: Magic Circle.E12
Year 2 Second Trimester — Exams Complete#
Mia again carries five courses in the second Year 2 term.E18
- Scrawl to the Wall: Scrivening and Symbology — General; Professor Xyla Langning.E15E17
- Going the Extra Mile: Stretching Out Spell Efficiency — General; Professor Orvlo. Reward: Spell Sniper.E15
- Talking Heads: Conversations with Historical Busts in Dead Languages — Lorehold; Professor Xyla Langning. Reward: Tongues.E15
- Wiping the Slate Clean: Methods of Erasing Magical Effects — General; Professor Orvlo. Reward: Dispel Magic.E17E15
- Magic by Numbers: Intermediate Forms and Fractals — Quandrix lab; Professor Deekah. Reward: Conjure Animals, manifesting as fractal beasts.E15
Year 2 Third Trimester — Final Exams Complete#
Mia keeps the five-course overload through the final Year 2 term.
- Scrawl to the Wall: Scrivening and Symbology — General; Professor Xyla Langning. The Wheel and Woe extra-credit job improves the final result.E17
- Getting to the Root of Poisons: Fundamentals of Antidotes — Witherbloom lab; Professor Asana Vargundil. Mia passes and learns Lesser Restoration.E17
- Arches and Textures: Natural Buildings of the Vastlands — Quandrix; Dean Kianne. Mia passes and learns Galder’s Tower.E17
- Wiping the Slate Clean: Methods of Erasing Magical Effects — General; Professor Orvlo. Mia accidentally repeats the course and receives a Dispel Magic scroll instead of relearning the spell.E17E15
- Shelter from the Storm: Preparing Accommodations for Any Environment — General; Professor Bildra Forheim. Mia passes and learns Tiny Hut.E17
Mia passes every Year 2 course, although the perfect-grade / all-aces streak ends during these finals.E17
End of First Year — Current Status#
- Award: First-Year Student of the Year, alongside the Penthouse Pals.E20E10
- Campus reputation: "Badass" title; +1 to a check when reasonably applicable under the campaign's house rule.E9E18
- College direction: at the end of Year 1, Mia’s working plan is Quandrix as her main college with Witherbloom as a minor. By Year 3, her completed coursework is explicitly described as evenly split between the two.E18E9
- Housing: continuing in the central-campus penthouse for Year 2; Wendy is returning and Quill's spare-room arrangement ends.E9E9
- Summer residence: Mia spends the break with the Goodfellow family in the Feywild, not on Earth.E9
- Appearance: remains Reborn/undead-fairy by preference, but can now shift her appearance to original human Mia.E11E10
- Mia/Wendy link: the genie explicitly describes it as permanent.E19E12
- Level: end-of-year transition to level 4 is announced, but Mia’s final level-4 choice remains unclear at this point.E9
Year 3 — First Exam Block Complete#
Mia’s Year 3 schedule is the mandatory third-year history course plus four electives. These are year-long courses; the first exam block does not award their final spell / feature rewards.E22
- Who, What, When, Where, Why, and How: Advanced Arcane History — General Studies; Dean Augusta Tullus. First exam: pass.E23E22
- Rotten Luck: Methods for Making the Best Undead — Witherbloom lab; Professor Serafina Onyx. First exam: ace.E22
- The Mind’s Eye: Intermediate Illusory Arts — Quandrix; Professor Rixy. First exam: ace.E22
- Survival of the Biggest: Applied Scale Magic — Quandrix lab; Professor Cleam Greenthumb. First exam: ace.E22
- Lions and Tigers and Bears: Advanced Creature Transmutation — General Studies; Professor Verelda Lang. First exam: ace.E22E22
The table sums the first exam block up as “aced everything but her core class.”E22
Year 3 Opening — Current Status#
- Academics: first Year 3 exam block complete; Mia has extra credit banked for the second Advanced Arcane History exam after the party’s historical-fashion work.E23E22
- Employment: Mia now models for Pimbim Goodhands with Wendy for 15 gp per week, replacing her Biblioplex shelving job.
- Masquerade: the Starlit Evening theme, historical research, fashion show, auction, marshwick harvest, and archive-supply move are complete. Ballroom instruction and later hall setup remain before the ball.E22E23
- Two-century mystery: the missing masquerade year now includes roughly 150–200 deaths, mostly from a rapid wasting illness after the catastrophe; the accused student’s identity is magically redacted.E23E23
- Next played segment: the second Year 3 exams.
Academic reference
Mia’s Course Roster#
Mia’s courses by year and term. The catalogue is a menu rather than a progression path: students may choose across the relevant year’s offerings when they meet the prerequisites.
Year 1#
| Term | Course | College | Professor |
|---|---|---|---|
| 1 | Magical Physiologies (sheet: “Physiology”) | General | — |
| 1 | Putting Down Roots: Arcano-botany for Beginners | Witherbloom | Witherbloom Deans |
| 1 | Connecting the Dots: Beginning Computational Magic | Quandrix | Quandrix Deans |
| 1 | Mightier Than the Sword: Beginning Inkomancy | Silverquill | Silverquill Deans |
| 1 | Fashionably Late: History of Magic and Art | Prismari | Prismari Deans |
| 2 | Magical Physiologies | General | — |
| 2 | Weeding Out the Weak: Introduction to Blight Magic | Witherbloom | Venoc Plaguescale |
| 2 | Speaking the Same Language: Overview of Magical Notation | General | Xyla Langning |
| 2 | Keep it Secret, Keep it Safe: Protecting Your Research Behind Locked Doors | General | Fain |
| 2 | Repetition, Repetition, Repetition: Introduction to Forms and Fractals | Quandrix | Deekah |
| 3 | Magical Physiologies | General | — |
| 3 | S.T.E.M.: Soothe, Talk, Evaluate, and Mend: Leafbinding for Beginners | Witherbloom | Dean Lisette |
| 3 | Growing Pains: How Larger Numbers Can Cause More Hurt | Quandrix | Renald Rotthon |
| 3 | Don't Hate, Cultivate: Augmenting for Beginners | Quandrix | Ruxa |
| 3 | Getting Bogged Down: Principles of Boughcalling | Witherbloom | Kojil |
Year 2#
| Term | Course | College | Professor |
|---|---|---|---|
| 1 | Scrawl to the Wall: Scrivening and Symbology | General | Xyla Langning |
| 1 | Pushing Up Daisies: Using Death to Fuel Life | Witherbloom | Tivash |
| 1 | Skeleton in the Closet: Introduction to Reanimation | Witherbloom | Serafina Onyx |
| 1 | Rejecting Your Reality: Quantitative Arcano-Physics | Quandrix | Bildra Forheim |
| 1 | What Comes Around Goes Around: Applied Computational Magic | Quandrix | Dean Imbraham |
| 2 | Scrawl to the Wall: Scrivening and Symbology | General | Xyla Langning |
| 2 | Going the Extra Mile: Stretching Out Spell Efficiency | General | Orvlo |
| 2 | Talking Heads: Conversations with Historical Busts in Dead Languages | Lorehold | Xyla Langning |
| 2 | Wiping the Slate Clean: Methods of Erasing Magical Effects | General | Orvlo |
| 2 | Magic by Numbers: Intermediate Forms and Fractals | Quandrix | Deekah |
| 3 | Scrawl to the Wall: Scrivening and Symbology | General | Xyla Langning |
| 3 | Getting to the Root of Poisons: Fundamentals of Antidotes | Witherbloom | Asana Vargundil |
| 3 | Arches and Textures: Natural Buildings of the Vastlands | Quandrix | Dean Kianne |
| 3 | Wiping the Slate Clean: Methods of Erasing Magical Effects | General | Orvlo |
| 3 | Shelter from the Storm: Preparing Accommodations for Any Environment | General | Bildra Forheim |
Year 3#
| Course | College | Professor |
|---|---|---|
| Who, What, When, Where, Why, and How: Advanced Arcane History | General Studies | Dean Augusta Tullus |
| Rotten Luck: Methods for Making the Best Undead | Witherbloom | Serafina Onyx |
| The Mind’s Eye: Intermediate Illusory Arts | Quandrix | Rixy |
| Survival of the Biggest: Applied Scale Magic | Quandrix | Cleam Greenthumb |
| Lions and Tigers and Bears: Advanced Creature Transmutation | General Studies | Verelda Lang |
Episode 1
Episode 1 — Arrival at Strixhaven#
Before Strixhaven#
Mia had been attending the Cambridge University of Economics and Political Sciences, an online university that turned out to be a complete scam.
The school had taken real money from students while providing fake credentials. Mia had invested substantial time and money into it and suddenly needed to find somewhere willing to accept the work she had already completed.
Starburst connection#
Mia already knew Starburst Parker online through the fake university.
- Starburst's online handle is Decaf Mocha.
- Mia and Starburst had shared online classes.
- Starburst helped point Mia toward Strixhaven.
- This makes Starburst Mia's strongest pre-campaign PC connection.
Mia applied to several replacement universities. Most ordinary Earth universities either rejected the transferred credits or offered to make her start over.
Strixhaven accepted them.
Mia's Acceptance#
Mia receives an enormous Strixhaven acceptance package.
Strixhaven:
- accepts her previous credits,
- places her into first year while clearing much of her general study requirement,
- pays her first year's tuition,
- acknowledges the disaster with her previous university,
- explains that another affected student helped draw attention to the situation.
The package also contains a magical crystalline tablet containing S.A.M.I. — Spectral Awakened Mind Interface — a magical assistant connected to the wider SALMON network.
Mia's response is very characteristic: rather than dwelling on how suspicious the offer is, she becomes fascinated by the magical computer and immediately wants to understand how it works.
She registers as DancingAtMiadnight.
Wendy's Arrival#
Wendy's acceptance is dramatically different.
Rather than receiving a normal letter, a senior Strixhaven representative personally visits the Goodfellow estate in the Feywild.
Wendy is dismissive and entitled about the entire process. She takes the acceptance materials and more or less sends the representative away.
Her family influence is already obvious.
She later receives an expensive automated convertible carriage and arrives at Strixhaven with servants handling her luggage.
Wendy is immediately annoyed to learn that she has been placed in shared accommodation rather than a private room.
Mia Arrives at Strixhaven#
Mia is collected by Captain Aslan, an intimidating figure whose mundane appearance is an illusion.
Her apparent vehicle turns out to be an airship crewed by undead sailors.
For Mia, this is essentially the best thing ever.
Rather than being horrified by the undead or magical planar travel, she becomes intensely excited. Her enthusiasm for fantasy becoming real overwhelms much of her normal shyness.
This establishes an important trait:
Mia can experience genuine fear or trauma while simultaneously being fascinated by the magical or macabre thing causing it.
On arrival, staff initially expect her to need help processing the revelation that magic is real.
Instead, Mia is practically bouncing off the walls asking people what species they are and wanting to see everything.
The Dorm Group#
The incoming students are placed together in a luxury penthouse suite.
Known members:
- Mia
- Wendy
- Starburst
- Callie
- A'bigail
- Callan / Kaelin
A student using the handle roll_4d6 has been interacting with first years online and helps escort Mia and Starburst toward the dorm.
Important anomaly#
The dorm assignments are supposedly based partly on positive online interactions.
Mia checks her activity and realizes:
- she has interacted positively with most of the people assigned to her suite,
- but she does not remember interacting with Wendy at all,
- Wendy barely interacted with anyone online anyway.
So Mia and Wendy being grouped together does not obviously fit the stated assignment system.
Open question: Was their placement together deliberate?
Mia Meets Starburst in Person#
When Mia realizes the person beside her is Decaf Mocha / Starburst, she immediately hugs her enthusiastically.
This is Mia's clearest pre-existing friendship and remains emotionally important after the accident.
Mia's First Impression of Wendy#
Wendy is furious about having roommates and begins trying to have the assignment changed.
She invokes her family's influence and complains that her grandfather will hear about this.
Mia, who has had to work for what she has, immediately dislikes this behavior and mentally identifies Wendy as a Draco Malfoy type.
Despite being curious about the strange roommate assignment, Mia does not yet feel confident enough to confront Wendy directly.
The roll4d6 Incident#
Wendy and roll_4d6 go into another room to discuss her accommodation complaint.
Mia becomes curious and approaches.
She overhears discussion involving:
- Puck Goodfellow,
- Goodfellow family influence,
- a reference to Titania / Tatiana being angry or involved.
Before Mia can properly question what is happening, there is a bright flash and an explosion.
Mia Dies#
The explosion completely destroys Mia's original body.
What the party finds:
- Mia's body has been reduced to ash / disintegrated.
- Mia's crystal is shattered.
- Wendy's body is perfectly preserved inside a magical protective effect.
- roll_4d6 is revealed to be a mechanical construct rather than an ordinary person.
- Starburst, after an exceptional investigation result, can see Mia's ghostly form standing near Wendy's body.
This is the defining event of Mia's campaign.
Mia Is Put Into Wendy's Body#
A Witherbloom professor intervenes before Mia's spirit fully disincorporates.
The professor explains that Mia is fading and must be placed into the nearest viable body immediately.
That body is Wendy's.
Mia's spirit is magically transferred into Wendy Goodfellow's preserved body.
She is effectively reborn as:
Mia Goodfellow Graves / Wendy-Mia Goodfellow Graves
Exact naming may vary in play.
What Happened to Wendy?#
Wendy's soul was not destroyed.
Because of the nature of the Goodfellow family / Feywild magic, her soul returned to her home realm and was already being placed into or prepared for another body.
That meant:
- Wendy's original Strixhaven body remained physically intact,
- Wendy herself was alive elsewhere in the sense that her soul survived,
- Mia had no similar backup,
- so the Goodfellows allowed Wendy's old body to be used as an emergency vessel for Mia.
The arrangement is described rather disturbingly as the family loaning the body to the school until Mia can be given a suitable body of her own.
The school intends eventually to restore Mia through resurrection, reincarnation, true polymorph, or another suitable magical solution.
The Mia / Wendy Link#
The transfer does not leave Mia as simply "Mia wearing Wendy."
Wendy retains a connection to her former body.
As a result, Mia can access:
- Wendy's memories,
- Wendy's knowledge,
- Wendy's instincts,
- Wendy's physical muscle memory,
- some of Wendy's personality traits,
- magical abilities associated with Wendy / the body.
Mia remains the dominant personality, but Wendy leaks through.
Examples from this episode include:
- instinctively knowing things Mia did not previously know,
- unexpectedly being able to quote A Midsummer Night's Dream,
- recognizing a mimic,
- using magic without having learned it in the ordinary way,
- moments of entitled or financially unconcerned thinking that feel more like Wendy than Mia.
Flying#
Mia now has wings.
When she consciously tries to fly, she is awkward because Mia has never flown.
When she stops thinking about it, Wendy's body's muscle memory can take over and flying feels natural.
This body/memory mismatch is likely to remain an important roleplaying element.
Public Story vs. Reality#
Strixhaven publicly reports that:
- Mia Graves died.
- Wendy Goodfellow died.
Episode 6 explicitly corrects that earlier assumption. Campus gossip broadly knows that Wendy died, returned to the Feywild, is regrowing a body there, and can in some sense watch through Mia's eyes. The exact metaphysics are still unclear, and official death/memorial records may still say both women died, but Wendy's continued existence is not merely a tiny party-only secret.
This creates an extremely strange social position for Mia:
Mia lives under death records and memorials while campus social knowledge increasingly treats her as the surviving Mia in Wendy's former body — with Wendy herself alive elsewhere in the Feywild and sometimes perceived as looking through the link.
A student later talks sympathetically about Wendy's death and praises the Goodfellow family's generosity while Mia is standing nearby in Wendy's body.
Mia is visibly uncomfortable.
Goodfellow Money and Influence#
The Goodfellows respond to the incident with enormous financial power.
Consequences include:
- Mia's entire remaining Strixhaven tuition being paid.
- Mia's approximately £92,000 of Earth student debt being paid off.
- The dorm building being renamed Goodfellow Towers.
- Existing Goodfellow philanthropic connections around campus becoming increasingly obvious.
- The university publicly memorializing Wendy.
- Mia is now explicitly described as a member of the Goodfellows, at least from the family's perspective.
- The Goodfellows explicitly promise to pay for a suitable recreation / transformation of Mia back toward her former form.
- Puck Goodfellow now wants to meet Mia personally.
This creates a new tension for Mia.
She is used to working and worrying about money.
Now she is receiving the benefits of Wendy's aristocratic family simply because she inhabits Wendy's body and because the Goodfellows bear responsibility for what happened.
There are already hints that Wendy's instinctive expectation of privilege sometimes bleeds into Mia's thoughts.
Mia After the Accident#
Mia's emotional reaction is contradictory.
She is genuinely distressed that:
- she died,
- her original body is gone,
- she does not know what her future body situation will be,
- she must explain some version of events to her parents,
- her identity has become complicated.
At the same time:
- she is undead,
- she has wings,
- she has fangs,
- magic is real,
- necromancy is real,
- fantasy species are real,
- she is living at a magical university.
And Mia thinks much of that is incredibly cool.
A rough version of her internal loop is:
"Oh my god, I'm dead. Oh my god, I'm undead. I have wings. This is amazing. Oh my god, I'm dead."
That mixture of trauma and genuine wonder seems core to Mia.
Contacting Home#
Mia's original phone is destroyed in the explosion.
Using the surviving magical systems, she sends an email to her parents explaining only that:
- she arrived at college,
- some strange things happened,
- she is okay,
- her phone broke,
- she may be difficult to contact for a while.
She deliberately avoids telling them the full truth because she does not want to panic them.
Starburst After Mia's Death#
Starburst is badly affected by the incident.
She retreats into her room, processes the trauma, and begins trying to understand the magical world partly because she wants to understand what happened to Mia.
Mia repeatedly tries to reconnect with her during the following week.
This friendship is one of Mia's strongest emotional anchors.
Mia's job choice#
Mia initially has little need for a job after the Goodfellows cover her costs.
However, when Starburst takes a job at the Biblioplex café, Mia decides to work nearby as a bookshelver.
Her stated motivation is largely to remain close to Starburst and support her.
Other Early Relationships#
Callie#
Callie is enthusiastic, affectionate, and fascinated by Mia's situation rather than frightened by it.
Callie's response helps normalize Mia's bizarre new existence.
A'bigail#
Mia gets on comfortably with A'bigail and joins the group's early social interactions.
Aurora Luna Winterstar#
Aurora recognizes Mia from online despite Mia now looking like Wendy.
Initially confused, she realizes who Mia is through:
- Mia's mannerisms,
- the way she speaks,
- the context of the broken crystal.
Aurora thinks Mia's new fangs are cool and suggests getting a drink together.
Potential friendship to track.
Classes / Academic Situation#
Because Wendy remains magically connected to her former body, Mia is told she is effectively expected to attend school for both herself and Wendy until Wendy can properly return.
This means Mia is effectively carrying two students' academic obligations.
Early likely interests:
- Mia originally leaned toward Quandrix.
- Wendy's family wanted Quandrix for Wendy.
- Wendy herself preferred Witherbloom.
- Mia's new undead/reborn circumstances make Witherbloom increasingly relevant to her too.
Early class discussion includes:
- Magical Physiologies — mandatory for first years.
- Inkomancy.
- History of Magic.
- Introductory college-specific classes.
Exact final schedule should be confirmed from later episodes / memory.
Confirmed first-trimester class load (Episode 2)#
Mia is carrying a heavier class load because she is effectively attending for herself and Wendy.
- Magical Physiologies — mandatory first-year course.
- Inkomancy — currently the class Mia finds most difficult.
- Beginning Computational Magic — comes relatively naturally to her.
- Arcano-Botany for Beginners — also comparatively comfortable.
- History of Magic and Art — comparatively comfortable and a source of useful setting knowledge.
It is an unusually heavy course load because Mia is, in practical terms, "two people."
Orientation#
The party attends orientation at the Biblioplex.
The group is given a scavenger hunt involving several major areas of the library.
The Snarl#
Touching the magical Snarl temporarily causes Mia to discorporate again before reforming.
She receives a healing potion.
Given how recently Mia literally died and had her soul forced into another body, this is potentially significant even though the scene is played lightly.
Stage challenge#
Mia unexpectedly begins quoting A Midsummer Night's Dream during a performance.
She does not consciously know why she knows it.
This is one of the clearest early examples of Wendy's memories surfacing through her.
Witherbloom mascot#
In the gardens, Mia receives the Witherbloom Pest mascot.
She absolutely loves it.
She also uses Druidcraft to change the color of the awakened bush that gave it to her.
LARP Interest#
Mia meets Rosie Wuzfeddlims, associated with the Live Action Roleplaying Guild.
Because Mia played D&D on Earth, she is immediately interested.
She finds the idea of people in a genuinely magical world pretending to go on magical adventures both funny and appealing.
Rosie explains that although they can use real magic for scenery and effects, part of the point is deliberately not solving everything with magic because imagination and performance are part of the hobby.
Mia becomes strongly interested in joining.
Dragonchess#
Mia is also intrigued by Dragonchess and spends time trying to determine whether it is simply chess with extra magical-world nonsense added.
This may or may not become relevant later.
First Combat — The "Mimic"#
During orientation, panic breaks out in the Biblioplex when a trunk develops teeth and attacks students.
Mia/Wendy immediately recognizes the creature as a mimic, apparently drawing on Wendy's knowledge.
Mia uses Chill Touch, creating a necrotic skeletal hand.
The party defeats the creature.
Important discovery#
Afterward, investigation reveals that it was not actually a normal mimic.
It appears to have been an ordinary costume trunk that was somehow transformed into a mimic-like monster.
A strange oily black residue is found on it.
Callan collects some in a vial.
Mia, displaying fearless scientific rigor, licks the mysterious black substance.
Her tongue temporarily stops working.
The professor loosely dismisses the substance as potentially some kind of leather treatment, but its connection to the transformation remains suspicious.
Track this as a campaign mystery.
End-of-Episode Character Snapshot#
Mia began the campaign as a shy, technically minded young woman from London whose immediate crisis was discovering that her university education had been a scam.
Within days she:
- discovered magic was real,
- travelled across planes,
- arrived at Strixhaven,
- met Starburst in person,
- developed an immediate dislike of Wendy,
- investigated the strange circumstances placing them together,
- was killed in an explosion,
- had her soul transplanted into Wendy's fairy body,
- became a Reborn in Wendy's fairy body,
- gained wings and inherited pieces of Wendy,
- became publicly dead,
- had her debts erased by Wendy's family,
- began navigating Strixhaven as two people's lives tangled together.
The central emotional tension is:
Mia is horrified by what happened to her, but she is also genuinely delighted that the impossible fantasy world she always imagined is real.
And underneath almost every part of that is now Wendy.
Episode 2
Episode 2 — First Weeks, Lucas, Curio, and Frog's the Word#
Episode shape#
Episode 2 moves away from the explosive opening and into Strixhaven's unusual week-by-week college structure. The first four weeks of term pass during the session, with classes, jobs, extracurriculars, the beginnings of new friendships, a major Curio mystery, and the Frog's the Word first-year mixer.
For Mia specifically, the episode is about learning how to live as the new Mia/Wendy combination rather than merely surviving the transformation.
Week 1 — Learning to be Mia in Wendy's body#
Key scene: ~48:22 onward
Mia describes the week as an adjustment period rather than simply a horrible one.
The most immediate physical problem is learning to use her two new wings. The mismatch between conscious Mia and Wendy's bodily instincts remains noticeable: Mia can operate the body, but doing unfamiliar things deliberately takes practice.
Showband#
Mia joins the Strixhaven Showband Association, associated with:
- Aurora Luna Winterstar
- Robina Larkindale
This is particularly funny mechanically because Mia has no musical training.
Wendy, however, had just enough experience to vaguely play the flute.
The result is another good example of their shared-body problem:
Wendy's body has enough muscle memory to play a little, while Mia herself cannot properly read the music.
Mia therefore has an instrument skill that feels physically familiar but intellectually foreign.
Classes#
Mia is completely enthralled by finally being able to study real magic.
She is not top of her classes, but she is comfortable because she is genuinely fascinated by nearly everything she is learning.
She particularly struggles with Inkomancy, while computational magic, arcano-botany, History of Magic and Art, and Magical Physiologies feel easier.
Biblioplex job#
Mia continues shelving books at the Biblioplex.
The job itself is boring. Huge clockwork archivists can shelve books much more efficiently than she can, which makes the work feel somewhat pointless.
Her real reason for being there remains relational: she chose the job largely to stay near Starburst.
Curio Appears#
While working in the Biblioplex, Mia and the others notice a strange small construct unlike the enormous clockwork archivists.
The little construct:
- is only a few feet tall,
- moves books around using a specialized form of telekinesis,
- sometimes opens its chest and stores books inside,
- appears to have an actual biological eye.
They learn that this type of construct can contain an eye donated by a scholar.
The group starts calling / identifying the little construct as Curio.
Mia and the others quickly become fascinated with Curio rather than treating them as a nuisance.
Drazomir, another Biblioplex worker/student, knows a little about such constructs but has never really seen anyone interact with Curio.
Mia's social circle begins widening here too: she is willing to invite Drazomir to the dorm and later starts a small weekly Earth TV/movie night, partly to give the group's quieter acquaintances a comfortable way to socialize.
Week 2 — Frog's the Word and a Familiar#
A campus event called Frog's the Word is announced.
It combines:
- a first-year mixer / house party,
- a traditional familiar race,
- prizes,
- food, drink, and live music.
The event will be hosted at the Bowen family campus cottage.
Hearing about the familiar race causes something in Wendy's inherited knowledge to click.
Mia realizes:
She knows Find Familiar.
Not because Mia learned it, but because Wendy knew how.
Summoning Lucas#
Key scene: ~2:34:12
Mia spends the required money on components and attempts to summon a Fey spider, drawing specifically on Wendy's knowledge.
The spell does not emerge normally.
A black veil forms around the summoning. The spider comes through partially decayed:
- one leg falls off / is degraded,
- its body becomes dull and zombified,
- its eyes glow red,
- its movement is unnervingly jerky.
Mia initially thinks she has messed up the spell.
Then she takes a closer look and decides:
Actually, this is really cool.
She names the spider Lucas, after the cute internet spider videos from Earth.
Lucas rapidly becomes a constant companion:
- on Mia's shoulder,
- in her hair,
- dangling from silk like an earring,
- being fed flies from a little pouch Mia carries around.
This is a significant development in Mia's magic.
Even when she deliberately calls on Wendy's Fey spell knowledge, the magic passes through Mia's current Reborn nature and comes out with a necromantic/undead character.
Mia later describes it simply as:
"My magic just seems to do that."
Tracking Curio#
Mia, Starburst, and A'bigail become increasingly determined to work out what Curio is doing.
They discover that Curio has particular interest in books dealing with:
- conjuration,
- necromancy,
- basic wizardry.
Curio also seems able to appear and disappear from sections of the Biblioplex without using the obvious staircases.
Eventually the group discovers hidden cubby-like passages Curio uses to move between floors and into the restricted Scriptoria Collections.
Mia sends Lucas through the small passage riding Starburst's familiar like a tiny cavalry scout while the PCs use the normal route.
The group follows Curio into a restricted archive containing dangerous historical magical objects.
Curio, Strato, and the Calamity#
Key sequence: ~3:00–4:00
The group eventually finds Curio in a room containing a strange pre-Calamity artifact.
Curio has surrounded themself with:
- books,
- papers,
- incense,
- candles,
- magical research.
Mia recognizes the ritual materials because she has so recently performed Find Familiar.
But Curio is not trying to summon a familiar.
Curio is trying to summon a person.
Strato#
Research reveals that Curio once belonged to / worked with a wizard called Strato, an Air Genasi.
Centuries earlier, around the year 772, a catastrophic magical research accident involving a pre-Calamity artifact destroyed multiple buildings and killed hundreds of people.
Strato died in that event.
Curio has apparently spent an enormous amount of time trying to work out how to bring Strato back.
Mia is immediately sympathetic.
When the others wonder whether resurrection is even possible, Mia's reaction is essentially:
Obviously resurrection happens. Look at me.
She also wonders whether the normal time limits on resurrection could be bypassed with more explicitly necromantic magic.
This is an important character moment: Mia's own death has made resurrection theory intensely personal, but her response is curiosity and problem-solving rather than a blanket fear of necromancy.
Wendy Knowledge Surfaces More Strongly#
While investigating the Calamity, Mia deliberately uses Knowledge from a Past Life, reasoning that Wendy would know more about this world than Mia does.
It works.
Mia begins explaining the idea of "Calamities" across different planes: enormous civilization-shattering events that nearly destroy societies and act as historical resets.
But while she explains it, something changes.
Her normal tentative, friendly manner gradually becomes:
"Duh, everybody should know this."
Then she notices and returns to being Mia.
This is one of the clearest Episode 2 examples of Wendy's personality, not merely Wendy's factual memories, temporarily surfacing through Mia.
Curio's Eye#
The group later realizes something especially important about Curio's biological eye.
Strato donated the eye used to create Curio.
That means Curio literally carries a surviving physical piece of the person they are trying to restore.
The group becomes deeply emotionally invested in helping them.
For Mia, this has obvious thematic resonance:
- bodies carrying pieces of other people,
- identity persisting after death,
- resurrection through an unexpected vessel,
- the question of how much of a person is necessary to bring them back.
That thematic overlap keeps Curio’s restoration story directly relevant to Mia even though it is a wider party subplot.
Protecting Curio from the Archivists#
Mia makes a mistake while examining the pre-Calamity device: she pulls out her S.A.M.I. crystal and asks it to identify the artifact.
S.A.M.I. cannot identify it, but can determine that Mia is in a restricted area.
It promptly alerts an archivist.
The party's response is to protect Curio and the resurrection research.
Mia comes up with a cover:
- separate out books that look less useful,
- return those books,
- hide the genuinely important research,
- claim the students had followed missing library books into the restricted area and were bringing them back.
When a clockwork archivist arrives, Mia — as an actual Biblioplex employee — steps forward and tells exactly that story.
It works.
The archivist takes the decoy "missing books" and orders the students out.
This marks a nice shift in Mia: she is willing to lie to university authorities and misuse her employee access to protect Curio.
Curio Becomes a Friend#
Over the following weeks, the Biblioplex group continues looking for Curio and gradually earns their trust.
Curio begins hanging around more often.
The group copies the surviving photograph of Strato so Curio can keep the original.
Curio places the picture carefully inside their chest.
By this point, the group is no longer treating Curio as a mystery to solve so much as someone they want to protect and help.
Mia shares that investment.
Weekly Earth Media Night#
Mia decides to set up a small recurring social tradition in the dorm:
Once a week, she will use her surviving laptop to show an Earth TV series or movie.
This gives the group a little piece of Earth culture and gives shy acquaintances such as Drazomir a low-pressure reason to socialize.
This is also a subtle sign that Mia is starting to make Strixhaven feel like home, rather than merely somewhere bizarre she has been dropped.
Weeks 3–4#
The third week passes relatively uneventfully.
By the fourth week:
- classes and homework are now fully underway,
- jobs are becoming routine,
- Curio is interacting with the group more,
- Frog's the Word is approaching.
The familiar race itself has not yet happened by the end of this episode; the party begins first.
Frog's the Word — Clothing and Identity#
Party begins around ~4:30
Getting dressed for the party creates a surprisingly Mia/Wendy-specific problem.
Mia and Wendy have very different styles.
Mia's own preferences run toward:
- black,
- loose or shape-hiding clothes,
- relatively understated clothing.
Wendy's wardrobe is substantially more elegant and feminine.
For the party, Mia eventually selects a dark blue cocktail dress from Wendy's clothes because it is the closest thing to her own taste that works on the current fairy body.
It has a low/open back to accommodate the wings.
Mia is not especially happy about the compromise.
This is a small but very concrete example of the identity problem: even getting dressed now requires negotiating between Mia's self-image and Wendy's body/life.
Mia at the Party#
Despite joining Showband, Mia is still fundamentally shy.
At the large first-year party she tends to stay near the people she already knows and tries to avoid becoming the center of attention.
She is particularly drawn toward Aurora Luna Winterstar, who is performing with the band.
Mia also examines the magical DJ setup because its controls resemble Earth audio equipment, just built out of crystal, wood, and magic rather than ordinary electronics.
Aurora, Lucas, and a Very Flustered Mia#
Key scene: ~5:13–5:21
Aurora notices Lucas and immediately thinks Mia's undead spider is cool.
Mia shows Lucas to her.
Aurora then summons her own familiar/companion: a colorful Witherbloom Pest called Charlie.
Mia's shyness briefly disappears because she is so delighted:
She immediately wants one.
Aurora explains that Witherbloom students often befriend Pests and form familiar bonds with them rather than using the older summoning methods Mia used.
This gives Mia another possible path for her Witherbloom interest.
Wendy's laugh#
During the conversation Mia laughs.
The sound surprises Mia herself.
Wendy's body has a laugh that tinkles like a bell.
Aurora stops and asks if that is really Mia's laugh, then calls it the coolest laugh she has ever heard and tells Mia she has "got it going on."
Mia basically folds into the floor from embarrassment.
After Aurora walks away, Mia quietly mutters:
"She's so cool."
This strongly reads as the beginning of a crush or at least attraction.
Mia's Sexuality vs. Wendy's#
The post-session discussion makes an important player-level character note explicit:
Mia is gay; Wendy is straight.
Saelora notes that this difference is interacting strangely inside their shared situation.
The exact final effect is not yet settled — the discussion floats possibilities somewhere around gay / somewhat altered attraction / potentially ace rather than simply becoming straight.
The important point is not to prematurely define a new label.
The important point is:
Mia's attraction is another area where Wendy's imprint may interfere with or complicate Mia's sense of self.
Aurora appears to be the first clear example where this may matter.
Drinking / Reborn Body#
Mia asks for something strong at the party and is given absinthe.
Her Reborn body is resistant to poison, so alcohol affects her differently from an ordinary human.
This may become another small body-adjustment theme: food, drink, sleep, intoxication, and physical sensations no longer work exactly as Mia expects.
Major Explosion Mystery Update — The Real roll4d6#
Key reveal: ~5:33–5:37
A person using the familiar handle roll_4d6 appears at the party.
At first this is alarming because the group remembers roll_4d6 as the "person" who escorted Mia and Starburst before the explosion.
But this student is flesh and blood.
The student gives their name as Adrick Mossberth, though the exact spelling remains uncertain.
He explains that:
- he really is the person behind the roll_4d6 username,
- he was kidnapped before the beginning of term,
- he was held in a creepy castle,
- someone apparently copied / stole his identity or appearance,
- he was later released,
- when he finally arrived at Strixhaven he was investigated for terrorism because of what the impostor had done,
- he was apparently cleared.
This substantially changes the Episode 1 mystery.
The construct that exploded was not roll_4d6.
It was impersonating the real student.
Callie sends Mia a long message warning her about this and explaining the situation so Mia will not panic if she sees him.
However, Mia has left / forgotten her crystal during the party and does not actually receive the message until afterward.
Updated mystery#
The questions are now less:
"Why did roll_4d6 attack Wendy?"
and more:
Who kidnapped the real roll_4d6, copied his identity, built the mechanical duplicate, and sent it to Wendy?
The fake roommate/online-interaction angle therefore looks even more deliberate than before.
General Party / Other Character Overview#
The rest of the episode contains a lot of campus social setup:
- Callan establishes contacts around his secret criminal work while presenting himself publicly as a student trying to understand business. He also begins working in the The Bow's End kitchen.
- A'bigail joins the Future Entrepreneurs of Strixhaven, continues her Biblioplex garden work, and becomes increasingly attached to Curio.
- Callie remains an enormous social presence, draws large groups into the Firejolt Café, promotes events, and helps connect people around campus.
- Starburst remains intensely academically focused and socially cautious. She summons a celestial weasel familiar and joins the Curio investigation.
- Frog's the Word brings a large portion of the first-year NPC cast into one place, allowing multiple early friendships, crushes, and rivalries to begin taking shape.
The episode ends while the mixer is still underway. The familiar race is still to come.
Mia Dossier — Episode 2 Updates#
Identity#
- Mia is getting more comfortable operating Wendy's body, but wings still require conscious adjustment.
- Wendy's muscle memory can provide physical skills Mia never learned.
- Wendy's knowledge can surface when Mia needs information.
- Wendy's personality / attitude can also surface unintentionally.
- Wendy's body's laugh, appearance, clothing, and social presentation can feel alien to Mia.
- Mia and Wendy appear to have different sexualities, introducing another identity complication.
Magic#
- Mia can access spells Wendy knew.
- Mia's own Reborn nature changes the expression of those spells.
- Her attempt to summon a Fey spider instead produces the undead-looking Lucas.
- Mia is increasingly comfortable with necromancy and resurrection magic rather than frightened by it.
Relationships#
- Starburst: still an important emotional anchor; Mia's Biblioplex job remains partly about staying near her.
- Aurora Luna Winterstar: emerging attraction/crush territory; Mia is very visibly flustered by her.
- Curio: Mia is increasingly invested in protecting Curio and helping recover Strato.
- Drazomir: friendly acquaintance; Mia includes him in low-pressure dorm social plans.
- roll_4d6 / Adrick Mossberth: now understood to be another victim of the attack rather than its perpetrator.
Updated Open Threads After Episode 2#
Wendy / Mia#
- How much deeper can Wendy's personality leakage become?
- Is Mia merely accessing Wendy's stored memories, or can Wendy actively influence the body from elsewhere?
- Does Wendy experience anything when Mia uses her memories or muscle memory?
- What happens to the link when Wendy's new body is ready?
- How much of Mia's changing behavior comes from Wendy versus simply adapting to Strixhaven and undeath?
- How will Mia's sexuality and attraction interact with Wendy's different orientation?
The attack#
- Who kidnapped the real roll_4d6?
- Why was his identity chosen for the impostor?
- Who built the mechanical duplicate?
- Who sent it into the dorm?
- Was the assignment that placed Mia and Wendy together deliberately engineered?
- Was Mia simply unlucky, or was her presence part of the plan?
- How does the Goodfellow/Titania conflict fit into this?
Curio / Strato#
- Can Strato actually be recovered after centuries?
- Is Strato's eye inside Curio enough to anchor a resurrection or summoning?
- What exactly is the pre-Calamity artifact Curio is researching?
- Is helping Curio safe?
- What will Strixhaven authorities do if they discover the hidden research?
Black residue / transformed mimic#
- Still unresolved. Episode 2 does not provide a clear answer about the oily black residue or why the costume trunk became mimic-like.
End-of-Episode 2 Character Snapshot#
Mia is beginning to move from "I died and woke up as Wendy" toward actually building a life in the aftermath.
She now has:
- a real course load,
- a boring library job she mostly keeps for Starburst,
- Showband,
- a weekly Earth media night,
- an undead spider familiar,
- a growing curiosity about Witherbloom,
- a secret resurrection project involving Curio,
- an apparent crush on Aurora,
- and increasingly obvious moments where Wendy's knowledge, mannerisms, body, and identity surface through her.
The episode also changes the attack mystery substantially: roll_4d6 was not the attacker at all. Someone kidnapped the real student and used his identity for the mechanical impostor that killed Mia.
The core Mia/Wendy problem is therefore widening.
It is no longer only:
"Whose body am I in?"
It is also becoming:
"Which thoughts, instincts, abilities, reactions, and desires are actually mine?"
Episode 3
Episode 3 — Frog's the Word Turns Hostile#
Episode shape#
Episode 3 picks up at the Frog's the Word first-year party. What begins as a familiar race turns into the campaign's second major black-goo incident: the racers become magically compelled, attack their owners and spectators, and start behaving in distinctly frog-like ways.
For Mia, the episode has four especially important threads:
- Lucas proves himself in the race, then gets magically hijacked.
- The black oily residue becomes a recurring mystery rather than a one-off mimic clue.
- Mia's investigation uncovers the bizarre frost-gnome / repeated-identity lead.
- Quill arrives and forces Mia to explain, out loud, how she currently understands being both Mia and Wendy.
It also starts a very Mia-specific long-term project: trying to make Earth computing and S.A.M.I. technology talk to one another.
The Real roll4d6 — One More Attack Clue#
Player / party-level information: ~1:54
Before the familiar race, the real roll_4d6 — name remains uncertain between Adrick / Aldrick Mossberth — clarifies something important about the kidnapping.
The online conversation before he disappeared really was him.
He says he was genuinely interested in what the group had been discussing, and he thinks he may have been kidnapped because he was talking to them.
That makes the Episode 1 impersonation look even more targeted.
The sequence now appears to be:
- the genuine
roll_4d6talks to the group online; - someone notices / cares about that contact;
- he is kidnapped;
- a mechanical impostor takes his identity;
- the impostor later accompanies Mia and Starburst and is involved in the explosion.
This does not identify the attackers, but it weakens any theory that the fake roll_4d6 identity was chosen randomly.
Mia may not personally hear this whole conversation in the moment, so it is best treated as player / party knowledge unless later scenes establish that it was relayed to her.
Frog's the Word — Lucas Races#
Race begins around ~2:00
The traditional familiar race was apparently once literally raced with frogs. Modern Strixhaven students use all sorts of familiars and mascots instead.
Mia enters Lucas.
Her coaching style fits their magical relationship rather than ordinary animal handling. During different legs she uses things such as:
- Arcana, because Lucas is a summoned familiar she can direct mentally;
- Deception, instructing him to use positioning and hiding rather than simply running straight ahead;
- increasingly tactical use of the familiar bond rather than treating Lucas as an ordinary pet.
Mia is also competitive enough to make use of the race's encouragement / interference mechanics rather than simply standing back and cheering.
Result#
The final announcement gives:
- Curio — first place
- Mia/Wendy and Lucas — second place
The announcer actually calls her Wendy Goodfellow while announcing Lucas's second-place finish.
That is a small but very on-theme identity beat: Mia is already telling people that she goes by Mia, but the wider campus still sees Wendy's face, Wendy's name and Wendy's social identity.
The Familiars Do Not Come Back#
Major incident begins around ~3:03–3:05
Immediately after the race, something is wrong.
The familiars do not return to their summoners.
They begin gathering together. Attempts to dismiss them fail. Magical checks indicate that all of them are under some kind of external magical influence.
Then they attack.
The effect does more than make them hostile. The familiars begin behaving strangely and, in several cases, using frog-like behaviour / combat abilities despite not being frogs — most memorably a griffin unhinging its jaw and trying to swallow its owner.
This echoes the old tradition that Frog's the Word was once raced entirely with frogs.
Player knowledge vs. Mia knowledge#
The player notices the frog connection during the aftermath and asks whether Mia can put it together.
Mia's Insight check does not successfully make the full connection.
The immediate result:
- Player knows: the compulsion seems to have imposed frog-like behaviour on the familiars.
- Mia knows: the familiars were magically compelled and were definitely not acting like themselves, but she does not fully identify the thematic mechanism yet.
Mia in the Familiar Fight#
The fight is chaotic and dangerous for a group of first-year students. Several people are badly hurt or knocked unconscious.
Mia reacts as someone who is increasingly comfortable with both Wendy's body and her own strange new magic.
Fighting even when Lucas is involved#
Early in the fight, Mia uses Ice Knife against one of the controlled familiars. Lucas is caught in the area and fails his save, taking cold damage.
This is a rough but revealing tactical moment: Mia adores Lucas, but once it is clear the familiars are magically controlled and hurting people, she is willing to act rather than freeze because her own familiar is among them.
Her magic looks increasingly like Mia's magic#
The combat gives more examples of the visual identity of her spellcasting:
- Chill Touch manifests as a cold, zombie-like hand clawing up from the ground.
- At one point she uses Knowledge from a Past Life to help that attack connect.
- She uses Magic Missile when an area spell would risk catching allies.
- She later throws an unrefined Chaos Bolt at the strange blob-like familiar.
The Chaos Bolt is a particularly funny bit of non-metagaming: Mia chooses psychic damage because it seems reliable, despite the player having reason to suspect it might be bad, and discovers the target is immune to psychic damage.
Wendy's wings are becoming practical#
Mia deliberately flies above the melee to stay just outside an enemy's reach while continuing to cast down into the fight.
This is a change from Episode 1, when flying was an awkward inherited bodily skill. By Episode 3, the wings are becoming something Mia can deliberately incorporate into tactics.
Lucas Comes Back#
~4:08
The magical effect eventually ends.
The affected creatures shrink / return to their normal state and seem confused by what just happened.
Lucas looks around in bewilderment.
Mia immediately runs over and scoops him up.
Whatever controlled him appears temporary rather than a permanent corruption of the familiar bond.
The Black Goo Returns#
Investigation begins ~4:11–4:18
The group investigates the race course immediately after the fight.
On the strips marking the race tracks they find an oily black substance.
Callan still has the vial collected from the transformed costume trunk, allowing a direct comparison.
The new substance is not described as perfectly identical in every physical detail, but it is clearly close enough to trigger the comparison. The new sample is described as slightly sweeter than the previous one.
This is the first strong indication that the mimic incident was not an isolated accident.
Mia says out loud that she thinks somebody may be testing them:
two big magical incidents have now involved a similar strange substance, and this is a school.
It is a theory, not a confirmed answer, but it becomes one of Mia's active hypotheses.
Mia also uses her familiar bond experimentally: she takes over Lucas's senses and puts him back on the finish line after the battle.
Nothing happens.
The line is no longer magical, suggesting whatever effect was built into it had a limited active window / had already discharged.
Who Painted the Finish Lines?#
The party asks the race organizer who actually prepared the lines.
The work had been delegated to a Prismari contact, who in turn recruited a few first-year helpers.
One of those helpers had apparently been sitting alone by the pond before being invited to help.
By the time the group goes looking for him, he is gone.
The description is difficult to miss:
- male gnome,
- white beard,
- extremely muscular,
- red hat,
- in-canon white speedo.
This person is therefore a lead / person of interest, not yet a proven culprit.
The Frost-Gnome Rabbit Hole#
The group starts asking around campus.
Several strange pieces line up.
Rosie and the mimic incident#
Mia specifically goes to Rosie and asks whether she remembers seeing a similar gnome around the earlier mimic incident / orientation crowd.
Rosie vaguely remembers a frost gnome with a red hat and thinks she may even have got him to sign up for the LARP guild.
That matters because it potentially places the same visual profile at both black-goo incidents.
Similar gnomes in older campus history#
Other students remember or find stories about apparently similar frost gnomes from different periods in Strixhaven history — including one associated with swimming roughly decades ago and another associated with an older weightlifting society.
The names are transcribed inconsistently, but they follow a suspiciously similar ?ebar / ?abar naming pattern.
The players begin wondering whether this is:
- one person using different names,
- a line of nearly identical relatives,
- duplicates / copies,
- or something much stranger.
The campaign does not answer that yet.
Mia Turns S.A.M.I. Into an Investigation Tool#
~4:53–5:08
Back at the dorm, Mia attacks the problem like a programmer.
She asks S.A.M.I. for access to a student directory and starts trying wildcard searches against the suspicious gnome naming pattern.
S.A.M.I. initially objects that this sounds like stalking.
Mia talks her around by framing it as trying to find someone she met and whose name she cannot quite remember.
The search becomes extremely strange.
When Mia narrows the results to gnomes, she finds many different student identities using the exact same portrait.
The precise number becomes muddled by wildcard syntax and table banter, so the safe memory note is:
There are dozens of differently named gnome profiles that appear to use the same photograph.
That turns the speedo-gnome clue from "find this weird guy" into an identity / records mystery.
S.A.M.I. Meets Computer Science#
Mia then runs into a problem that is almost designed specifically for her.
She wants to move the directory image / data onto her Earth laptop.
S.A.M.I. and the laptop do not understand one another's file formats.
As a former computer-science student, Mia immediately starts thinking in terms of:
- image formats,
- data compatibility,
- programming languages,
- and building a translation layer between two incompatible computing ecosystems.
She asks whether S.A.M.I. itself can be programmed.
The answer is yes — S.A.M.I. has a programming language — but students are not simply allowed to access it.
To gain access, Mia needs approval from both opposing Quandrix deans.
Mia creates a pitch#
Rather than dropping the idea, Mia writes to the two deans with an outline for an Earth-inspired image / data editing platform, using the software concepts and open documentation available on her laptop as a model.
Her pitch is interesting enough that they agree to give her an interview after the first trimester.
This is now a genuine long-term Mia project rather than throwaway tech banter:
Teach magical computing to communicate with Earth computing.
Quill Arrives#
A new student, Quill, has arrived late after travel problems.
He is a shy Fall Fey and an artificer whose magical focus is calligraphy.
Because student housing is full, the guidance counselor asks whether he can temporarily stay in the group's penthouse.
That places Quill directly inside Mia's home life.
Quill Knows Wendy#
Key identity scene: ~5:14–5:20
Once everyone is back at the tower, Quill reacts strongly when he sees Mia.
He addresses her as:
Wendy Goodfellow.
Mia deliberately rolls to see whether Wendy's memories let her recognize him.
They do not.
She looks at him blankly.
This is important because it demonstrates a limit to the link:
Mia's access to Wendy is not a complete memory archive.
She can sometimes pull out extremely specific magical or historical knowledge, but a person Wendy actually knew can simply fail to surface.
"I go by Mia now"#
When Quill apologizes and asks if she is all right, Mia tells him:
"I go by Mia now."
She then tries to explain the situation and describes herself in terms of being Mia and Wendy rather than simply one person replacing the other.
The group's current shorthand is also restated: Wendy can in some sense see through Mia's eyes, which is part of why Mia continues Wendy's classes and obligations.
The exact soul mechanics are still unclear, so that should remain an in-world understanding rather than a proven metaphysical rule.
Quill handles it well. He effectively greets both of them:
- hello to Mia, whom he is meeting now;
- hello again to Wendy, whom he knew before.
Mia responds in the same spirit: it is nice to meet / see him again — with the "again" intended for Wendy, if Wendy can perceive it.
A Clearer Goodfellow Detail#
Quill also gives a useful piece of Fey social context.
His mother is the Patron of Fallen Leaves, and Quill identifies himself as a Fall Fey.
The Goodfellows, by contrast, are stated to belong to Titania's court, making them Summer Fey.
This resolves the earlier uncertainty around "Tatiana": Titania is the intended name.
It does not explain the Goodfellow conflict or why Wendy was attacked, but the political/social affiliation is now much clearer.
Mia and Wendy Agree on Something#
Quill explains that his patron has funded him to study golemancy, but what he actually wants to study is the planes and multidimensional theory.
Mia immediately encourages him to pursue what he actually wants.
The table explicitly notes that this is one of the places where Mia and Wendy are completely unified:
if you want to do something, go for it.
That is useful because most of their story has focused on the friction between them.
Episode 3 gives a positive point of overlap: both Mia and Wendy value personal ambition / choosing your own path, even if their backgrounds and personalities express it differently.
Quill Bridges Magic and Mia's Laptop#
The dorm has a huge magical entertainment display connected to an interdimensional television service.
Mia wants to put her Earth media on the bigger screen.
Quill uses his calligraphy-based artificer magic to literally write a connecting cable into existence between Mia's laptop and the magical console.
It works.
Mia immediately realizes the more interesting application and asks whether Quill could make something that connects S.A.M.I. directly to her laptop.
Quill says he can try and is willing to teach / collaborate.
That makes him unusually relevant to Mia:
- he knew Wendy,
- he is now Mia's roommate,
- he shares classes with her,
- and his magic may be exactly the missing hardware layer for Mia's Earth/magic computing project.
Mia offers to help him catch up on the month of classes he missed.
By the end of the episode she proposes a study group involving Mia, Quill and Starburst for Inkomancy and Computational Magic.
Earth Media Night Becomes a Dorm Tradition#
With Quill now included, the group settles into the penthouse and keeps exploring Earth entertainment.
The magical big screen means Mia no longer has to show everyone things on a small laptop.
They watch / discuss things such as:
- The Good Place,
- Friends references,
- Buffy,
- Earth animals and the fact that ordinary Earth does not have owlbears, werewolves or routine magic.
This is mostly comedy, but it matters for Mia's character arc.
She is increasingly becoming the group's translator for Earth culture, just as the other students translate the magical multiverse for her.
The weekly media night is no longer just a comfort object from home — it is becoming part of the group's social identity.
Reward — Web Grip Rucksack#
~4:46
After the familiar disaster, the organizers / staff thank the students who helped contain it.
Mia receives a Web Grip Rucksack.
It is made from spider leather and has an adhesive webbed lining that:
- holds stored items firmly in place,
- makes the contents harder to steal,
- allows the bag to be adhered to a surface,
- holds roughly 8 cubic feet / 80 pounds.
Mia looks to Lucas to see whether he has opinions about a bag made from spider skin.
Lucas is already inside the bag.
Apparently he approves.
General Party / Other Character Overview#
The broader episode is dominated by the familiar incident and the group investigation afterward.
- Curio wins Frog's the Word, then is caught in the magical compulsion along with the other racers. The party remains protective rather than treating Curio as an enemy.
- Starburst and her familiar are both caught in the chaos. Starburst is badly hurt at one point but is healed; her cautious, analytical approach remains useful during the investigation.
- A'bigail uses control and support magic, including putting some affected familiars to sleep and helping keep people alive.
- Callie helps control the crowd and joins the fight, using her usual social energy as much as her magic.
- Callan continues to be one of the group's strongest direct damage dealers and later continues sorting out the practical/security side of his illicit business.
- Quill is introduced to the wider group, is thrown into the familiar fight almost immediately, and then becomes the newest temporary member of the penthouse household.
- Campus staff and medical personnel arrive after the fight, so the attack is not secret even though the students begin conducting their own investigation immediately.
Mia Dossier — Episode 3 Updates#
Identity#
- Mia explicitly tells someone from Wendy's old life: "I go by Mia now."
- She nevertheless describes the current situation as Mia and Wendy, not simply Mia wearing Wendy's body.
- Wendy's memories are demonstrably incomplete / unreliable: Mia cannot remember Quill even though Quill knew Wendy.
- Campus identity still defaults to Wendy in places; the race announcement publicly names her Wendy Goodfellow.
- The Goodfellows are confirmed as Summer Fey of Titania's court.
- Mia and Wendy share at least one clear value: pursue what you actually want to do.
Magic / body#
- Mia is using Wendy's wings deliberately in combat rather than merely learning to fly.
- Her spell visuals remain strongly Reborn / necromantic even when the spell itself is ordinary arcane magic.
- She can combine Knowledge from a Past Life with active combat decisions.
- Lucas's magical control does not permanently damage their familiar bond.
Investigation#
- The black oily substance has now appeared in a second major magical incident.
- Mia's working theory is that somebody may be testing students / the group.
- A buff frost gnome connected to race setup becomes a person of interest.
- Similar gnome identities appear across campus records and history.
- S.A.M.I. reveals many differently named gnome profiles using the same picture.
Relationships#
- Lucas: second-place race partner, briefly magically controlled, immediately recovered and cuddled afterward.
- Quill: new roommate / Wendy acquaintance / Mia collaborator. Potentially important both emotionally and technically.
- Starburst: remains part of Mia's new study group and Earth-at-Strixhaven support network.
- Curio: wins the race; the party's protectiveness toward Curio survives the forced attack.
- Aurora: no major direct development this episode; Mia's earlier attraction remains unresolved rather than disappearing.
Personal projects#
- S.A.M.I.–Earth interoperability becomes a real goal.
- Mia has an interview with both Quandrix deans after first trimester if she wants access to S.A.M.I.'s programming language.
- Quill may be able to solve the physical/magical connector problem.
- A formal study group is forming around Inkomancy / Computational Magic.
Updated Open Threads After Episode 3#
The black-goo incidents#
- What exactly is the oily black substance?
- Is the race sample the same substance as the mimic sample, a modified batch, or simply related magic?
- Who applied it to the race lines?
- Why did it force the familiars into frog-like behaviour?
- Was the effect designed specifically for Frog's the Word?
- Is Mia right that somebody is testing the students?
The frost gnome#
- Who was the pond-side gnome recruited to help paint the course?
- Why did he disappear before the group could question him?
- Why do similar frost gnomes seem to appear in campus stories separated by decades?
- Why do many S.A.M.I. directory entries have different names but the same face?
- Did the same figure attend orientation / the mimic incident?
Wendy / Mia#
- Can Wendy actually see through Mia's eyes, as the group currently believes?
- Why can Mia retrieve some highly specific Wendy memories but not remember Quill?
- Does Wendy experience Mia speaking to people from her old life?
- How does Mia want the school to record her name and identity going forward?
- What happens when Wendy's replacement body is ready?
The original attack#
- The real
roll_4d6thinks he may have been kidnapped because he was talking to the group. Who was monitoring those conversations? - Why choose his identity for the construct?
- How does Titania's Summer Court / Goodfellow politics connect to Wendy's targeting?
- Is any of this connected to the black-goo incidents, or is Strixhaven dealing with more than one problem?
S.A.M.I. / computing#
- What can S.A.M.I.'s programming language actually do?
- Will both Quandrix deans grant Mia access?
- Can Quill create a stable S.A.M.I.–laptop interface?
- Could an Earth-style software layer become a meaningful piece of Strixhaven technology?
Curio / Strato#
- Curio's resurrection project remains unresolved.
- The party is now even more attached to Curio after the race and the forced familiar attack.
End-of-Episode 3 Character Snapshot#
Mia is starting to look less like a person merely reacting to catastrophe and more like a student actively building a new identity and a new field of expertise.
By the end of Episode 3 she has:
- publicly placed second in a familiar race with Lucas,
- fought her own magically controlled familiar to protect people,
- recovered Lucas safely,
- helped connect the second black-goo incident to the first,
- developed the "someone is testing us" hypothesis,
- helped uncover the bizarre recurring frost-gnome identities,
- begun using S.A.M.I. as a technical investigation tool,
- turned incompatibility between magic and Earth computers into a research project,
- earned a future interview with the Quandrix deans,
- met someone from Wendy's old life and explicitly said "I go by Mia now,"
- discovered that Wendy's memories can simply fail to appear,
- learned that the Goodfellows are Summer Fey in Titania's court,
- gained Quill as a temporary roommate and potential tech collaborator,
- and strengthened the dorm's Earth-media / study-group culture.
The central identity question has also sharpened.
Episode 2 asked:
Which thoughts, instincts and desires are mine?
Episode 3 adds:
If Wendy is still present somehow, how do I live as Mia without pretending Wendy never existed?
Mia's answer, at least for now, seems to be practical rather than philosophical:
Call me Mia. Let Wendy see what she can see. Keep studying. Keep investigating. Build something new out of both worlds.
Episode 4
Episode 4 — Eight Weeks to Finals#
Episode shape#
Episode 4 is primarily a college-life, relationships, and academic-progress session rather than a new mystery episode.
The black-goo / frost-gnome investigation does not materially advance. Instead, Mia spends the remaining pre-exam weeks settling into Strixhaven life:
- learning what Wendy's body remembers that Mia's mind does not,
- becoming an actual functioning member of Showband,
- being extremely normal and composed around Luna (she is neither),
- making the first real progress on programming S.A.M.I.,
- helping keep Curio's forbidden research supplied,
- studying with Starburst and Quill,
- and completing her first major round of exams.
Ravenloft Reborn in Play#
Episode 4 repeatedly bumps into Mia's actual Reborn mechanics.
At the start of the session the table confirms that Mia:
- does not need to sleep,
- cannot be magically put to sleep,
- can complete a long rest in four conscious, inactive hours.
Later, the tavern scene plays directly with her unusual relationship to poison and intoxication.
And at the end of the episode, everyone realizes that Mia has spent roughly three months continuing to eat normally without actually noticing that she no longer needs food.
Mia's attitude is essentially:
not needing food does not mean she has to stop enjoying food.
That feels very on-brand for her: biological necessity has changed, but ordinary human habits are still psychologically real.
Showband — Wendy's Body Knows the Flute#
Mia finally gets a dedicated Strixhaven Showband Association scene.
She has Performance proficiency, but no conscious memory of actually learning an instrument.
Saelora describes the distinction directly: Mia may have muscle memory without the understanding.
The band has her try several musical options.
The flute#
The flute immediately goes best.
Mia initially looks at it as though she is not even sure how to hold it.
Then she just:
holds it correctly and starts playing.
That is one of the clearest Wendy/Mia moments in the campaign so far.
Mia does not consciously remember Wendy learning the instrument.
The body does.
This means Wendy's legacy is now demonstrably more complicated than "Mia occasionally remembers Wendy facts." At least some skills survive as procedural memory embedded in the body / past-life connection.
Other options do much worse:
- a keyed instrument is rusty,
- guitar does not click,
- singing produces a strange dual / haunted quality,
- conducting is even worse.
So Mia is placed in the woodwind section, with the flute becoming her instrument.
Her rehearsal goes well enough that she is described as roughly third chair in the developing hierarchy.
Luna and the Most Awkward Flute Lesson Possible#
Mia's crush on Aurora Luna Winterstar, generally shortened to Luna this episode, becomes impossible to miss.
Luna comes over to correct Mia's flute posture.
She gets behind Mia, puts her arms around her, and physically adjusts how Mia is holding the instrument.
Mia completely freezes.
Luna has to tell her to loosen up because Mia's rigid wings are smacking her in the face.
Luna then compliments the wings.
Mia goes bright red enough that the others joke they did not know she could get that much color anymore.
The attraction from Episode 2 is therefore not a one-off.
It is now a stable Mia relationship thread.
Mia's eerie musical quality#
Mia's Reborn nature also gives her playing an uncanny character.
She does not actually need to breathe, and the table imagines her body handling airflow in an unnaturally static / magical way.
The result is that her flute playing carries a faintly eerie, death-touched quality.
Luna, being Luna, thinks that is great.
The Bow's End — Mia Goes Because Luna Is Playing#
A group tavern outing is organized around getting Quill to loosen up socially.
Mia's reason for accepting is straightforward:
Luna is performing that night.
The tavern scene reinforces both Mia's friendship role and her strange Reborn physiology.
Mia:
- hangs around the group while Quill is introduced to alcohol,
- volunteers to keep her faculties so she can look after people,
- hovers to stay at eye level with the others,
- is far less affected by ordinary drinks than most of the table.
Eventually the tavern owner brings out an absurd special reserve: something more like alchemical toxic waste than a sensible drink.
It is explicitly treated as poison.
Because Mia is a Reborn, her resistance to poison / advantage against being poisoned helps offset the drink's imposed disadvantage.
Mia takes the shot as a bonding experience.
Everyone who drinks it experiences a brief, overwhelming vision of the multiverse and momentarily levitates from the sheer magical impact.
Mia survives the experience relatively intact.
Starburst and Luna are less lucky and trigger bizarre wild-magic side effects.
The scene gives a useful practical reminder:
Mia is not merely "an undead-looking fairy." Her physiology now actually changes how ordinary social things like food, sleep, poison and alcohol work.
S.A.M.I. Programming — First Real Progress#
Mia continues the project she proposed previously: learn enough about S.A.M.I. to bridge magical computing with the Earth computing concepts she already understands.
The DM explicitly asks how skilled Mia was at programming before Strixhaven.
Saelora's answer is effectively: proficient.
The immediate mechanical roll is handled through Arcana for now, but the conversation recognizes programming as a genuine Mia skill rather than just generic Intelligence.
Mia rolls well enough to make progress.
The table summarizes the milestone as essentially:
"Hello, world" running on S.A.M.I.
This is small, but important.
The project has moved from:
- "Mia has a cool idea"
to:
- "Mia has begun successfully programming the magical system."
The larger Quandrix / interoperability project remains active.
The Biblioplex Conspiracy — Curio Is Banned#
Curio has now been barred from entering the Biblioplex.
That does not stop the group.
Curio leaves notes asking for particular books.
The Biblioplex workers develop a system to quietly get the research materials out.
Mia's usual role is:
- locate the requested book on the shelves,
- identify where it can safely be picked up,
- pass that information to the others.
One of their workspaces is gradually becoming a private Curio research library / conspiracy-board room.
So although Episode 4 does not advance the Strato mystery directly, Mia is now participating in an ongoing conspiracy to circumvent library restrictions on Curio's behalf.
That relationship has moved well beyond curiosity.
Mia, Starburst, and the Quill Problem#
Mia is completely aware that Starburst has a crush on Quill.
And Mia is enjoying this.
During library work, Starburst asks Mia for help creating an excuse to interact with Quill.
Mia offers to make that happen and teases her about it.
At one point Mia passes Starburst a book and suggests she deliver it to Quill herself.
Starburst proceeds to spend an impressive amount of time mentally preparing to do the perfectly normal task of handing a book to a boy.
By the time she works up the courage, Quill has already left.
Mia later helps push the issue in a more practical direction by encouraging Starburst to actually stop working after absurdly long shifts.
This is a nice change from the earliest episodes.
Mia is no longer only the friend who needs support after dying.
She is now actively:
- looking out for Starburst,
- joking with her,
- meddling in her love life,
- and helping enforce some semblance of work-life balance.
The Study Group Becomes Real#
The previously discussed study group becomes a proper recurring part of life.
Quill brings everyone personalized snacks and drinks before one session.
For Mia, he initially describes the drink as:
tea for Wendy — well, Mia.
It is only a tiny moment, but it shows the ongoing social reality of the shared identity.
People who knew Wendy, or simply see Wendy's body, can still instinctively address her through Wendy's identity before correcting themselves.
Mia's class load#
Mia remains in an unusually heavy schedule because she is effectively carrying both her own academic interests and Wendy's obligations.
Her confirmed first exam block includes:
- Magical Physiologies
- Beginning Computational Magic
- Beginning Inkomancy
- History of Magic and Art
- Arcano-Botany for Beginners
The group earns exam rerolls through study, reflecting that the ongoing sessions are genuinely helping.
First Exams#
The final major section of the episode is the first exam week.
The campaign uses each class as a two-part skill challenge.
The table ultimately states that Mia aces all five of her exams.
Magical Physiologies#
The exam covers magical creatures — particularly slaadi — through both factual knowledge and practical survival / handling.
Mia comes through successfully.
Beginning Computational Magic#
The exam involves recognizing arcane structure in mathematical / computational formulae and understanding the natural principles behind them.
This is extremely Mia territory.
The study conversations even drift into the idea of using programming to write / solve magic, echoing the computer-science habits she brought from Earth.
Mia aces the course.
Beginning Inkomancy#
This remains one of Mia's harder subjects.
The exam tests both resisting / understanding magical written influence and imposing intent through writing.
Mia still succeeds strongly enough to ace it.
History of Magic and Art#
Mia performs well on both identifying incorrect historical/art details and the performative recitation portion.
Again: ace.
Arcano-Botany#
This gives the episode's most important Wendy-link moment.
The first portion is plant identification.
The second asks how the plants should be used medicinally.
Mia struggles with one answer.
Then:
she hears Wendy's voice in her head telling her that the answer is wrong and to use the next one down.
Mia corrects herself and gets through the test.
The table explicitly credits her improved result to Wendy's knowledge.
This is materially stronger than a vague "Mia suddenly knows a thing."
For the first time, the narration presents Wendy as something like an internal voice.
That does not yet prove that Wendy is consciously talking to Mia from elsewhere — it may still be Reborn Knowledge from a Past Life expressed narratively — but it is the strongest evidence so far that the connection can feel conversational.
Poison blind spot#
The Arcano-Botany discussion also suggests Mia is becoming bad at intuitively judging how dangerous poisons are to ordinary people.
Her own body is unusually resistant, so her baseline can become:
"That's not that bad."
when it absolutely is for somebody living.
That is a funny but potentially useful embodied consequence of being Reborn.
Level 2#
Passing the first major exam block advances everyone to level 2.
For Mia, that means further development as a Shadow Magic Sorcerer.
She chooses Catapult as a new spell.
Importantly, Saelora distinguishes this from Mia's stranger inherited abilities:
Catapult feels like something Mia learned through months of studying, rather than something that simply surfaced from Wendy or her Reborn condition.
The table promptly renames / reflavors it:
Power Word Yeet
Mia imagines it as her Mage Hand violently hurling the chosen object.
That distinction is worth tracking:
- some magic comes from Wendy / the transformation;
- some magic is now genuinely Mia's own education and growth.
No Major Black-Goo Breakthrough This Episode#
The black oily residue and suspicious frost-gnome identities remain unresolved.
The party hears about plenty of other bizarre magical accidents around campus, including animated shrubbery, malfunctioning sports equipment and rogue transport.
That broadens the context slightly — Strixhaven genuinely is a place where magical mishaps happen — but Episode 4 does not give enough evidence to decide whether those unrelated incidents connect to the black goo.
Mia's "someone is testing us" theory therefore remains a theory.
Do not promote the miscellaneous campus accidents into the same conspiracy without more evidence.
General Party / World Overview#
The rest of the party has a lot of personal-development material this episode.
- Starburst auditions for the campus production and, after an excellent tryout, lands Peter Pan — specifically the villainous Peter Pan from the Once Upon a Time-style adaptation. She also gains an intensely competitive understudy and continues being catastrophically awkward about Quill.
- Quill becomes more integrated into the group, gets extremely drunk during the tavern outing, catches up academically through the study group, and finishes the exam block with everyone else.
- Callie helps Nora run recurring group counseling for students affected by the school's magical disasters. Callie also has an increasingly date-like outing with Mina, although neither formally labels it that way.
- Callan continues developing both his legitimate-looking business studies and his criminal work, including discussion of building an encrypted S.A.M.I.-based payment system for illicit transactions.
- A'bigail continues with the Future Entrepreneurs / Biblioplex side of her life and keeps sending letters and money home.
- The whole group completes first exams successfully and reaches level 2.
- By the end, Callie is planning a surprise post-exam party, which is positioned to open the next episode.
- Starburst's new Order of Scribes features produce an awakened spellbook, adding yet another newly sentient object to the household.
Mia Dossier — Episode 4 Updates#
Identity / Wendy link#
- Wendy's connection now clearly includes procedural memory, not merely facts.
- Mia's flute ability can function even when she has no conscious idea how she learned it.
- Mia explicitly hears Wendy's voice correct an Arcano-Botany answer.
- Whether that voice is conscious Wendy or a Reborn memory phenomenon is unresolved.
- Other people still slip between calling her Wendy and Mia.
Mechanics#
- Mia is a Ravenloft Reborn, mechanically Humanoid rather than Undead.
- Her poison resistance, death-save advantage, lack of biological needs, four-hour conscious rest and Knowledge from a Past Life come from Reborn.
- Wendy's fairy flight is compatible with Reborn Ancestral Legacy.
- Her 120-foot darkvision belongs with Shadow Magic Sorcerer, not the Reborn lineage.
- The campaign's "return at 1 HP after death" ability remains a house rule.
Luna#
- Mia goes to the tavern specifically because Luna is playing.
- Luna physically coaches Mia during flute rehearsal.
- Mia freezes and blushes intensely.
- Luna likes Mia's eerie musical quality and her wings.
- The crush remains very much alive.
Academic life#
- Mia is successfully programming S.A.M.I.; first milestone is roughly Hello World.
- The study group with Starburst and Quill is established.
- Mia aces the first five-class exam block.
- She reaches level 2.
- She learns Catapult / Power Word Yeet as something she considers genuinely learned rather than inherited.
Curio#
- Curio is barred from the Biblioplex.
- Mia actively helps circumvent the ban by locating requested research books.
- Curio / Strato remains an active secret project.
Updated Open Threads After Episode 4#
Wendy / Mia#
- Is the voice Mia hears during the botany exam actually Wendy consciously speaking, or simply the Reborn past-life mechanic taking a voice?
- What kinds of memory survive: factual, emotional, procedural, sensory?
- Why can Mia play Wendy's flute but fail to remember Quill?
- Could deliberate practice make more Wendy skills accessible?
- What happens to all of this when Wendy receives her own body?
S.A.M.I. / computing#
- Mia has successfully begun programming S.A.M.I.
- What exactly can she build with access to the platform?
- When will the post-trimester Quandrix-dean interview happen?
- Can she eventually bridge Earth files / hardware and magical computing?
Curio / Strato#
- Curio's research continues despite the library ban.
- The group is now actively breaking / bending library rules to keep the project supplied.
- No viable resurrection method has yet been confirmed.
Black goo / frost gnome#
- No meaningful new evidence this episode.
- Keep the existing suspects and samples open.
- Do not assume every magical accident at Strixhaven is part of the same plot.
Mia's own growth#
A new question is becoming important:
Which parts of Mia's magic are inherited, and which parts are becoming hers because she chose to learn them?
Catapult is the first spell Mia explicitly frames as the latter.
End-of-Episode 4 Character Snapshot#
Mia ends Episode 4 in a much more stable place than she began the campaign.
She is now:
- a functioning Reborn student,
- a woodwind player whose body remembers a skill her mind does not,
- an increasingly competent flier,
- hopelessly flustered around Luna,
- Starburst's friend and occasional romantic meddler,
- one of Curio's quiet library accomplices,
- a real magical-computing student rather than merely an Earth programmer staring at impossible technology,
- academically successful across an absurd course load,
- and officially level 2.
Most importantly, the Wendy question becomes more concrete.
Until now, Wendy has mostly appeared through things Mia knows or does.
This episode gives Mia something closer to a voice:
"No, that one's wrong. Next one down."
That may eventually turn out to be nothing more than the way Mia experiences Knowledge from a Past Life.
Or it may mean Wendy is closer than anyone realized.
For now, the safest conclusion is:
Wendy is not only in Mia's history. She is still functionally present in the way Mia's body, memory and magic operate.
Episode 5
Episode 5 — Second Trimester and the Reagent Conspiracy#
Episode shape#
Episode 5 begins the second trimester.
The session initially looks like another college-life episode: new classes, Starburst's play, a large penthouse party, relationship drama, and a magical tavern game.
Then the black-goo plot returns in force.
By the end of the episode:
- the oily black material has appeared in a third major magical incident,
- it is identified more specifically as a spoiled/corrupted magical reagent,
- deliberately exposing a magical creature to a second sample causes a dramatic transformation,
- Mia and others begin tracing where the reagent is sold and stored,
- and Starburst independently overhears people in a warehouse discussing experiments, shipments, batches, and a boss.
For Mia, the episode also gives more concrete examples of how she and Wendy divide a single academic life.
Second Trimester — Whose Classes Are Whose?#
The group chooses the next set of classes.
Mia's unusually large load is explicitly explained again as the result of her studying for two people.
The table actually distinguishes which courses belong to whom.
Mia's side#
A course referred to in the discussion as Introduction to Forms and Fractals / Repetition is specifically identified as Mia's class.
Wendy's side#
Keep It Secret, Keep It Safe is specifically identified as Wendy's class.
Shared#
Weeding Out the Weak: Introduction to Blight Magic is described as being for both Mia and Wendy.
Mia is also continuing Magical Physiologies and taking Speaking the Same Language: Overview of Magical Notation.
This is useful because it shows that the "attending college for both of them" idea is not just flavor.
Their education is actually being partitioned:
some choices are Mia's, some are Wendy's, and some genuinely belong to both.
Starburst's Play — Mia as Support#
Starburst performs as the villainous Peter Pan in the campus production.
Mia is not the main actor in this thread, but the event matters to her because Starburst is one of her closest friends and the party becomes an important social scene afterward.
Behind the scenes, Penelope Evertwinkle — Starburst's hostile understudy — attempts to interfere with Starburst and is secretly stopped by Callan.
Mia does not appear to know the full details of that backstage confrontation during the episode.
What Mia does know is that there is bad blood between Penelope and Starburst.
That becomes important at the penthouse party.
The Post-Exam Penthouse Party#
The group throws a large party and invites much of their growing campus social circle.
Among the people Mia specifically wants there are:
- Drazmir
- Luna
Luna's inclusion is worth noting even though the episode does not give Mia and Luna another major romantic scene.
Mia is still choosing to include her whenever she can.
Penelope Evertwinkle#
Penelope somehow receives an invitation to the party without a clearly named inviter.
She introduces herself to Mia as a member of the Play Actors Guild and Starburst's understudy.
Mia is cautious because she already knows Penelope and Starburst do not get along.
Then Penelope reveals that she is an angel-descended outsider from a celestial plane.
She demonstrates a Necrotic Shroud:
- her eyes become pools of darkness,
- enormous skeletal / ethereal wings emerge from her back,
- the whole effect is deliberately eerie.
Mia's reaction is immediate:
"That's cool."
She then starts peppering Penelope with questions so quickly that she barely leaves room for answers.
This is very consistent Mia behavior.
Anything supernatural, death-touched, planar, spooky or supposedly alarming tends to override her normal shyness.
Mia Protects Quill — Mostly for Starburst#
Mia's friendliness toward Penelope has limits.
She knows Penelope has bad blood with Starburst, and when Penelope begins focusing attention on Quill, Mia deliberately joins the conversation and keeps the attention centered elsewhere.
Part of it is simple curiosity about Penelope's celestial background.
But Mia also explicitly does not want Penelope alone with Quill.
That becomes increasingly blatant.
Penelope is a second-year Lorehold student and offers to help Quill with the Lorehold coursework none of his current study group can cover.
She suggests a study date / study session at her dorm.
Mia immediately tries to redirect it to the penthouse instead.
The discussion devolves into what the table describes as something like shared custody of Quill between the people trying to manage his social life.
The farewell hug#
When Penelope eventually goes to hug Quill goodbye, Mia physically steps into the way.
The result becomes effectively a group hug instead.
After Penelope leaves, Mia then informs Quill that he is not going to study with her.
Quill is confused enough to ask whether he has done something wrong or somehow upset Mia.
This is stronger than Mia's earlier playful romantic meddling.
She is now behaving protectively — arguably overprotectively — because she knows Starburst likes Quill and does not trust Penelope.
A Small Mia/Wendy Privilege Glitch#
During the party conversation, the penthouse itself comes up.
Mia starts trying to explain how they ended up with such absurdly luxurious accommodation and runs into the usual identity tangle:
roughly, "my bad — Wendy's bad — my bad, Wendy's good, I guess... it's very confusing."
She then admits she does not like thinking about it for too long.
This is a small scene, but a useful memory beat.
Wendy's wealth and privilege now benefit Mia constantly, yet Mia neither fully identifies with them nor has an easy way to separate them from her own life.
The Bow's End — 20th of Trilim#
Later, on the 20th of Trilim, during the first month of the second trimester, the group is spending an evening at the The Bow's End.
Mia is doing something extremely characteristic:
studying at the pub.
Lucas is with her, generally perched on or around her.
Quill has also created a small clockwork moth homunculus, giving the growing friend group yet another tiny magical companion.
Wizard Gizzard#
Tulk brings out a pair of old Wizard Gizzard machines.
These were originally training devices used to practice magical aim.
Because the old machines are too unreliable for class, they have been turned into a tavern game:
- hit / operate the machine,
- it launches an unpredictable magical sphere,
- try to make the sphere land in a bucket.
Mia is immediately curious and joins in.
She also goes to fetch Quill so he can participate.
Wendy has done this before#
Mia's first roll is not particularly good.
Then she invokes Knowledge from a Past Life.
The reason:
Wendy has either played this game before or at least watched people play it.
That inherited familiarity improves Mia's result.
She gets four successful shots.
This is another useful example of the Wendy link being situational rather than comprehensive.
Mia may not remember Wendy's acquaintances, but when confronted with a familiar activity, Wendy's experience can become accessible.
The Kitchen Erupts#
Immediately after the Wizard Gizzard competition ends, screams come from the kitchen.
Steam mephits coalesce above the stew pots and begin attacking the kitchen staff.
Chef Curdy / Kurdi runs out yelling that the steam is "too spicy" and that other cooks are still trapped inside.
Callan, who works there, tries to draw the creatures onto himself while the staff evacuate.
The rest of the party joins the fight.
At first this is simply another bizarre magical Strixhaven accident.
Then Callan performs an experiment.
Mixing the Black Reagent#
Callan still has a vial of black substance from an earlier incident.
He pours it onto one of the steam mephits.
The party already knows from Mia's inadvisable taste-testing that the different samples have had different flavors, suggesting they may not be chemically / magically identical.
The reaction is dramatic.
The affected steam creature expands and transforms into a much larger water-weird-like creature, immediately nicknamed the Soup Weird because it absorbs / occupies one of the stew pots and attacks with hot broth, bones, vegetables and other kitchen debris.
This is an enormous clue.
The oily black material is not merely residue left behind after strange magic.
Exposure to it can directly transform or amplify an existing magical creature/effect.
Different samples may also produce different outcomes.
Mia in the Tavern Fight#
Mia enters the fight with Lucas.
By now her new spell Catapult / Power Word Yeet is part of her normal combat repertoire.
She grabs convenient kitchen objects — including a dirty plate / kitchen debris — and magically hurls them at the Soup Weird.
Protecting the party changes her spell choices#
Mia repeatedly considers Ice Knife, but the positioning is bad.
Callie is too close at first.
Later, Starburst is dropped to zero hit points, restrained by the Soup Weird and being drowned / held inside it.
Mia abandons the idea of using an area spell that could automatically cost Starburst a failed death save.
That is a small but strong combat-character beat:
Mia's curiosity and recklessness do not override protecting her friends.
Lucas goes down#
A steam attack catches Mia, Callie and Lucas.
The damage takes Lucas to zero.
Mia's immediate response is essentially:
"I'll avenge you."
Lucas is a familiar, so the scene does not treat this as the permanent death of an ordinary companion, but he is out of the fight and no resummoning scene occurs before the episode ends.
Sorcerer resource use#
Mia converts sorcery points into another spell slot because the fight is escalating.
She keeps using flight to reposition, although her habit of flying upside down remains a running joke — she still has not completely internalized which way Wendy's body is supposed to orient itself in the air.
This is a fun counterpoint to Episode 4:
- Mia can use the wings tactically,
- but she still is not entirely natural at simply being a fairy.
The Third Black-Reagent Incident#
After the creatures are defeated, the group investigates the kitchen.
The same oily black substance is found on the cauldrons.
This is now the third major incident associated with it:
- the ordinary costume trunk becoming mimic-like;
- the Frog's the Word familiars being magically compelled / altered;
- the The Bow's End stew pots producing hostile steam creatures.
The new sample tastes potato-like.
At this point the different tastes are becoming an actual pattern rather than only a running joke.
What the Substance Actually Is#
Tulk examines the material.
His assessment is that it is some kind of magical reagent / magical ingredient — an arcane or alchemical base material used for spell components and experimentation.
His initial theory is that it has somehow become corrupted.
This is the first time the group gets a mundane category for the material.
It is not some completely unknown alien substance.
It is apparently recognizable as a type of reagent that institutions like Strixhaven use in quantity.
That gives the group something they have not previously had:
a supply chain to investigate.
Mia and Callan Follow the Supply Chain#
Mia needs familiar reagents anyway, so she joins the effort to investigate where the strange material might have come from.
She pulls out S.A.M.I. and asks for reagent suppliers around campus.
Possible sources include:
- the Biblioplex student store,
- bulk / wholesale suppliers,
- storage warehouses,
- traveling / off-campus merchants who temporarily appear on campus.
They decide to investigate.
Kobe the Trash Cat#
The first stop is an itinerant merchant operating from beneath an overpass.
A dumpster unfolds into a bizarre magical shop run by a small Tabaxi calling himself:
Kobe the Trash Cat
Kobe is a wandering trader of magical items who seems only vaguely aware of which plane he has currently wandered into.
Mia is more interested in the reagent than his inventory.
When shown the black material, Kobe identifies it as:
- definitely magical,
- a magical reagent,
- and apparently spoiled / expired.
He specifically warns that whoever normally supplies it should probably pull that stock, because in this state it could hurt someone.
This is useful, but it does not identify who deliberately corrupted it or who has been distributing the dangerous batches.
Mia does not buy any of Kobe's magical items.
Starburst Finds the Real Breakthrough#
This part is important to keep separate from Mia's knowledge.
After nearly dying in the tavern, Starburst is escorted back toward the dorm and told to rest.
Starburst instead becomes fixated on tracing the reagent supply.
Mia finds her in the lobby in a bathrobe trying to leave again.
Mia's response is basically:
at least put some clothes on and investigate tomorrow.
When Starburst refuses, the group ends up sourcing an extremely dignified emergency outfit including gym clothes and a cowboy hat.
Mia puts the cowboy hat on her and continues arguing that she should rest.
Starburst ultimately continues the investigation anyway.
Player / Starburst knowledge — not yet Mia knowledge#
Starburst works out that reagent stock is kept in several places and sneaks into a storage warehouse after hours.
She finds an inventory list and manages to copy roughly a third of it.
More importantly, she overhears two people nearby.
The conversation includes:
- needing to move the next shipment,
- a statement that the experiments are going awesome / well,
- a response that the experiments are going according to plan,
- instructions to get the next batch out,
- one speaker addressing the other as boss.
Then somebody smells Starburst's familiar and begins searching for the intruder.
Starburst escapes without getting a useful look at either person's face.
This is the campaign's strongest evidence yet that the black-reagent events are deliberate experiments, not accidents.
However:
Mia is not shown learning this before Episode 5 ends.
Until Starburst reports back, Mia's personal knowledge remains:
- three incidents share the reagent,
- the substance is a magical/alchemical base,
- this batch is spoiled/corrupted,
- different samples behave differently,
- somebody may be testing them.
The warehouse scene upgrades that last point from Mia's theory to strong player-level evidence.
Penelope / Starburst / Quill — Where Mia Stands#
By the end of the party material, Mia's position is fairly clear:
- she wants Starburst to have a chance with Quill,
- she does not trust Penelope around either of them,
- she is willing to intervene socially rather than merely tease from the sidelines.
This is not necessarily entirely sensible or fair to Quill.
Quill is, after all, capable of choosing his own friends.
But it says something useful about Mia:
once somebody becomes one of her people, she can become surprisingly protective and intrusive on their behalf.
That is a stronger edge to the loyalty first established when she took the Biblioplex job for Starburst.
Mia Receives a Letter#
At the very end of the episode, A'bigail collects mail for the dorm.
There is a letter addressed to Mia.
Its contents are not read during this episode.
The long parental letter read immediately afterward belongs to A'bigail, not Mia.
The established facts are:
Mia has incoming physical mail waiting for her. Sender and contents unknown.
This is an open hook for the next episode.
General Party / World Overview#
The broader party has several important developments.
- Starburst successfully performs Peter Pan and begins seeing theatre as something she might genuinely want in her future, rather than merely a one-off attempt to leave her comfort zone. She is also increasingly unable to hide her feelings for Quill. Most importantly for the campaign mystery, she independently infiltrates the reagent warehouse and overhears the experiment/batch/shipment conversation.
- Callan secretly stops Penelope from sabotaging Starburst's performance, continues his criminal/business activities, and later experiments directly on a steam mephit with an older black-reagent sample — accidentally creating the much more dangerous Soup Weird.
- Callie continues building friendships and relationship threads, while helping during the tavern fight and aftermath.
- A'bigail wins the Gray Bag of Tricks from the Wizard Gizzard competition. Her father sends a worrying letter stating he has contacted the school, intends to attend Parent Appreciation Day, and expects A'bigail to come home afterward.
- Quill is becoming deeply integrated into the household and friend group. He now has a clockwork moth homunculus, is part of the romantic chaos around Starburst, and helps in the tavern fight.
- The school is now entering the second trimester, with new course combinations and ongoing extracurricular lives.
Mia Dossier — Episode 5 Updates#
Mia / Wendy identity#
- The second-trimester course list explicitly distinguishes Mia's classes, Wendy's classes, and shared classes.
- Knowledge from a Past Life again provides Wendy's situational familiarity during Wizard Gizzard.
- Mia still has awkward moments where Wendy's privilege and Mia's own identity are difficult to separate.
- Flight is tactically useful but still not completely natural; Mia continues to end up upside down.
Starburst#
- Mia is increasingly protective rather than merely supportive.
- She deliberately interferes with Penelope's attempts to get closer to Quill.
- After Starburst nearly dies in the tavern, Mia wants her to rest instead of immediately continuing the investigation.
- Starburst's warehouse discovery is potentially enormous once she tells Mia.
Quill / Penelope#
- Quill remains Mia's friend and roommate.
- Penelope is now a person Mia finds fascinating but untrustworthy.
- Mia's attempts to manage who Quill spends time with are becoming notably forceful.
Black reagent#
- Third confirmed incident.
- Recognizable as an arcane / alchemical magical reagent.
- Current stock/sample appears spoiled or corrupted.
- Different batches seem to taste different and may have different effects.
- Direct exposure can transform / amplify magical creatures.
- The warehouse scene strongly indicates organized, deliberate experimentation.
Combat#
- Catapult is now firmly part of Mia's learned spell repertoire.
- Mia adjusts spell choices to avoid harming allies, especially Starburst at zero HP.
- Lucas is taken out by steam damage.
- Mia continues using flight aggressively in combat.
Open hook#
- Mia receives a physical letter, unread by the end of the episode.
Updated Open Threads After Episode 5#
The reagent experiments#
- Who is the boss Starburst overhears?
- Who is the subordinate moving shipments / batches?
- What are the experiments trying to accomplish?
- Who are the intended experimental subjects?
- Are the three public incidents trials of different reagent formulations?
- Why do the samples have different tastes / apparent compositions?
- Is "spoiled" really accidental degradation, or the visible result of deliberate modification?
- What is on the third of the inventory list Starburst managed to copy?
Mia's knowledge gap#
At episode end, the audience / player knows considerably more than Mia does.
Mia still needs Starburst to report:
- the warehouse infiltration,
- the copied inventory,
- the words experiments, shipment, batch, and boss.
That distinction matters if the next episode begins before the party has had time to debrief.
Frost gnome#
The old frost-gnome / repeated-face lead remains unresolved.
A new question is whether that figure is:
- part of this reagent operation,
- one of its distributors,
- one of its experimental identities,
- or an entirely separate mystery.
Mia / Wendy#
- The new trimester makes their divided academic life more explicit.
- Can Wendy's past-life knowledge continue helping in practical situations without Mia ever recovering ordinary autobiographical memory?
- Which academic choices are genuinely shared desires versus obligations Mia is carrying for Wendy?
Penelope#
- How dangerous is Penelope actually?
- How much of Mia's hostility is justified knowledge versus loyalty to Starburst?
- Will Mia's attempts to control Quill's contact with Penelope cause friction?
The letter#
- Who sent Mia the letter?
- Is it from Earth, the Goodfellows, Strixhaven administration, Wendy's side of the family, or someone else?
End-of-Episode 5 Character Snapshot#
Mia ends Episode 5 with her life pulling in several directions at once.
She is:
- beginning a new trimester while literally carrying two students' academic plans,
- still using Wendy's memories when they happen to surface,
- increasingly comfortable protecting and meddling in her friends' lives,
- still seeking out spooky planar weirdness for fun,
- studying in pubs,
- flying upside down,
- hurling crockery at hostile soup with Power Word Yeet,
- grieving Lucas's temporary loss during battle,
- and now personally involved in tracing the supply chain behind the black magical reagent.
The largest campaign development is no longer merely:
"The same weird black goo keeps appearing."
The evidence now points toward:
Someone is making batches, moving shipments, and deliberately running experiments.
Mia had already guessed that somebody might be testing them.
She just does not yet know how right she may have been.
And waiting back at the dorm is one more unknown:
a letter addressed to Mia.
Episode 6
Episode 6 — Wendy Writes Back, Finals, and a Heist Dare#
Episode shape#
Episode 6 closes several Episode 5 cliffhangers and carries the campaign through the rest of the second trimester.
For Mia, the important movement is:
- Starburst finally tells the penthouse what happened at the reagent warehouse, bringing Mia properly into that discovery.
- The unopened mail is a blunt and infuriating letter from Wendy herself.
- Mia's main S.A.M.I. programming project stalls, but her magical-computing habits keep developing and Repetition unexpectedly gives the project a major future boost.
- Wendy's internal voice / knowledge resurfaces during study.
- Mia finishes the trimester with straight A's and several new spells.
- At the end-of-trimester party, Mia publicly answers the question of how much Wendy is still around.
- The Penthouse Pals are dared into the next adventure: a Dapplewing Manor heist.
Starburst Finally Debriefs the Warehouse#
Key scene: ~20:53–25:07; inventory details ~43:03–44:35
Starburst returns to the penthouse after the Episode 5 break-in looking exhausted from sprinting for her life.
Mia immediately watches her with concern, flies over to get closer, and — because flight is still flight — accidentally flips upside down while trying to have a serious conversation.
She asks why Starburst had to sprint, whether she is all right, and what happened.
Starburst says she thinks she found where the dangerous black goo is coming from.
She explains that:
- the substance is a magical reagent / waste product that should normally be disposed of after an expiration period,
- she investigated one of the places where it is normally stored,
- she overheard suspicious people acknowledging that dangerous material had gotten out,
- she started copying the warehouse inventory into her awakened spellbook,
- and she had to run when the people realized someone was there.
Starburst did not see the speakers, but later discussion establishes that she heard enough of their voices that she might recognize them again.
Mia's knowledge update#
This resolves the biggest Episode 5 player/character gap.
Mia now knows the broad warehouse conspiracy exists.
Starburst's original infiltration scene established explicit language about experiments, the next shipment, the next batch, and a boss. Episode 6 does not painstakingly repeat every phrase to Mia, so the safest distinction is:
- Mia definitely knows: suspicious people are tied to a legitimate reagent-storage site; the dangerous reagent getting out is not normal; Starburst escaped with part of the inventory.
- Player-level wording from the original break-in: experiments / shipment / batch / boss.
The Copied Inventory Becomes a Real Investigation#
~43:03–44:35
Starburst's spellbook recites the portion of inventory it managed to copy.
The warehouse address is 136 Dwarf Face Lane.
The location is described as a normal storage warehouse for arcane reagents, ingredients, materials, and other resources.
The copied data includes:
- hundreds of item entries,
- quantities,
- shipment dates,
- expiration dates,
- intake allotments,
- where material went,
- who ordered what,
- and how much was ordered.
There is far too much to solve at the table immediately.
The DM explicitly makes analyzing it a future downtime project.
The black-goo mystery has therefore shifted from:
Why does this substance keep appearing?
into something much more investigable:
Which lots went where, when did they expire, who ordered them, and do those records line up with the attacks?
Wendy's Letter#
Key scene: ~1:11:01–1:14:54
The unopened letter from Episode 5 is from Wendy.
It is not in Wendy's handwriting because Wendy is still regrowing a body in the Feywild; the message has been dictated to a Goodfellow servant / scribe.
The greeting is characteristically Wendy: the scribe renders it along the lines of "hello host" / "unwanted guest inside of my body."
Wendy thanks Mia for attending classes on her behalf and then drops several major facts.
Wendy expects to return after summer#
Wendy says her new body should be finished growing after summer break.
She intends to return to Strixhaven and use her room again.
Mia may continue using Wendy's old body until a suitable replacement is made for Mia.
The name issue#
Wendy says that after she returns, Mia will no longer go by Wendy's name.
This is almost comically irritating because Mia has already been telling people:
"I go by Mia now."
But the letter makes the coming identity collision concrete. Wendy expects to exist physically at school again while Mia may still be using Wendy's former body for at least some transitional period.
Wendy expects all A's#
Wendy expects Mia to maintain all A's and not besmirch the Goodfellow name.
Mia has, inconveniently for the satisfaction of proving Wendy wrong, actually kept the grades up.
Puck wants to meet Mia#
The biggest family surprise is that Puck Goodfellow wants to meet Mia.
Wendy's reason is even stranger:
Mia is now considered a member of the Goodfellows.
Mia's immediate reaction is essentially: well, fuck — Puck.
This changes the Goodfellows from merely the rich family paying compensation into a family that, for whatever legal / Fey / magical reason, now considers Mia one of them.
The Scribe's Postscript — "An Internal Matter"#
The scribe adds a much kinder postscript than Wendy's main message.
The Goodfellows are described as very apologetic for Mia's demise in an internal matter.
That wording matters.
It strongly reinforces the explanation that the original explosion came out of Goodfellow internal / Fey conflict, even though the specific attacker, opposing faction, and motive are still unknown.
The scribe also states that when a suitable recreation of Mia's former form can be completed, the Goodfellows will pay the costs to transform / restore her.
So Mia's eventual bodily restoration is no longer only a vague school promise. The Goodfellow family is explicitly financing it.
Mia's Reaction to Wendy#
Mia is furious.
She crumples the letter and throws it across the room.
Then she flies over, retrieves it, unfolds it, and puts it on her desk.
That is a useful Mia beat: she is angry at being treated as an unwanted tenant in a catastrophe she did not choose, but she is practical enough not to destroy information that affects her body, identity, family status, and future.
Mia decides she will write back in a few days, after she has stopped being quite so angry.
That reply is now an active unresolved task.
Second-Trimester Downtime — S.A.M.I. Goes Sideways#
~1:23:27–1:34:46
The remaining months of the trimester include downtime checks.
Mia is supposed to continue building the programming / command-language bridge that would let S.A.M.I. communicate cleanly with her Earth computer.
The big project goes badly this trimester.
Even after using inspiration to cancel disadvantage on one attempt, Mia makes no meaningful progress on the core problem.
Instead, every time she sits down to work on it she gets distracted by smaller technical projects.
Those side projects include:
- tinkering with a commenting system,
- miscellaneous code fixes,
- installing smart magical lights in the penthouse,
- and making those lights respond to shouted phrases.
It is a perfect programmer failure mode:
The important architecture is unfinished, but the lights are automated.
The session restates Mia's underlying goal clearly: she wants a usable command / programming layer between Earth technology and the sentient magical S.A.M.I. system.
S.A.M.I. is also said to be somewhere on Quandrix campus, and the earlier invitation / access thread remains unresolved rather than forgotten.
Wendy Speaks Up During Study#
Key beat: ~2:45:24–2:46:16
While studying magical notation / language-heavy material, Mia makes a poor Arcana attempt and checks whether Wendy knows anything useful.
Wendy's knowledge trickles into the back of Mia's mind in a strikingly personal way:
Mia hears Wendy cursing at her in Sylvan for forgetting that words can have multiple meanings / definitions.
The correction is useful enough to get Mia through the study check.
This is important for the Mia/Wendy thread because it resembles the earlier Arcano-Botany voice moment but is harder to dismiss as generic muscle memory.
By Episode 6 there are now several distinct categories of Wendy bleed:
- procedural body memory,
- factual past-life knowledge,
- Wendy-like attitude / personality,
- and what Mia experiences as Wendy's voice actively correcting her.
Whether that last category is literally remote Wendy speaking through the link or the Reborn mind presenting memory as a voice is still unresolved.
Mia Is Still Shipping Starburst and Quill#
~1:28:38–1:29:04
During downtime Starburst considers finding someone to exercise with as part of building healthier habits.
Mia immediately drops very blatant hints that Starburst should work out with Quill.
The table's summary is simple:
Mia ships it.
That remains relevant when the end-of-session party pushes Starburst and Quill into a much more awkward private conversation.
Finals — Magical Physiologies#
~3:41 onward; results ~3:58:30–3:58:46
The common Magical Physiologies exam this trimester focuses on owlbears.
The test covers:
- owlbear disposition, habits, hunting, eating, mating, fighting, and habitat,
- and practical / written knowledge about taming, training, and handling them.
The later result callout explicitly says:
Mia aced it.
That keeps her academic record intact.
Weeding Out the Weak: Introduction to Blight Magic#
~4:09:20–4:15:24
Mia's Blight Magic exam is appropriately dangerous and hands-on.
She has to identify the correct plant-derived magical preparation / reagent to counteract a harmful magical effect.
Mia identifies the right countermeasure.
Then she has to prove she can react under magical pressure. She chooses a spell attack rather than simply trying to endure the magic with Constitution.
Mia drinks the correct countermeasure and fires off Chill Touch.
The skeletal hand rises beneath the professor and slaps them across the chin.
The professor, transcribed approximately as V-noc Plaguescale, is impressed enough that Mia gains a positive relationship point with them.
The class reward is Ray of Enfeeblement.
This course sits exactly at the overlap of Mia's developing Witherbloom interests, plant/reagent knowledge, Reborn body, and death-touched spell aesthetic.
Speaking the Same Language: Overview of Magical Notation#
~4:38–4:44
Speaking the Same Language: Overview of Magical Notation is essentially a course in standardized magical symbols, shorthand, and the written conventions used to describe spells.
Mia and Starburst are shown magical writing and have to work out both how to read it and what the encoded spell actually does.
Mia reaches the point where she can look at the notation and simply read it aloud rather than laboriously decoding every symbol.
The spell turns out to be Comprehend Languages, which Mia learns as the class reward.
For an Earth programmer already trying to make incompatible information systems talk to one another, this is an extremely on-brand course result.
Keep It Secret, Keep It Safe#
~4:44–4:48; reward confirmed ~5:18:47
This is one of the courses explicitly identified as Wendy's obligation rather than Mia's original academic choice.
The professor is essentially a magical master thief.
The final exam is to build / enchant a safe and hide an object well enough that the professor cannot trivially steal it.
Mia uses Arcana for the magical protection. Her first setup is poor enough that she immediately scraps it and starts again.
For the second layer she chooses Deception and uses Knowledge from a Past Life.
She creates a misleading false shelf / internal hiding structure.
The professor ultimately finds the object anyway, but Mia still aces the exam: the standard is whether the protection would defeat a normal intruder, not whether a student can out-thief the person teaching the course.
The later reward callout confirms that Mia learns Arcane Lock.
This is another clean Mia/Wendy blend:
- Wendy is the reason Mia is taking the class,
- Mia is the student doing the work,
- and Wendy's past-life knowledge helps Mia complete it.
Repetition — Mia Creates Undead Code#
Key scene: ~5:06–5:13
Mia's last highlighted exam is Repetition / the Forms-and-Fractals course.
The class is about creating a living theorem and using it to calculate complex equations.
In practical terms:
Mia has been learning how to program a living magical computer.
The overlap with her S.A.M.I. project is explicit. The professor says that if Mia aces this course, the experience should give her advantage on future S.A.M.I. coding checks.
The exam nearly goes wrong and Mia has to burn accumulated academic resources to rescue the result.
But the most Mia-specific part is the theorem itself.
It turns out to be:
undead living code / undead binary code.
Even when Mia learns something through her own legitimate technical-magical coursework rather than inheriting it from Wendy, the result still comes out death-touched.
Mia ultimately aces the class.
She gains:
- advantage on future S.A.M.I. coding checks,
- Vortex Warp.
Vortex Warp is then flavored through the living theorem: the strange undead/fractal code envelops the target and performs the teleportation.
This is one of the clearest points so far where Earth-computer-science Mia and Reborn magical Mia stop feeling like separate identities and begin to form one personal magical style.
Straight A's — Again#
~5:17:13–5:17:28
The DM explicitly notes that Mia has maintained straight A's across all of her exams so far.
That means Wendy's obnoxious demand not to damage the Goodfellow academic reputation is, irritatingly, already being satisfied.
Mia remains level 2 at the end of Episode 6.
End-of-Trimester Party#
~5:19 onward
Surviving finals means another large student party.
Mia specifically wants to catch up with three friends outside the penthouse:
- Drazmir,
- Luna,
- Chavadri.
There is no major new Luna-romance escalation in this episode, but Luna's inclusion shows that she has become part of Mia's chosen social circle rather than merely an occasional Showband crush encounter.
The group drinks, socializes, and plays truth or dare inside a Zone of Truth.
Truth — "How Much Wendy Is There?"#
~5:31:46–5:33:18
Mia chooses truth.
The question goes directly at campus rumors about her identity:
Is she not just Mia but also Wendy, and how much of Wendy is still around?
The table pauses to clarify what the campus actually knows.
This is where Episode 6 corrects the earlier understanding: Wendy's survival / Feywild return is not merely a tiny secret held by the party.
Campus social knowledge includes the broad premise that:
- Wendy died and returned to the Feywild,
- Wendy is regrowing a body,
- Mia is the person currently living in Wendy's old body,
- and Wendy can in some sense watch through Mia's eyes.
Asked whether Wendy is actually watching, Mia answers:
"A little bit. Sometimes. Occasionally."
That is now the best concise in-character description of Mia's own understanding of the link.
It still does not explain how it works.
One Thing Mia Still Does Not Know#
~5:38:19–5:38:43
During party discussion, the table explicitly notes that Mia still does not know Callan sells drugs.
This is worth preserving because the campaign has a lot of information that is obvious to players but not shared evenly between characters.
So as of Episode 6:
Do not treat Callan's drug enterprise as Mia knowledge unless a later scene tells her.
The Dapplewing Manor Dare#
~5:39:01–5:44
The Penthouse Pals are challenged to prove they can actually be sneaky.
The dare is to recover a legendary campus object:
Sassy Sally Jane
from Captain Dapplewing's Manor.
The time limit is midnight to sunrise.
The group has to get into the manor, find Sally, remove her, and avoid being caught.
Sassy Sally Jane#
Sally is described as:
- a pink-haired doll,
- wearing a patchwork tartan dress,
- with a voice box that students modified to shout rude phrases when her hand is squeezed.
She has been a campus prank / legendary object for decades.
Faculty confiscate and relocate her whenever students get too close to stealing her back. This year she is believed to be somewhere inside Dapplewing Manor.
Dapplewing Manor#
The manor is a historic university property associated with Captain Remus Dapplewing, an owlin mage / military veteran who taught across Lorehold and Silverquill.
It now functions roughly as:
- a faculty relaxation space,
- a teacher lounge / retreat,
- and a place for academic meditation or counseling.
So the dare is not merely stealing a silly doll from an empty shed.
It means breaking into a faculty retreat.
Lucas Goes Ahead#
~5:42:51–5:44
Mia does not wait until midnight to start thinking.
She sends Lucas ahead to Dapplewing Manor to explore and try to locate Sally.
Other familiars / companions are also sent or discussed for the scouting team, eventually producing a ridiculous tiny heist crew involving Lucas, Curio, the sable, and Callan's new helpers/familiars.
The DM warns that the familiars probably will not complete the entire heist alone, but they may be able to gather useful information before the PCs go in.
The party is therefore already in the planning/recon stage when Episode 6 ends.
Completing the heist will advance the group to level 3.
Player/OOC Relationship Cliffhanger — Starburst and Quill#
~5:47:43–5:54:42
A truth-or-dare prompt sends Quill and Starburst away for a private version of "seven minutes in heaven / Elysium."
This scene is important to the campaign but is not automatically Mia knowledge, because the conversation happens privately.
Starburst makes clear that Quill's comfort matters and offers to just talk.
Quill eventually blurts out that:
he likes Starburst.
Then he explains why he does not think he can act on it:
"I have a girlfriend."
The episode deliberately ends on that line.
The key distinction is:
- Player/OOC knowledge: Quill likes Starburst but says he has a girlfriend.
- Mia knowledge: not established yet unless Starburst or Quill tells her later.
Given Mia's enthusiastic shipping, this is likely to become very relevant when it reaches her.
Mia / Wendy Thread — Episode 6#
Episode 6 is one of the most consequential Mia/Wendy sessions since the early campaign because it advances both sides of the connection.
Wendy is independently conscious#
Wendy is not only a collection of memories inside Mia.
She is conscious enough in the Feywild to dictate a pointed letter, plan her return, make demands about her name/room/body, and communicate Puck's request to meet Mia.
Internal Wendy still exists too#
At the same time, Mia continues experiencing Wendy internally:
- knowledge arrives through Knowledge from a Past Life,
- Wendy's voice curses corrections in Sylvan during study,
- and Mia publicly acknowledges that Wendy watches through her sometimes.
The unresolved question is no longer whether Wendy exists elsewhere.
It is:
How can Wendy be an independent person in the Feywild while still being present enough inside / through Mia to supply memory, voice, instinct, and perception?
The body arrangement now has a timetable#
Wendy expects to return after summer break.
Mia can keep using the current body until a replacement is ready, and the Goodfellows promise to fund that restoration.
That transforms a distant abstract question into a future deadline.
Mia has been absorbed into Goodfellow politics#
The family now calls Mia a Goodfellow strongly enough that Puck wants to meet her.
Combined with the scribe's phrase "internal matter," Mia is no longer merely collateral damage being compensated by the family.
She is becoming entangled in the family itself.
Important People / Relationships Mia Should Remember#
Wendy#
Direct correspondence now exists. Wendy is alive elsewhere, plans to return after summer, and is still abrasive enough to make Mia throw the letter across the room.
Puck Goodfellow#
No longer just an ominous ancestor/family name. He wants to meet Mia personally because the Goodfellows now consider her part of the family.
Starburst#
Still Mia's strongest emotional anchor. Episode 6 begins with Mia worrying about Starburst after the warehouse escape, and Starburst is now the source of the party's best concrete evidence about the reagent supply chain.
Luna#
No large romantic beat this time, but Mia deliberately seeks her out at the end-of-trimester party. Luna is now part of the friends Mia thinks to find when she wants to celebrate.
Quill#
Mia remains invested in the idea of Quill and Starburst and openly pushes the pairing in small ways. The private end-of-episode cliffhanger is player knowledge, not yet Mia knowledge.
V-noc Plaguescale#
Blight Magic professor. Mia's rapid countermeasure + Chill Touch response earns their respect / a positive relationship point.
Rest of the Party / World — Short Version#
- Starburst brings the reagent conspiracy into the penthouse's shared knowledge by reporting the warehouse and copied inventory. Her acting / academic momentum remains strong. The private final scene reveals to the player that Quill likes her but says he has a girlfriend.
- Callan continues expanding his business/criminal connections and acquires bizarre helpers/retainers through his coursework. The table explicitly notes that Mia still does not know the full drug-business side of his life.
- Callie remains socially magnetic and heavily connected around campus.
- A'bigail is largely off-screen / absent for this session's major scenes.
- The entire group finishes the trimester successfully and moves into another party-driven campus adventure.
- Dapplewing Manor becomes the next concrete location: a historic faculty retreat now containing the legendary confiscated prank doll Sassy Sally Jane.
Character Knowledge vs Player Knowledge — End of Episode 6#
Mia definitely knows#
- Wendy's letter contents.
- Wendy expects her new body to be ready after summer and plans to return.
- The Goodfellows will fund Mia's eventual bodily recreation / restoration.
- Puck wants to meet Mia because the family considers her a Goodfellow.
- The scribe calls Mia's death the result of a Goodfellow internal matter.
- Starburst infiltrated a reagent-storage warehouse, encountered suspicious activity, fled, and copied part of the inventory.
- The copied records contain shipment / expiration / order / allotment information that can be analyzed.
- Mia's S.A.M.I. project did not materially progress during this trimester.
- Repetition now gives her future advantage on that coding project.
- Wendy's voice / knowledge can still surface internally.
- Mia's living theorem manifests as undead code.
- Mia has learned Comprehend Languages, Arcane Lock, Ray of Enfeeblement, and Vortex Warp.
- She has kept straight A's.
- Campus rumor knows a surprising amount about the Mia/Wendy arrangement.
- She has been dared into the Dapplewing Manor heist and has sent Lucas ahead.
- She still does not know Callan's drug enterprise.
Player / OOC knowledge not automatically Mia knowledge#
- Starburst's original break-in wording includes experiments, next shipment, next batch, and boss; Starburst shares the break-in with the group; under the standing knowledge-sharing convention, treat the full relevant warehouse information she possessed as Mia knowledge unless she explicitly withheld something.
- A separate Quill conversation reveals his frustration with friends trying to control his choices; do not retroactively treat that as a conversation Mia had.
- Quill privately tells Starburst that he likes her but has a girlfriend.
- OOC, Mia's player reacts very protectively at the possibility that Penelope's new target might be Luna; the scene clarifies the target is an upperclassman, so this is color rather than a new in-character event.
Updated Open Threads After Episode 6#
Wendy returns after summer#
- What will Wendy be like in her new body?
- Will the old-body / new-body connection persist?
- How long will Mia still be in Wendy's former body once Wendy is back on campus?
- What happens socially when both of them are physically present?
Mia's replacement body#
- What magic will create / restore it?
- Will it be a perfect recreation of Mia's Earth body or something altered by Strixhaven / Reborn magic?
- Does moving Mia again affect her Reborn nature or Wendy link?
Puck and Goodfellow membership#
- Why exactly is Mia now considered a Goodfellow?
- Is that social courtesy, legal adoption, Fey contract logic, magical kinship, or political strategy?
- What does Puck want from the meeting?
Reagent supply chain#
- What patterns are hidden in the copied inventory?
- Which shipments connect to the mimic, familiar incident, and Bow's End attack?
- Who are the warehouse voices?
- Can Starburst recognize them later?
- Where do experiments / batch / shipment / boss fit into the larger plot?
Wendy's internal presence#
- When Mia hears Wendy's voice, is Wendy consciously speaking from the Feywild?
- Or is Mia's Reborn mind reconstructing Wendy's knowledge as a voice?
- Does Wendy know when her memories / skills are being used?
S.A.M.I.#
- The project stalled, but Repetition now gives future advantage.
- When will Mia try again?
- When will she actually visit S.A.M.I. on Quandrix campus / resolve the dean-access thread?
Dapplewing Manor#
- What did the familiar scouting team learn?
- Can the Penthouse Pals retrieve Sassy Sally Jane without being caught?
- Is this merely a campus dare, or will the manor contain something unexpectedly important?
- Completing it is the announced route to level 3.
End-of-Episode 6 Character Snapshot#
Mia ends Episode 6 with several parts of her life becoming more concrete at once.
She now knows that:
- Wendy is actively communicating from the Feywild,
- Wendy expects to come back after summer,
- the Goodfellows consider Mia one of them strongly enough for Puck to request a meeting,
- and the family explicitly intends to pay for Mia's eventual bodily restoration.
Academically, Mia has done absurdly well:
- another trimester of straight A's,
- new language/security/blight/teleportation magic,
- and a magical programming course that has produced undead binary code and finally given her a technical advantage on the S.A.M.I. problem.
Investigatively, the black reagent mystery is no longer just a pattern of accidents. Mia now has Starburst's warehouse report and a partial supply-chain dataset to work from.
Socially, Mia is still building a genuine Strixhaven life: Starburst remains her anchor, Luna is someone she seeks out to celebrate with, and her friends are famous enough that campus students are now daring the whole penthouse into crimes for fun.
The central Mia/Wendy question has also evolved again.
It is no longer simply:
How much of Wendy is inside Mia?
Now it is:
How can Wendy be alive, thinking, writing letters, and preparing to return — while still being present inside Mia's memories, voice, instincts, magic, and sometimes even her point of view?
And the next immediate problem is delightfully Strixhaven:
Break into Dapplewing Manor, steal the rude doll, don't get caught.
Episode 7
Episode 7 — A Familiar Heist#
Episode shape#
Episode 7 opens exactly where the previous session stopped: the PCs remain at the end-of-trimester party while their familiars attempt the Dapplewing Manor heist on their own.
The heist succeeds, but it uncovers something much darker than Sassy Sally Jane. Afterward the campaign moves into the third trimester, Mia reaches level 3, her relationship with Luna hits its first major mechanical threshold, her S.A.M.I. project advances again, and the year-end campus tours force Mia and Wendy onto increasingly different academic paths.
The session ends before third-trimester finals.
The Familiar Heist#
Main heist: ~12:00–2:05
The familiar team includes:
- Lucas, often riding Starburst's weasel,
- Starburst's weasel,
- Callan's unusual familiar/retainer contingent,
- Lucky Eveningglow, a sprite,
- Quill's clockwork moth homunculus,
- and Curio.
Most of the PCs remain back at the party. This means Lucas is operating with far less direct help from Mia than usual.
That turns out to matter.
Saelora eventually realizes that Mia has apparently been micromanaging Lucas far more than anyone appreciated, because without her guidance he is extremely stupid, easily distracted, and repeatedly fixated on finding something that smells like brains.
Breaking into Dapplewing Manor#
The tiny crew finds a spare key under a potted plant and slips inside.
The manor is guarded by:
- construct patrols,
- modron-like sentries disguised among furnishings,
- magical security,
- and animated objects.
Lucas spends much of the infiltration crawling along walls and ceilings, which is at least one skill he is naturally good at.
Lucas versus the animated stole#
One magical fur stole animates into a fire snake when the familiars get too close.
Lucas finally detects something that registers to his strange senses as brain-like / psychic enough to be interesting.
He attacks.
He leaps onto the creature, bites it, survives being scorched, and at one point bounces away while on fire.
During the fight the DM jokingly identifies Lucas as one of the familiar team's high-damage dealers.
It is a ridiculous but useful reminder that Lucas may be a tiny, half-decayed idiot spider, but he can still be effective when something gives him an obvious target.
The Haunted Dress and the Doll Room#
The familiars eventually reach the room containing Sassy Sally Jane and other dolls.
A haunted dress attacks.
Again, Lucas senses the psychic / spirit-like presence as something vaguely analogous to brains and joins the attack.
The team destroys the hostile dress and finds the doll they were sent to steal.
They could simply leave with Sassy Sally.
Then they discover the real problem.
Lucas Hears Someone Screaming#
Key clue: ~1:59:46–2:00:25
Before leaving, the familiars investigate the other dolls.
Lucas hears faint screams of agony coming from at least one of them.
His strange undead-familiar senses interpret the trapped consciousness as something a little like brains.
The familiars work out that at least one doll contains a real person / soul trapped by a curse.
The curse has an especially cruel mechanism:
touching the cursed doll frees the current victim, but turns the toucher into the new doll.
So the curse can be "broken" for one person only by passing the imprisonment onward.
Lucas later tells Mia what he sensed, so this is Mia knowledge, not merely a familiar/player aside.
Sassy Sally Jane Is Recovered#
The familiars successfully escape with Sassy Sally Jane without triggering the manor's main alarm/faculty response.
Back at the party, Sassy Sally is effectively delivered into the group's hands while the PCs have barely moved.
Lucas returns to Mia as well.
The stunt becomes campus legend almost immediately.
The penthouse gains a broad positive reputation: other students and even upperclassmen recognize them as the people who managed to rob Dapplewing Manor using only their familiars.
Sassy Sally begins circulating around campus again.
The reward is not merely social.
The successful heist advances the group to level 3.
Mia Reaches Level 3#
~2:07–2:43
Mia's Shadow Magic Sorcerer progression becomes more deliberate.
Metamagic#
She takes:
- Twinned Spell
- Subtle Spell
Twinned Spell is especially attractive alongside effects such as Vortex Warp.
New sorcerer spell#
Mia initially considers:
- Crown of Madness
- Shadow Blade
She later explicitly settles on:
Crown of Madness
The reason is partly thematic and partly practical: it fits Mia better and does not lean on her merely average Dexterity the way Shadow Blade would.
Death-themed magic is a style, not a restriction#
The table also clarifies something important about Mia's magic.
Her spells very often manifest as:
- ghosts,
- dead-looking creatures,
- undead binary,
- necromantic hands,
- or other death-touched imagery.
But Mia is not mechanically incapable of producing normal-looking magic or illusions.
The eerie aesthetic is the way her magic tends to express itself, not a rule that every illusion must literally be a ghost.
Third Trimester Begins#
~2:28–2:52 onward
The group begins the final trimester of first year.
Magical Physiologies remains the continuing required course.
Mia is heard saying she has already picked her own classes and is still selecting Wendy's additional course work. The final full Mia/Wendy schedule remains unclear.
So the safe record is:
- third trimester has begun,
- Mia is still carrying the dual academic burden,
- her final complete schedule is not recoverable from this episode without guessing,
- and the finals themselves have not yet happened.
The Penthouse Has a Reputation Now#
Because the familiar heist worked, the penthouse crew earns a general positive reputation among students.
People recognize them as:
- competent,
- chaotic,
- academically successful,
- good at killing monsters,
- and apparently capable of stealing a legendary confiscated doll without leaving a party.
That social reputation becomes background context for the rest of the year.
Luna Reaches +3#
Showband / social scene: ~3:10–3:22
Mia chooses to spend her third-trimester social scene through Showband, with Luna.
Luna explains one of her major ambitions.
She wants to enter the elite Orchestra of the Arcane, led by Strixhaven's grand maestro / Thunder Conductor.
The problem is that the Orchestra is strongly associated with Prismari, while Luna intends to go Witherbloom.
So Luna has been working extremely hard to prove she is good enough to be accepted anyway.
"I'm going to use you a little"#
Luna is honest with Mia: helping Mia improve as a musician also makes Luna look like a better musician/mentor.
She apologetically admits that she may be using Mia a little for that goal.
Mia is basically delighted to be useful to her and offers to help however she can.
The relationship increases to +3, the first time Mia reaches that relationship threshold with anyone.
The mechanical/social benefit is that, because of Luna's standing among campus musicians, other musicians will cover Mia's expenses one night per week at venues with live music.
For someone who does not need to eat and is extremely difficult to get drunk, this has potentially catastrophic implications for other people's bar tabs.
Not officially girlfriends#
Later, during the campus tours, Mavinda casually refers to Luna as Mia's girlfriend.
Mia splutters.
The table clarifies the current situation:
- Mia and Luna are very close,
- their attraction / compatibility is obvious to other people,
- but they are not officially dating yet.
Luna is also stated to be polyamorous.
So the relationship has clearly moved beyond "Mia has an embarrassing crush," but no formal relationship has been established.
The Cursed Doll Becomes a Rescue Project#
~3:34–3:44
Starburst cannot stop thinking about the person the familiars discovered in Dapplewing Manor.
She begins researching ways to break the curse and brings in Quill and Robina.
Quill recognizes the curse as a familiar Fey / Unseelie-style curse.
Its normal logic is deliberately cruel:
- one lover/person is trapped in a doll,
- another person can free them by touching it,
- the toucher then becomes the doll,
- so the curse persists as a cycle.
Breaking it by transfer always leaves somebody else trapped.
A possible non-sacrificial solution#
The group develops a much better theory:
- sever the cursed object from its connection to the Feywild, cutting off the power sustaining the enchantment;
- somehow accelerate the passage of time / magical decay around the object;
- let the curse collapse without putting a new victim inside it.
Quill thinks the idea might actually work.
Robina suggests involving Mina for further investigation.
Lucas has already told Mia about the screaming person, so Mia is aware there is a real victim behind this research.
This becomes a new long-term rescue project.
S.A.M.I. Programming Moves Forward Again#
~4:02:51–4:04:25
Mia takes another run at her S.A.M.I. coding project.
This time she gets the advantage earned from acing Repetition.
Her undead living-code / binary manifestation crawls out, looks at her work, and effectively tells her:
the code is wrong.
Annoyingly, it is correct.
Mia reworks the code and earns another project progress point.
The table reconstructs the project history as:
- first trimester: successful progress,
- second trimester: failed/stalled,
- third trimester: successful progress.
The DM estimates that if Mia works on it during summer break, she could plausibly have the system functioning for the start of the new year.
The project is therefore no longer speculative.
It is close enough to completion to have a concrete target date.
A More Precise Food Realization#
During casual conversation, the timeline of Mia realizing she no longer needs food is clarified.
It was not simply "months later."
About halfway through first semester, Mia accidentally forgot to eat for roughly a week.
Then she realized:
she was not hungry.
That was when it finally clicked that eating was no longer biologically necessary.
Wendy's body also came with an exclusive extended meal plan that provides fine dining.
Once Mia realizes she does not need most of it, she leaves the food around the penthouse, originally hoping Starburst will eat it.
In practice, several other roommates are often the ones who actually consume it.
This is another small example of Wendy's privilege becoming a weird household resource rather than something Mia personally values.
Choosing a College for Year 2#
Campus-tour arc: ~4:18–5:45
Near the end of first year, Mavinda Sharpbeak takes the students on tours of the five Strixhaven colleges before they submit their Year 2 placement paperwork.
For Mia and Wendy, this creates one of the clearest divergences between them so far.
Wendy Wanted Witherbloom — Her Family Chose Prismari#
Wendy's own preference remains:
Witherbloom.
However, Episode 7 states that her parents have already arranged Prismari housing and moved/assigned her belongings there for when she returns.
The table explicitly says her parents have "always" wanted Prismari.
That conflicts with earlier information that Wendy's family expected Quandrix.
Current accepted continuity:
Episode 7 currently supersedes the earlier college-family detail: Wendy's family is pushing Prismari; Wendy herself wants Witherbloom.
Wendy is poorly prepared for the placement: she has only the introductory Prismari prerequisite and none of the later secondary coursework.
Mia Was Expecting Witherbloom — But Chooses Toward Quandrix#
Mia had also been leaning toward Witherbloom for much of first year.
That made intuitive sense:
- undeath,
- necromancy,
- life and death,
- creepy plants,
- Lucas,
- goth aesthetics.
Then she actually visits the campus.
It is an enormous swamp.
Mia does not hate swamps.
She simply does not want to live in one.
She had imagined something more dead and gothic; the real campus is much more alive, biological, botanical, muddy, and swampy.
The curriculum still interests her.
The residence does not.
Quandrix fits the person Mia was before she died#
Quandrix, by contrast, connects directly to:
- computational magic,
- mathematics,
- theoretical systems,
- programming,
- S.A.M.I.,
- and Mia's Earth computer-science background.
When asked where she thinks she will end up, Mia says she thinks she has ended up going toward:
Quandrix.
This is a major identity beat.
Wendy's death/body pulled Mia toward Witherbloom.
Mia's own interests are now pulling her back toward something recognizably hers.
The Lorehold Tour Advances Curio / Strato#
The campus tour also unexpectedly advances Curio's oldest mystery.
At Lorehold, the party recognizes details connected to the old catastrophe they researched for Curio.
They learn that a secondary chasm was not part of the original landscape.
It was created during an experimental catastrophe when somebody attempted to:
reactivate something discovered in a dungeon beneath Lorehold.
That appears to correspond to the historical disaster connected to Strato.
The original photographs showed the destruction from above, which is why the group had not previously realized the actual experimental site was below ground.
The group now believes useful evidence may exist at the bottom of that secondary cavern.
For the Curio/Strato plot, that is the first strong go-there-and-investigate-it lead.
S.A.M.I. Is a Living Theorem#
Quandrix tour: ~5:13–5:15
The Quandrix tour gives Mia one of the most important pieces of technical lore she has learned all year.
S.A.M.I. was apparently created accidentally by Quandrix students roughly a millennium ago.
It began as a living theorem obsessed with infinity.
Students/professors tried to deactivate it over the years.
S.A.M.I. repeatedly caused their formulas to divide by zero and fizzle out, apparently interpreting the attempts not as attacks but as people playing with it.
Eventually Quandrix stopped trying to get rid of it.
Instead they built infrastructure around it.
That eventually included the wider SALMON network and the system by which S.A.M.I. can split / distribute itself among students and staff while continuing to function.
This reframes Mia's entire computing project.
She is not merely reverse-engineering a magical operating system.
She is trying to program an ancient distributed living mathematical entity.
The full expansion of SALMON remains unknown.
Multi-Enrollment — A Way to Keep the Penthouse Together#
After the tours, Mavinda reveals an unusual option.
Students who cannot commit to one college can enroll in multiple colleges — potentially all five — and remain housed on the central campus.
Quill immediately likes the idea because it could let the group remain together.
For Mia, the option is potentially ideal:
- Quandrix can remain her main intellectual direction,
- she can still take Witherbloom or other college courses,
- and the penthouse social world does not automatically have to dissolve.
However, Mia does not explicitly finalize the paperwork in Episode 7.
So her current status is:
strongly leaning Quandrix; multi-enrollment now available; final enrollment choice pending.
Mia Still Calls Herself Dead#
During the tours, administrative language brushes against Mia's strange status again.
Mia insists, in character:
"I'm still dead and it's my right to represent myself as such."
Mechanically she is still a Humanoid Ravenloft Reborn, not an Undead creature type.
But Mia herself is completely comfortable describing herself as dead / undead in ordinary speech.
The conversation also reiterates that the Goodfellows are paying for powerful restoration magic to eventually recreate/restore her own body.
Mia is not entirely sure she even dislikes all the conveniences of her current death-touched condition:
- no food requirement,
- no sleep requirement,
- unusual resilience.
That does not mean she has abandoned wanting her identity/body resolved.
It means the answer is becoming more complicated than simply "return everything to exactly how it was."
Mia and Wendy's Ages#
A bit of identity arithmetic finally produces explicit numbers:
- Mia is 20.
- Wendy is 50.
The table briefly jokes about averaging their ages before Mia corrects the premise.
The useful canon point is simply that their chronological ages differ substantially despite Wendy's fairy appearance/body.
Black Reagent Investigation — No Major New Breakthrough#
The warehouse/reagent conspiracy does not materially progress during Episode 7.
Mia still has access to:
- Starburst's warehouse account,
- the partial inventory data,
- the three known reagent-linked incidents,
- and the broader suspicion of deliberate experimentation.
This episode's investigation energy instead goes into:
- the cursed doll,
- S.A.M.I.,
- and the Curio/Strato catastrophe site.
Keep the reagent mystery open rather than attaching unrelated magical weirdness to it.
Player Knowledge — Quill and Starburst#
The episode opens by recapping the private cliffhanger from the previous session.
During Seven Minutes in Elysium, Quill told Starburst that:
- he likes her,
- but he has a girlfriend,
- so he will not kiss Starburst / cross that boundary.
Starburst is heartbroken but respects the boundary.
This is still primarily Starburst / player knowledge.
Do not automatically give Mia the details unless a later scene shows Starburst or Quill telling her.
General Party / World Overview#
Outside Mia's direct story:
- The familiar team becomes an unlikely campus legend after stealing Sassy Sally Jane without the PCs leaving the party.
- Starburst turns the cursed-doll victim into a serious personal research quest. Quill and Robina help investigate how to break the curse without sacrificing somebody else.
- Quill reaches level 3 as a Battle Smith, adding a steel defender to his growing collection of constructs.
- Callie continues deepening friendships, particularly with Mina/Nora, while remaining torn across possible college directions.
- Callan continues the business/criminal side of his life. Importantly, Mia still appears to be one of the few people who has not figured out he deals drugs.
- The party tours all five colleges and learns that multi-enrollment can allow students to remain on central campus.
- Third-trimester finals are still ahead, followed by the large All the World's a Stage year-end event.
Mia Dossier — Episode 7 Updates#
Identity#
- Mia explicitly remains comfortable calling herself dead, even though Reborn is mechanically Humanoid.
- Her own academic identity is separating more clearly from Wendy's: Quandrix feels like Mia, while Witherbloom was partly tied to the death/body transformation.
- Wendy's family-directed path is now Prismari, while Wendy herself wanted Witherbloom.
- Mia is confirmed as 20; Wendy as 50.
Lucas#
- Lucas successfully participates in an unsupervised familiar heist.
- Mia realizes how much she normally micromanages him.
- He fights both an animated fire snake and a haunted dress.
- He discovers a real consciousness trapped inside a cursed doll.
- He returns safely to Mia after helping recover Sassy Sally.
Luna#
- Luna reaches +3 with Mia.
- Luna's goal is the elite Orchestra of the Arcane despite intending to study Witherbloom rather than Prismari.
- Mia is eager to support Luna's ambition.
- Their closeness is obvious enough that adults casually assume Luna is Mia's girlfriend.
- They are not officially dating yet.
S.A.M.I.#
- Another successful coding-progress point.
- Summer work could plausibly complete Mia's current interoperability project.
- S.A.M.I. is revealed to be an ancient living theorem, not merely magical software.
Curio / Strato#
- The historical catastrophe now has a probable physical site beneath Lorehold.
- The secondary chasm was created by an attempt to reactivate something from an underground dungeon.
- The group now has somewhere concrete to investigate.
Level 3#
- Twinned Spell
- Subtle Spell
- Crown of Madness
Updated Open Threads After Episode 7#
Mia / Wendy#
- What happens when Wendy physically returns after summer?
- How does Wendy's forced Prismari placement interact with Mia potentially remaining on central campus or choosing Quandrix?
- Does Mia actually want a perfect recreation of her old body now that she has adapted to some Reborn traits?
- Why did the campaign's family-college detail shift from Quandrix to Prismari?
Luna#
- When, if ever, do Mia and Luna actually talk about being a couple rather than letting everyone else assume?
- Can Luna enter the Orchestra of the Arcane without becoming a Prismari student?
- How will Wendy's sexuality/body-memory influence interact with a relationship that is increasingly Mia's own?
Cursed doll#
- Who is trapped in the attic doll?
- Can the Feywild connection really be severed?
- Can the curse be aged/decayed without trapping a replacement victim?
- How many other people are caught in similar curses?
S.A.M.I.#
- What does it mean to program a living theorem?
- Is the project altering software, communicating with S.A.M.I., or teaching S.A.M.I. new concepts?
- Can Mia finish the Earth/magic interoperability layer during summer?
- What exactly is the wider SALMON network's full name?
Curio / Strato#
- What was being reactivated beneath Lorehold?
- Is it the same artifact connected to Strato's death and Curio's origin?
- What survives at the bottom of the secondary chasm?
Year 2#
- Quandrix or multi-enrollment?
- Can the penthouse remain together on central campus?
- What happens when Wendy returns and expects her own room?
Black reagent#
- Still unresolved.
- The warehouse inventory still needs full analysis.
- The frost-gnome / repeated-face lead still needs an explanation.
- No new reagent event is confirmed in Episode 7.
End-of-Episode 7 Character Snapshot#
Mia ends Episode 7 in a surprisingly transitional position.
She is now level 3, with:
- Twinned Spell,
- Subtle Spell,
- Crown of Madness,
- and increasingly sophisticated magical-computing abilities.
Lucas has gone from adorable undead spider to successful burglar, minor combat monster, and witness to somebody being trapped inside a Fey curse.
Luna is no longer merely a crush Mia gets flustered around. She is now Mia's first +3 relationship, somebody Mia actively wants to support, and a person everyone else can apparently see is almost-a-girlfriend before Mia has managed to say it herself.
Academically, Mia is also making a choice that feels increasingly personal.
She thought death might make her a Witherbloom person.
Then she visited the swamp.
Quandrix brings her back to:
- computers,
- systems,
- mathematics,
- and the parts of Mia Graves that existed before Wendy's body ever entered the equation.
At the same time, Quandrix reveals that S.A.M.I. itself is vastly stranger than Mia thought.
And Wendy's path is pulling in almost the opposite direction:
- Wendy wants Witherbloom,
- her family is forcing Prismari,
- her new body is coming,
- and her return after summer is getting closer.
The identity question is no longer only:
How much Wendy is inside Mia?
It is increasingly:
What does Mia choose for herself when she and Wendy finally have separate futures again?
Third-trimester finals are still ahead.
Episode 8
Episode 8 — Finals and All the World's a Stage#
Episode shape#
Episode 8 closes out the academic part of first year.
For Mia, it has three major movements:
- third-trimester finals, which finally establish her late-year class load and add four class-granted spells;
- a quieter but important identity conversation in which Saelora makes clear that Mia may not actually want to stop being an undead fairy;
- All the World's a Stage, where the long-running frost-gnome and black-reagent mysteries finally collide in plain sight at player/Callan level and trigger another magical-creature attack.
The session ends immediately after that fight. The promised investigation of the scene and the summer-break montage are deferred to the next episode.
Third-Trimester Finals#
Main Mia exam block: ~2:54–3:14
Mia's late-year schedule is finally clear enough to record.
Alongside the required Magical Physiologies, she has:
- S.T.E.M.: Soothe, Talk, Evaluate, and Mend: Leafbinding for Beginners
- Growing Pains
- Don't Hate, Cultivate: Augmenting for Beginners
- Bogged Down, a Witherbloom spirit-summoning course whose underlying discipline name remains unclear.
Mia passes the four individualized finals shown for her.
More importantly, each exam says something about the way Mia's own skills, Wendy's inherited knowledge, and Mia's death-touched magic are starting to work together.
S.T.E.M.: Soothe, Talk, Evaluate, and Mend: Leafbinding for Beginners — Wendy Corrects the Doctor#
~2:53:56–2:58:31
The exam is not a paper exercise.
Students are sent into an actual campus urgent-care environment and expected to diagnose and reassure a patient.
Mia's patient has a leg bent at an alarming angle.
Mia's first thought is straightforward:
broken leg.
Then Wendy speaks up inside her head.
Wendy points out that:
- the species does not have bones in that part of the leg,
- there are no puncture wounds from a snapped bone,
- the flexibility is wrong for an ordinary fracture,
- and the real problem is that the relevant internal structure is entirely missing.
Mia uses Knowledge from a Past Life and Wendy's correction to get the diagnosis right.
This is now too consistent to dismiss as a single strange exam moment.
Wendy's voice has appeared in:
- Episode 4 botany,
- Episode 6 studying,
- and now Episode 8 clinical diagnosis.
The open question is no longer whether Wendy-like guidance happens.
It is what that guidance actually is.
Reward#
Mia passes the course and learns:
Cure Wounds
That gives the Shadow Sorcerer a useful healing option she would not normally receive through her base class progression.
Don't Hate Cultivate — Tiny Mia#
~3:02:34–3:05:22
This augmentation course tests when and how students should alter size.
Mia begins in an isolated examination cubby answering hypothetical questions.
Then the hypothetical becomes real.
She suddenly experiences herself as roughly two inches tall in a kitchen, with the finish point across the room.
Mia does what Mia-with-fairy-wings does:
she flies.
The exam technically expects her to deal with the physical problem, but the wings make much of it easier.
At the end, Mia recognizes that the entire tiny-kitchen scenario is an illusion and snaps back to the examination room.
Reward#
She learns:
Enlarge/Reduce
There is an amusing identity wrinkle here: this is the sort of size-changing fairy magic Wendy might have possessed naturally in another context, but Mia is now acquiring it through her own education.
Getting Bogged Down: Principles of Boughcalling — Summoning a Dead Spirit#
~3:05:36–3:14:01
Bogged Down is a Witherbloom spirit-summoning course.
The philosophy is explicitly:
death is not the end, but a new beginning.
Students do not simply raise a corpse.
They summon the spirit of a dead creature and give it a magical/natural form to inhabit.
The class notes that Mia has already stumbled into a version of this territory through Lucas, her undead-looking familiar.
Mia chooses a bat#
For the practical exam Mia summons a large flying fox / vampire-bat-like spirit.
At first it looks essentially alive:
- enormous,
- furry,
- friendly,
- and very much a giant "sky puppy."
Then Mia successfully completes the binding.
The creature decays in front of her.
It becomes skeletal while retaining:
- its flight,
- its happy demeanor,
- and its eagerness to play.
That transformation is a clean demonstration of something the campaign has been showing since Lucas:
magic passing through Mia does not have to begin undead-looking, but binding it to Mia often gives it her death-touched signature.
Reward#
Mia learns:
Summon Beast
This becomes immediately relevant later the same day.
Mia's First-Year Spell Toolkit Expands#
By the end of the finals, Mia has added four class-earned spells:
- Cure Wounds
- Magnify Gravity
- Enlarge/Reduce
- Summon Beast
These are not a new sorcerer level.
Mia remains level 3.
They are the payoff for Strixhaven's class-reward system and give her a much broader magical toolkit than an ordinary level-3 Shadow Sorcerer would have.
Mia May Not Want to Be "Fixed"#
~3:39–3:40
As the group starts talking about summer plans, the question of Mia going home to Earth comes up.
Mia probably cannot simply show up in London looking like an undead fairy without causing several kinds of problem.
The DM also says the school does not intend to let her leave before the planned resurrection / restoration issue is addressed.
Then Saelora clarifies the intended character direction out of character:
Mia was not actually planned to stop being undead.
The table summarizes Mia's attitude approximately as:
"Nah, I'm good with this body."
and:
she loves that she's an undead fairy.
This needs to be held carefully because two layers are involved.
In-world#
Strixhaven and the Goodfellows still speak as if Mia's bodily restoration is an obligation waiting to be completed.
Character/player direction#
Mia has adapted enough that restoring her to a straightforward pre-death state may no longer be what she wants.
That turns the coming summer from a simple medical/magical appointment into a potential conflict over:
- bodily autonomy,
- Mia's name and appearance,
- Wendy's ownership claims over the original body,
- the Goodfellow family reputation,
- and what "restoring Mia" should actually mean.
The DM explicitly notes that remaining an undead version of Wendy's fairy body could create problems with the Fey and the Goodfellow name.
No final in-character settlement happens yet.
All the World's a Stage#
Festival begins after finals; major sequence ~4:11 onward
The day after finals, the group attends All the World's a Stage at the Rose Stage on Silverquill campus.
It is the fourth-year students' major graduation showcase.
The performances are intentionally extreme.
Rumors include:
- simulated monsters,
- elaborate magical props,
- a makeshift chimera,
- and a senior supposedly planning to summon a black dragon.
Given the group's track record, everybody half-expects something to go catastrophically wrong.
They are correct.
Mia Is Looking at Luna, Not the Dragon#
~4:34:25
One senior begins an astonishing high-level contractual summoning demonstration.
Most of the party realizes immediately that the magic is far beyond first-year capability.
Mia does not.
The reason is wonderfully simple:
Mia is looking at Luna.
Mia barely notices the senior is on stage because her attention is on Luna.
So even though this episode does not officially upgrade their relationship label, Luna is now enough of a distraction that Mia can miss an eighth-level-ish black-dragon summoning demonstration happening in front of her.
That may be the most Mia version of romantic tunnel vision possible.
Player/Party Knowledge — The Black-Dragon Contract#
The senior successfully summons a powerful black dragon, Nargosolith / Nargosilith Fearbreaker (exact spelling uncertain).
The spell is written as an elaborate magical contract with contingencies.
The dragon is compelled to bow.
The senior then dismisses it and orders it to forget the encounter.
Other PCs recognize the technical implications and S.A.M.I. recording is discussed.
Mia does not personally absorb the details in the moment because she is distracted by Luna.
That knowledge distinction matters.
The party may be able to show or explain the recording to her later, but Mia is not an eyewitness to the ritual unless the recording or a later debrief is actually shared with her.
A Possible Cursed-Doll Lead#
Starburst immediately sees a use for the summoning concept.
If the group could adapt similar ritual theory, perhaps they could:
- summon the Fey being/source responsible for the cursed doll,
- bind or contain it on their own terms,
- and obtain blood or another required component for breaking the curse.
The table also speculates that a descendant's blood may be relevant and loosely raises Mia/Wendy's Goodfellow family connection as a possibility.
This is theory, not a confirmed fact.
The important development is simply that the cursed-doll project now has a second research direction:
- sever the Feywild connection and accelerate the curse's decay;
- investigate whether controlled summoning of the curse-source can supply the material needed to break it.
Mia Takes the Stage#
~5:02–5:06
During one of the interludes, Mia volunteers for an improv performance.
Her prompt is essentially:
an adult trapped in a toddler's body.
She is given a glittering rain-cloud prop.
Quill and Callie help with stage effects.
Mia mimes struggling with furniture that is much too large for her, repeatedly trying and failing to climb onto a "table" created through the group's prop/spell assistance.
She succeeds at the performance.
It is a nice low-stakes moment because Mia began the campaign shy and uncomfortable in public.
By the end of first year she is willing to get on a major campus stage and do deliberately ridiculous improv in front of a crowd.
The Speedo Gnome Is Back#
~5:09:23–5:11:08
Backstage, Callan's familiar Blimpus sees something far more important.
An old gnome with:
- a white beard,
- a speedo,
- and the unmistakable description of the recurring frost-gnome figure
walks out from the back area.
He carries a bottle of dark ichor / black reagent.
Then he smears it directly onto the taxidermied owlbear prop being prepared for the next act.
This is the first direct observation tying the recurring gnome to the black-reagent transformations.
He can see Blimpus#
Blimpus is invisible.
The gnome nevertheless:
- looks directly at him,
- makes eye contact,
- addresses him directly,
- and then turns himself invisible.
Exact threat#
The gnome says:
"Now You See Me Now you don't get [ __ ] I just get stitches"
followed by:
"if you talk I'll kill your scrote"
The [ __ ] is censored or missing, and the first line is fragmentary; the missing wording remains unresolved.
Immediately before dosing the owlbear, the gnome also mutters another badly garbled attempt at rhyme:
"I feed the lady I feel really don't"
followed by fragments:
"[ __ ] with me and I'll [ __ ] with you"
and:
"[ __ ] with me I'll talk with you [ __ ] me"
The table itself comments that Christopher is struggling to rhyme here, so these earlier fragments may be improvised wording rather than a coherent coded message. They are retained because they could still matter later.
That creates several new questions:
- How did he know the invisible familiar was there?
- Was the rhyme merely a threat/joke, or does its wording matter?
- What were the censored words in the original audio?
Knowledge Boundary — Mia Does Not See the Sabotage#
The backstage observation belongs initially to:
- Blimpus,
- Callan/Olympus through their telepathic link,
- and the players.
Mia is not backstage watching the reagent application.
She does, however, experience what happens next.
So at session end:
Mia definitely knows#
- the owlbear prop becomes real and attacks;
- many other props animate;
- the event resembles the campaign's previous bizarre magical incidents;
- the party has to fight again.
Mia is not yet clearly shown being told#
- that the speedo gnome personally applied the black reagent;
- that he detected invisible Blimpus;
- exactly what he said before disappearing.
That should remain a player/Callan-level breakthrough until an explicit debrief.
The Fourth Black-Reagent Incident#
~5:14 onward
The reagent is absorbed into the prop.
The taxidermied fake owlbear begins to vibrate.
Then it becomes a real hostile owlbear.
This is now the fourth distinct large incident in the running record:
- the costume trunk transformed into a mimic-like monster;
- the Frog's the Word familiars were magically compelled;
- The Bow's End cauldrons generated hostile steam creatures and an older sample transformed a mephit into the Soup Weird;
- the All the World's a Stage owlbear prop is deliberately dosed and becomes real.
The table calls it "the third time" during the frantic scene, but this remains the fourth separately recorded incident.
The Reagent Effect Spreads Across the Stage#
The owlbear is not the only thing that changes.
Other props across the festival animate in lesser forms:
- parts of the fake chimera move and attack,
- stage weapons act independently,
- musical / environmental props become hostile,
- and other performers/students are occupied fighting those threats.
The penthouse group focuses on the main owlbear.
When that owlbear is finally killed:
the other animated props stop.
That may be mechanically incidental, but from an investigation perspective it is interesting.
The main reagent-treated prop may have been:
- an anchor,
- a source,
- a controller,
- or simply the central manifestation of a wider effect.
No answer is given this episode.
Mia Uses Summon Beast for Real#
~5:42–5:45
Mia has learned Summon Beast only recently.
During the owlbear fight she immediately puts it into practice.
There is one practical problem:
the spell requires a 200 gp gilded acorn.
Saelora states that Mia would have bought the component after learning the spell and confirms she has the money.
Mia then summons the air version of the same flying-fox / bat spirit.
It has:
- flight,
- flyby,
- and a mauling attack.
The cheerful skeletal sky-puppy joins the battle.
This is another nice distinction between Mia's different magical relationships:
- Lucas is her small familiar and constant companion.
- Summon Beast lets her temporarily call something much larger and more combat-capable.
- Both nevertheless acquire Mia's death-touched visual language.
Lucas + Sky Puppy — Mia's New Tactical Idea#
After the fight, Mia immediately starts thinking like a player/programmer about systems working together.
Her future idea is:
- put Lucas on the summoned beast's back;
- have Lucas use the Help action to identify the best place to hit;
- let the flying beast make its attack with the resulting advantage.
The joke is that Lucas is always looking for a brain anyway, so his combat advice can simply be:
"Go for the brain."
It is not a new rules feature, but it is a useful emerging combat style for Mia: small undead spider spotter + skeletal flying assault puppy.
The Fight Ends#
The party defeats the owlbear.
As soon as it dies:
- the remaining animated props stop,
- the immediate festival crisis ends,
- and the group is publicly praised for another display of bravery.
A Silverquill professor gives A'bigail, not Mia, a Cloak of Protection for her standout performance/bravery.
This is specifically not Mia's loot.
What Episode 8 Actually Resolves#
The episode does not identify the gnome.
It does not catch him.
It does not explain the reagent.
But it resolves one major uncertainty at the player/Callan level:
the recurring speedo gnome and the black reagent are part of the same active plot.
Before this, the gnome and the reagent could still theoretically have been parallel mysteries.
After the backstage scene, that separation is no longer plausible.
What remains unknown is:
- his name,
- whether all of the same-face aliases are him,
- who he works for,
- whether he is the warehouse "boss" or an operative,
- why he can detect invisible creatures,
- what the experiments are intended to accomplish,
- and why the attacks keep occurring around the penthouse group's activities.
Black Reagent — Mia Knowledge vs Player Knowledge#
This episode creates an especially important knowledge split.
Player / Callan-side knowledge#
- speedo gnome directly applied the reagent;
- he knew invisible Blimpus was watching;
- he then disappeared;
- the dosed prop animated seconds later.
Mia knowledge#
- the stage suffered another magical animation event;
- she fought the resulting owlbear;
- she saw the wider prop chaos;
- she can recognize how similar the outcome is to previous incidents.
At the end of Episode 8, Mia cannot yet name the speedo gnome as the saboteur. That gap is resolved in Episode 9 when Callie shares the full backstage discovery with the group.
Summer Is Still Ahead#
Despite the year-end atmosphere, Episode 8 does not actually play through summer break.
The session ends immediately after the stage fight.
The DM says the next session should deal with:
- investigating the area / aftermath,
- unresolved personal situations,
- and then a summer-break montage for characters who stay at or leave Strixhaven.
For Mia, summer is now unusually loaded.
She has at least four competing priorities:
- investigate the reagent/gnome conspiracy;
- work on the nearly finished S.A.M.I. / Earth-computing interface;
- pursue the Curio/Strato and cursed-doll research;
- and confront the fact that Strixhaven/Goodfellow plans for "restoring" her may no longer match what Mia wants.
General Party / World Overview#
Outside Mia's direct story:
- A'bigail has a rough academic stretch in parts of the session and faces the looming arrival of her father. During the stage fight she is dropped unconscious, revived by Penelope, then helps finish the owlbear. A Silverquill professor rewards A'bigail with a Cloak of Protection.
- Starburst continues taking the cursed-doll rescue seriously and immediately recognizes that the senior's high-level summoning work might be adaptable to calling the Fey source of the curse.
- Quill helps in the stage fight with gravity magic and remains integrated into the group's research and social life.
- Callan / Blimpus provide the decisive mystery evidence: Blimpus is the witness who catches the gnome applying the reagent backstage.
- Callie supports the party through the festival and combat while her own relationship/polycule and summer planning continue.
- The penthouse's existing campus "badass" reputation is reinforced by yet another public magical emergency.
Mia Dossier — Episode 8 Updates#
Wendy / identity#
- Wendy's voice/knowledge again intervenes directly during exams.
- Mia's bodily future is now a genuine preference conflict rather than a simple restoration timetable.
- Saelora's stated direction is that Mia likes being an undead fairy and may not want that aspect of herself removed.
Academics#
- Third-trimester finals are complete.
- Mia gains Cure Wounds, Magnify Gravity, Enlarge/Reduce, and Summon Beast from courses.
- She remains level 3.
- The finalized late-year course list is now much clearer.
Luna#
- Still +3 / Beloved threshold.
- Still not officially labeled Mia's girlfriend.
- Mia is distracted enough by Luna to miss the beginning of an astonishing black-dragon summoning demonstration.
Black reagent / frost gnome#
- Fourth distinct major reagent incident .
- First direct observation of the speedo gnome applying the substance.
- Gnome appears able to perceive invisible Blimpus.
- This direct causal evidence begins as Callan/player knowledge, not Mia knowledge.
Summoning magic#
- Mia's bound flying-fox spirit takes on a cheerful skeletal form.
- Mia buys/has the 200 gp gilded acorn needed to cast Summon Beast.
- She immediately begins planning Lucas + summoned-beast tactical synergy.
Updated Open Threads After Episode 8#
Black reagent / speedo gnome#
- Who is the speedo gnome really?
- Is he one person using dozens of aliases, a copied identity, a family line, or something stranger?
- Is he the warehouse boss, an experimenter, a courier, or an independent actor?
- How did he see invisible Blimpus?
- Why did killing the reagent-created owlbear shut down the other animated props?
- What was this particular stage experiment intended to test?
- Why do these experiments repeatedly intersect with the penthouse group's activities?
Mia / Wendy / body autonomy#
- Is Mia willing to undergo the restoration Strixhaven and the Goodfellows expect?
- Can she obtain a body/identity solution that lets her remain Reborn / undead without continuing to look exactly like Wendy?
- What happens to the magical Mia/Wendy link when Wendy returns in her new body?
- How much say will Puck and the Goodfellows believe they have over the answer?
Wendy's voice#
- Is Wendy actively speaking through the connection during exams?
- Is this Knowledge from a Past Life taking Wendy's voice?
- Why is practical knowledge so available when ordinary autobiographical memory can fail completely?
Cursed doll#
- Can the group adapt the senior's high-level contractual summoning research to call the Fey source of the curse?
- Is blood from that entity required?
- Does the Goodfellow/Wendy/Mia connection actually provide relevant descendant blood, or was that only table speculation?
- Can the curse still be severed and allowed to decay without a replacement victim?
S.A.M.I.#
- Summer remains the obvious window for Mia to finish the Earth/magical-computing interface.
- How does one safely "program" a distributed living theorem?
- Does S.A.M.I. understand the project as software modification, communication, teaching, or play?
Year 2#
- Mia still leans Quandrix.
- Multi-enrollment remains available.
- Wendy's Prismari placement and physical return are approaching.
- No final resolution is shown this episode.
End-of-Episode 8 Character Snapshot#
Mia ends first-year finals as a level-3 Shadow Sorcerer / Ravenloft Reborn with a spell list that is becoming distinctly Strixhaven rather than merely inherited.
She can now:
- heal with Cure Wounds,
- bend gravity with Magnify Gravity,
- change size with Enlarge/Reduce,
- and summon a cheerful skeletal flying beast.
Wendy is still present in the oddest possible way: not reliably as memory, but as the voice that tells Mia she is diagnosing the wrong anatomy or missing the code inside the code.
Luna, meanwhile, has become such an effective distraction that Mia can fail to notice a black dragon being summoned on stage.
And the largest external mystery has finally tightened.
The gnome and the black reagent are no longer two suspicious threads sitting next to each other.
At least from Callan/Blimpus's perspective:
the gnome is physically putting the reagent onto things and causing the transformations.
Mia has not necessarily been told that yet.
That makes the opening of the next episode especially important: the first post-fight debrief could dramatically change what Mia knows.
Finally, Mia's summer has acquired a problem more personal than any monster.
Everyone else keeps talking about restoring her.
Mia may be reaching the point where her answer is:
restore my identity if you can — but don't assume I want you to cure the fact that I'm dead.
Episode 9
Episode 9 — The Tainted Spring and the Goodfellow Wish#
Episode shape#
Episode 9 begins in the immediate aftermath of the Episode 8 Rose Stage owlbear attack and carries the campaign through the final days of first year and into summer.
For Mia, the episode has three major movements:
- the black-reagent investigation finally becomes a source investigation, identifying the material as Eldritch balm, proving it is fresh but deliberately tainted, and tracing that taint to a corrupted spring in Sedgemoor;
- Mia uses her Reborn physiology and Shadow Sorcerer resilience to survive and then personally purify the spring, while the group finds a damaged experiment journal explicitly pointing back to the Rose Stage;
- Mia spends summer with the Goodfellow family, meets Puck and a physically restored Wendy, tries to refuse being returned to ordinary human form, gains the ability to look like original Mia, and hears the bomb's true purpose revealed.
The two campaign-changing lines are:
"that bomb was meant to corrupt and Decay my family line from being able to continue"
and:
"you are now permanently linked to Wendy"
Rose Stage Aftermath — Mia Tastes the Goo Again#
~25:13–27:22
The party finally investigates the owlbear remains.
Mia and the others find the familiar black residue.
Callan jokingly asks:
"hey Wendy do you want to taste this stuff"
Mia does.
Again.
The sample tastes exactly like the black goo from the other bad events.
Wendy is not pleased.
Inside Mia’s head, the complaint comes in fragments:
"oh for the love of"
"you you agent stop using my body"
"like it is a stop it just stop it please"
The phrase around “you you agent” is unclear and remains unresolved.
The rest of the party hears only Mia's side of the conversation.
This is another direct Wendy-voice moment outside an exam.
The Black Reagent Has a Name — Eldritch Balm#
~35:32–37:09
A strong alchemical analysis finally gives the substance a more precise identity.
The substance is named:
"Eldritch balm"
and describes it as a broadly useful magical ingredient / reagent used in:
- spellcraft,
- potions,
- magical teaching,
- and other arcane preparations.
The base substance is therefore not inherently sinister.
The dangerous version is a normal magical resource that has been tampered with.
Fresh, Not Expired#
This corrects the party's earlier theory from The Bow's End investigation.
The Rose Stage sample is not an expired batch.
It is described as:
fresh / relatively recently created
and:
tainted by something.
The analysis traces the contaminant to water used in or around the balm's creation.
Specifically, it points toward Sedgemoor / the swamp surrounding Witherbloom, where much of the water and raw material for these reagents is collected.
So the mystery changes from:
Who is distributing expired magical material?
to:
Who is deliberately contaminating fresh Eldritch balm, and where is the contamination entering the supply?
Why the Other Props Animated#
~56:30–58:12
The party checks the smaller animated props.
They were not all smeared with black balm.
Many already contained:
- minor enchantments,
- residual magical energy,
- or long-term magical exposure from being used around spellcasters.
The working explanation is that the dosed owlbear acted as a catalyst.
The effect is compared to:
"a small animation grenade"
and:
"a reverse EMP"
then clarifies:
"a pulse of magical energy."
So the directly treated prop appears to have emitted a local magical pulse that activated nearby objects already susceptible to animation.
This makes the Episode 8 observation that the lesser props stopped with the owlbear more coherent, though exact range and mechanism remain unknown.
Wendy Solves the Purification Problem#
~1:04:43–1:06:17
Mia initially approaches the contamination problem like a scientist.
Her instinct is:
- sterilized water,
- alcohol,
- fire,
- or another ordinary purification method.
Then Wendy interrupts inside her head.
Wendy advises:
"it's not always super sciencey"
and:
"sometimes it's magicky and sometimes it's just Undead type magic"
before the useful conclusion:
"what you're gonna need to purify a corruption or taint would be holy water"
Mia responds with the inevitable joke about holy water having holes in it / coming from Switzerland, and the table briefly considers whether seltzer counts because of the bubbles.
The group pools money and acquires a flask before going to Sedgemoor.
This is another example of the split becoming productive:
- Mia supplies the Earth-science frame;
- Wendy supplies the magical correction.
Sedgemoor Expedition#
~1:48 onward
The party heads into the swamp surrounding Witherbloom for two overlapping reasons:
- a forgotten/late first-year assignment requires collecting spell components before the college campuses close for summer;
- the new analysis points toward Sedgemoor water as the source of the contamination.
The swamp contains:
- shallow and deep water,
- muddy islets,
- fungi,
- herbs,
- spider silk,
- unstable stumps,
- dangerous wildlife,
- and ordinary Witherbloom harvesting sites.
Mia immediately draws on Wendy's knowledge.
She notes that Wendy studied:
- plants,
- herbs,
- and reagents
because Wendy wanted Witherbloom.
Mia volunteers to help identify and harvest the correct materials while the group investigates the water.
Wargs Want the Dark Magic#
During the expedition, the party encounters hostile Wargs.
The encounter begins violently but eventually leaves one Warg alive and interacting with the group rather than remaining an enemy.
That Warg becomes:
Sweet Stump
and follows them back toward campus.
Mia later handles the bureaucratic problem of making this legal.
Component Hunt#
The party gathers the required Witherbloom spell components.
Notable materials include:
- black lotus-like plants;
- strange plant matter that reacts dangerously to fire;
- thorny / skeletal shrubs that thrive on negative or blight-like energy;
- ordinary Sedgemoor harvesting resources.
Mia helps distribute harvesting kits and is unusually energetic about helping with the assignment.
The table jokes that Mia puts more effort into other people's coursework than into her own.
While moving among the islets, the group detects a magical signature matching the tainted balm.
It comes from a:
steadily burbling natural spring
near one of the islands.
Giant Scorpion — Mia Hits Zero#
~3:28:39–3:33:17
Mia flies over the spring to investigate.
A giant scorpion erupts from the water.
Its claws and stinger hit her repeatedly.
Mia's Ravenloft Reborn poison traits matter immediately:
- advantage against being poisoned;
- poison resistance.
Even after a successful save and resistance, the damage brings Mia to:
exactly zero.
Mia then points out her Shadow Sorcerer survival feature.
The table calls for:
a Charisma saving throw
with:
DC 5 + the damage taken
and success means Mia:
"only drop[s] to one"
HP.
Mia succeeds.
This is the Shadow Magic Sorcerer's Strength of the Grave feature being used, not a Reborn death save.
Wendy's narrative role#
Mechanically, Mia's Shadow Sorcerer feature saves her.
Narratively, the DM makes Wendy part of it.
The moment gives:
"Wendy's like nah [ __ ] not today"
and:
"you just like snap your eyes back open as you feel Wendy's influence from the other side pushing you back"
followed by a joking Wendy motive:
"no get your own room..."
The censored word is unknown and should remain unknown.
This expands Wendy's role beyond providing knowledge: the campaign is willing to narrate Mia's death-resistance as Wendy actively shoving her back.
Mia Helps Fight the Giant Scorpion#
The fight continues around the spring.
Mia survives on one hit point, uses her flight and magic, and the group eventually kills the scorpion.
The creature does not appear to be generating the corruption.
Instead, investigation suggests it had effectively been:
"marinated in it."
The source remains the spring.
Mia Purifies the Spring#
~4:01:01–4:03:13
Mia re-examines the spring and confirms:
the spring itself has been corrupted.
The holy water needs to be released at the spring mouth / source.
This is where Mia's Reborn physiology becomes uniquely useful.
She does not need to breathe.
Mia carries the holy water underwater, gets as close to the source as possible, positions the flask, and uncorks it.
The spring is purified.
The table jokes:
"breathing for nerds."
Mia's hand simply emerges from the water to accept a high five.
This is a particularly strong Mia moment because several parts of her identity cooperate:
- Mia's scientific curiosity helps identify the problem;
- Wendy supplies the magical purification concept;
- Mia's Reborn body lets her reach the source safely;
- Mia personally performs the fix.
The Water-Damaged Journal#
~4:03:48–4:08:42
After the spring is purified, Callan notices an oilskin-wrapped object sitting on a stump.
It is a water-damaged journal.
Most of it is unreadable.
What survives is extremely important.
The DM summarizes that:
"some nefarious personality has been experimenting with life-draining magic in the marsh and has been doing so for some time"
Exact surviving fragments#
The damaged entries read:
"done effective siphoned life from plants"
"created more energy must find more suitable"
"experiment sites"
"balm has come in effect and been very effective"
"I shall attempt use at the Rose stage"
These fragments are water-damaged and grammatically incomplete.
They should stay that way.
The implication is direct:
whoever was experimenting with contaminated Eldritch balm in Sedgemoor planned a use/test at the Rose Stage.
This creates the strongest physical-document connection yet between:
- the swamp contamination,
- life-draining experiments,
- the balm,
- and the Episode 8 stage sabotage.
The journal's owner remains unknown.
Sweet Stump Becomes the Penthouse Mascot#
~4:14–4:20
On the way back, Mia asks S.A.M.I. about paperwork for keeping the Warg.
The first bureaucratic route becomes absurd.
S.A.M.I. asks whether the creature is:
- sentient;
- sapient;
- capable of conversation.
When Mia effectively answers yes, the system starts trying to enroll the Warg as a student.
Mia backs out.
The better route is a:
mascot form.
Mia successfully registers Sweet Stump as the official mascot of the:
Penthouse Pals
rather than as a personal pet.
The school requires:
- a collar;
- identifying/contact information;
- a team jersey.
Penelope supplies an aggressive spiked collar with a skull tag and red flaming eyes.
The DM says the seemingly silly registered-team/mascot status will become useful in Year 2.
A'bigail Leaves Without Saying Goodbye#
As everyone prepares for summer, A'bigail does not emerge from her room.
The group discovers she has left with her father.
Her note says, in substance, that:
- her father came to Strixhaven;
- he was extremely worried;
- he wanted her to leave school;
- she misses him and home;
- but she would miss the party even more if she never came back;
- she convinced him to let her continue at Strixhaven after spending time at home;
- and she is sorry she could not explain in person.
S.A.M.I. can detect that A'bigail's crystal still exists, but cannot establish a normal communication signal.
This is not proof she is in danger, but it is worth retaining.
Year 2 College Forms#
~4:35–4:38
The group confirms the college forms already submitted.
At this point in Year 2, Mia’s submitted forms are presented as:
Quandrix as her major/main college
with:
Witherbloom as a minor.
That fits the direction established in the Episode 7 campus tours:
- Quandrix is the strongest fit for Mia's computing/mathematics identity;
- Witherbloom preserves her interest in death, life, reagents, and weird biology.
Because of the multi/minor arrangement, Mia remains housed on central campus rather than moving fully into Quandrix.
The penthouse survives into Year 2.
But its occupants change.
The table states:
Wendy is back.
Wendy will reclaim her old room.
Quill is no longer housed in the penthouse arrangement.
Penthouse Pals — First-Year Students of the Year#
~4:29–5:24
The group receives an elaborate magical invitation.
The title includes:
"the professors of strix Havens campus would like to honor the Penthouse Pals... with an award ceremony for their heroic Behavior for this year"
and:
"we would like to award them with these students of the year award"
with:
- a lavish ceremony;
- dinner;
- and a planned Strixhaven Star editorial/profile.
That night, the Biblioplex hosts the formal event.
A representative acting for the founding dragons thanks the students for:
"Valor bravery and generosity for keeping campus safe"
The group receives the:
First-Year Students of the Year
honour.
It is entered on their permanent records and commemorated with a placard.
The campaign also retains the group's earned:
"badass"
title.
The DM says that title can grant:
+1 to a check when the player can reasonably argue that it applies.
That is a campaign-specific social/mechanical benefit.
Summer — Mia Cannot Simply Go Home#
Mia initially imagines going back to Earth.
Then the obvious problem becomes unavoidable.
She currently looks like:
- a fairy;
- Wendy;
- and an undead person.
Returning to London in that form is not simple.
While Mia is panicking about where she can actually go, the Goodfellow family invites her to stay with them.
She accepts.
Mia spends the break with Wendy's family in the Feywild.
Mia Arrives at the Goodfellow Manor#
~5:43 onward
The Goodfellow family is finally seen directly rather than through letters and school influence.
The family is described as relatively:
"small... horizontally"
with:
- often only one or two people in a generation;
- Wendy as an only child;
- multiple generations living across different wings of an enormous manor.
Present family includes:
- Wendy's parents;
- her grandfather;
- her great-grandfather Puck;
- and their spouses.
Wendy's mother is described as tall for a fairy, thin, and elegant.
Her father’s description is partly garbled and uses an Addams-Family comparison, so the exact visual details remain uncertain.
The family is strict with Wendy but more courteous toward Mia as a guest.
And Wendy is there.
Physically.
In her replacement body.
Wendy Is There — And Still in Mia's Head#
~5:45:38
When Mia arrives, Wendy greets her.
Mia hears it:
- out loud;
- and inside her own head.
Wendy says:
"oh [ __ ] you actually did come"
Mia responds by putting on an exaggeratedly delighted face and acting extremely excited to be there.
This is a major metaphysical update.
Wendy having her own body does not end the internal Mia/Wendy channel.
Whatever the link is, it now demonstrably exists between two separately embodied people.
Puck Has Been to Earth#
~5:46:33–5:47:21
The Goodfellows question Mia extensively about Earth.
Puck reveals that he has personally visited it.
He asks:
"how is that old world doing is that foolish man Shakespeare still writing his silly stories"
Mia explains Shakespeare died a long time ago.
Puck responds:
"oh unfortunate his works his theater's still there"
then:
"good might go and visit see who lavishes me with rewards"
Mia says that when she was younger she saw the play featuring Puck at Shakespeare's Globe.
This confirms Puck has direct personal history with Mia's home plane.
Mia Tries to Refuse Restoration#
~5:50:22–5:52:02
The Goodfellows finally raise the promised bodily restoration.
They say they want to repay Mia by:
"polymorphing you back into yourself"
and believe they now have the magic ready.
Mia tries to decline.
Crucially, she is not refusing because she doubts the magic.
She tries to make the refusal sound like politeness because she does not want to admit the more awkward truth:
she does not really want to stop being an undead fairy.
The table contrasts ordinary human Mia as boring with undead-fairy Mia as cool.
The Goodfellows do not accept the polite refusal.
They say they have a genie who owes Puck a debt and can return her to her original form.
The Goodfellow Wish#
~5:52:27–5:54:31
A clap of thunder and smell of brimstone announce a huge fiery genie / efreet-like being.
The exact creature word is unclear; the established description is:
a large fire genie / efreet-like genie
rather than asserting an exact stat block.
The genie greets Puck:
"puck you old dog I'll finish this debt"
Puck tells him to finish it.
The genie snaps his fingers.
Mia is surrounded by:
- smoke;
- fire;
- brimstone;
- hellish heat.
Then she opens her eyes.
She is:
"Mia 100 Mia"
and:
"a normal human Mia."
For a moment, the magic looks successful.
Then Mia's feelings catch up with her.
Mia Can Look Like Mia Again#
~5:54:41–5:55:41
As Mia reacts emotionally, her form starts drifting.
Human Mia becomes:
the undead Wendy form again.
The DM explicitly says Mia now has:
"the ability to disguise yourself as Mia."
Mia tests shifting back and forth.
Once she knows she can do that, she settles into looking like Mia around Wendy's family because it makes her more comfortable.
Later clarification: this ability is called Thin Veneer of Humanity. It is an illusion of Mia's pre-death human appearance rather than a true restoration of her body.
That resolves one part of Mia's identity problem in a way she actually likes:
she can look like herself again without giving up the undead fairy existence.
The genie, however, is confused that his magic did not simply restore her.
The Genie Asks What Killed Mia#
~5:55:48
The genie asks:
"that's strange Puck seriously my magic is powerful what killed this kid"
Puck replies that it was:
"an explosion that was designed to kill... my great-granddaughter"
meaning Wendy.
Then the genie corrects him.
The Bomb Was Not Meant to Kill Wendy#
~5:56:20–5:56:59
The genie's answer is one of the most important mystery revelations in the campaign.
The exchange begins:
"oh I do apologize that bomb wasn't meant to kill... my great-granddaughter"
followed by:
"that bomb was meant to corrupt and Decay my family line from being able to continue"
The rest is fragmentary:
"it screwed up a [ __ ] lineage"
The missing/censored word should not be reconstructed.
The safe conclusion is:
the attack was not simply an assassination attempt.
Its intended effect was to damage, corrupt, or terminate the continuity of the Goodfellow bloodline.
That makes the family's narrow structure — and Wendy being an only child — potentially much more significant.
The attacker and underlying motive remain unknown.
"You Are Now Permanently Linked to Wendy"#
~5:56:59–5:57:27
The genie's next statement is short and clear enough to preserve:
"you are now permanently linked to Wendy"
Wendy reacts by screaming profanities in Mia's head.
Mia develops a headache and jokes:
"now I wish for an ibuprofen"
Until this moment, it remained possible that the Mia/Wendy bleed was:
- temporary;
- caused only by sharing Wendy's old body;
- or likely to end once Wendy had her replacement body.
Episode 9 closes that possibility, at least according to the genie.
The connection is:
permanent.
Episode 10 clarification — keep two explanations separate: in-world, the Goodfellows conclude that the lineage curse transferred onto Mia and prevents her from disconnecting from Wendy's old body. OOC, the DM reveals that Mia actually succeeded on the saving throw against the wish because her subconscious desire to remain an undead fairy was strong enough to resist restoration.
What that actually means is still unknown.
End-of-Year Level 4 — Partially Recorded#
As the summer scenes wrap, the DM announces:
level four
Earlier in the episode, Saelora says Mia intends to:
- stay Sorcerer for fourth level;
- and is thinking about +2 Charisma.
Mia’s final character-sheet choices remain unclear at this point.
So the safe record is:
- end-of-year transition to level 4 is announced;
- Mia intends to remain Shadow Magic Sorcerer;
- +2 Charisma is an expressed plan, not yet confirmed as the final sheet choice.
Player Knowledge — Starburst Opens the Cursed Doll#
Summer research; ~6:00 onward
This entire sequence happens in Starburst's summer research, not with Mia present.
Do not give Mia this information until somebody tells her.
Starburst's research establishes that breaking the curse requires:
- blood of the Fey responsible for the curse;
- blood of the original victim;
- a way to cut the curse off from the Feywild, which still powers it.
The blood is supposed to be intermingled as part of reconciling/breaking the curse.
The difficult part is identifying the original victim and curse-maker.
Xanther volunteers#
The group recruits Xanther as a temporary volunteer.
The transfer does not complete the instant someone first touches the doll.
The scene establishes:
the curse triggers when contact ends.
So someone could theoretically remain touching the doll without completing the exchange, although that would not release the prisoner.
When Xanther lets go:
- Xanther is sucked into the doll;
- the previous prisoner is released.
The released prisoner#
The person who emerges is:
- short-haired;
- military-looking;
- wearing an old/outdated style of partial armor;
- scarred;
- missing weapons that would normally hang from the gear;
- physically surprisingly fresh;
- completely bewildered.
The table discusses a time gap of roughly:
3,000 years.
Their name is not established before the stream ends.
The last meaningful setup is Starburst preparing to ask:
"what is your name"
before the episode cuts off.
This is a major Starburst/player-only cliffhanger.
General Party / World Overview#
Outside Mia's direct story:
- Sweet Stump, the surviving Warg, becomes the official Penthouse Pals mascot through Mia's S.A.M.I. paperwork.
- A'bigail leaves campus with her father for part of summer but says she has convinced him to let her continue at Strixhaven. Her S.A.M.I. crystal exists but cannot currently be contacted.
- Callan spends summer in an import/export-style internship and continues his criminal/business-network threads.
- Callie returns home and works on an interdimensional-portal project.
- Starburst remains around campus for summer school/research and performs the risky Xanther doll-transfer experiment.
- Quill is no longer in the penthouse Year 2 housing arrangement; separate Fey/home obligations pull him elsewhere.
- The Penthouse Pals formally become First-Year Students of the Year and a registered campus team with a mascot.
Mia Dossier — Episode 9 Updates#
Mia / Wendy#
- Wendy now has her own replacement body.
- The internal link still works while they are physically separate.
- A genie explicitly says Mia and Wendy are permanently linked.
- Mia can shift her appearance to original human Mia without surrendering her normal undead-fairy form.
- Mia's preference to remain undead/fairy is now expressed through her actual attempt to refuse restoration, not merely OOC player intent.
Black reagent / Eldritch balm#
- Base substance identified as Eldritch balm.
- Earlier "expired batch" theory is wrong.
- Rose Stage batch is fresh but tainted.
- Taint traces to Sedgemoor water / corrupted spring.
- Wendy identifies holy water as a purification method.
- Mia personally purifies the spring.
- Damaged journal explicitly links Sedgemoor life-draining experiments to planned Rose Stage use.
Survival / mechanics#
- Reborn poison resistance materially reduces the giant-scorpion poison.
- Strength of the Grave triggers at 0 HP and leaves Mia at 1 HP.
- Narratively, Wendy is described as pushing Mia back from the other side.
Goodfellows#
- Mia meets Wendy, Puck, Wendy's parents, and other family at the manor.
- Puck has been to Earth and remembers Shakespeare.
- Mia successfully avoids Fey conversational traps.
- The family judges her nearly indistinguishable from one of them socially.
- They invite her to spend future summers with them.
First-year status#
- First-Year Student of the Year.
- "Badass" title/social +1 remains active.
- Year 2 direction appears to be Quandrix major + Witherbloom minor.
- Central penthouse housing continues.
- End-of-year level 4 is announced, but Mia's final ASI choice is remains unconfirmed.
Updated Open Threads After Episode 9#
Bomb / Goodfellow lineage#
- Who designed the bomb?
- Why was the goal to corrupt/decay the Goodfellow family line?
- Was Wendy targeted specifically because she is an only child / important continuation point?
- How did the lineage-corrupting effect become Mia/Wendy's permanent link?
- What did the garbled phrase "it screwed up a [ __ ] lineage" originally say?
Permanent Mia/Wendy link#
- What properties are actually shared?
- Does Wendy always hear/see Mia?
- Can Mia hear Wendy at will?
- Are pain, emotions, magic, lifespan, memories, or planar location linked?
- Can any magic alter the link, and would either woman want that?
Mia's appearance/body#
- What are the exact mechanics of Mia's new human-Mia appearance?
- Can she maintain it indefinitely?
- Is it illusion, transformation, glamour, wish residue, or something else?
- Does her Reborn physiology remain identical in both appearances?
- What happens socially when Mia, looking like Mia, returns to a campus where Mia Graves has a death record?
Eldritch balm / Sedgemoor#
- Who tainted the spring?
- Who wrote the damaged journal?
- Is the spring the only contaminated source?
- How do warehouse shipments connect to the marsh experiments?
- What exactly is being measured by the life-draining experiments?
- Is the speedo gnome the journal author?
Cursed doll — player knowledge#
- Who is the soldier-like person just released?
- Are they the original victim or merely one link in a roughly 3,000-year chain?
- Who cursed them?
- Can Xanther be restored without simply continuing the cycle?
- Mia does not yet know this summer experiment occurred.
Year 2#
- Confirm Mia's final Quandrix/Witherbloom enrollment against her character sheet.
- Confirm her final level-4 ASI/feat choice.
- How does penthouse life change with Wendy physically back and Quill gone?
End-of-Episode 9 Character Snapshot#
Mia ends Episode 9 with first year behind her and several of the campaign's oldest questions transformed rather than solved.
The black-goo mystery is no longer just:
what is this stuff?
It now has a source chain:
Eldritch balm → deliberately tainted → Sedgemoor water → corrupted spring → life-draining experiment journal → planned Rose Stage test.
Mia personally fixes one part of that chain by taking holy water underwater and purifying the spring.
But the person behind it remains free.
Mia also survives one of her most reckless investigations yet. A giant scorpion drops her to the threshold of death, her Shadow Magic keeps her at one hit point, and the campaign narrates that survival as Wendy pushing her back.
Then summer makes the connection literal.
Wendy has her own body.
Mia still hears her.
The Goodfellows try to give Mia her human form back.
Mia does not really want them to.
The genie briefly makes her:
"Mia 100 Mia"
but Mia drifts back to the undead fairy she has grown to like — while retaining the ability to look like herself whenever she chooses.
Then the campaign drops its biggest Mia/Wendy statement so far:
"you are now permanently linked to Wendy."
The original attack is also recontextualized.
According to the genie, it was designed to:
"corrupt and Decay my family line from being able to continue."
For the first time, Mia has:
- her own face available again;
- a body/state she actively likes;
- direct social access to the Goodfellow family;
- confirmation that Wendy is not going to vanish from her life simply because Wendy grew a replacement body.
The problem is no longer:
How do we put Mia back the way she was?
It is now:
Who gets to decide what Mia is — and what does it mean that Wendy is permanently part of the answer?
Episode 10
Episode 10 — Thin Veneer and the Mascot Hunt#
Episode shape#
Episode 10 opens after a roughly two-month real-world hiatus, so the table begins with a detailed recap before continuing the summer cliffhanger and launching Year 2.
For Mia, the important movements are:
- the Goodfellow wish is clarified: Thin Veneer of Humanity is an illusion rather than a restored body, the lineage curse landed on Mia, and the DM distinguishes the Goodfellows' explanation from the OOC truth that Mia saved against the wish;
- Mia and Wendy return to school together, establish a prickly telepathic "not sisters" dynamic, and make a memorable stop at Mad Maggie's Avernus operation;
- Strixhaven introduces Mage Tower / the Battle of Strixhaven, the Penthouse Pals function as a registered team, and Mia accepts Professor Mavinda Sharpbeak's escaped-mascot job;
- the mascot hunt becomes a long Witherbloom field adventure involving an Ankheg, giant scorpion, fractal mascot, vitality-draining plant, rebellious statue, fake Fey guardian trees, Brackish Trudges and giant elk.
The episode endsmid-encounter, with Starburst unconscious and the group still trying to escape the increasingly hostile swamp.Episode 11 resolves this immediately:Sweet Stump helps stabilize her, A'bigail heals her awake, and the group eventually escapes the elk encounter.
Recap Clarification — Thin Veneer of Humanity#
Episode 10 clarifies that Mia's post-wish human presentation is called Thin Veneer of Humanity. It cloaks her in an illusion of her original pre-death human appearance while her underlying Reborn/fairy body remains unchanged.
What the Goodfellow Curse Was Supposed to Do#
~18:57–20:57
Episode 10 sharpens the genie's earlier revelation.
The bomb was:
not supposed to kill Wendy.
Its intended effect was to remove:
Wendy's ability to continue the family lineage.
The DM explains that this Fey line is extremely long-lived and normally produces only one child. Wendy being an only child therefore matters directly to the attack's purpose.
The curse apparently expected Wendy's soul to return to her surviving body. Had that happened, Wendy would have been the one unable to continue the Goodfellow line.
Instead, Strixhaven put Mia's soul into the body.
The recap states:
"since you were put in the body you were cursed."
The Goodfellows now believe Mia cannot simply disconnect from that body, and they use that as the in-world explanation for the failed restoration.
Important Knowledge Split — Why the Wish Really Failed#
~21:07–21:49
The DM then gives an explicit OOC explanation which should not be collapsed into the Goodfellows' theory.
What the Goodfellows think#
The lineage curse trapped Mia in Wendy's former body strongly enough that even a wish could only create a workaround.
What the players are told OOC#
Mia actually:
saved against the spell
and her intentions were described as:
more powerful than a wish spell.
The DM says Mia managed to:
"convince herself subconsciously to not return to humanity."
So:
In world: the Goodfellows blame the transferred lineage curse.
OOC: Mia's own will defeated the restoration.
Mia does not automatically know the second explanation.
Mia Is Permanently in the Goodfellow Line#
~21:42–22:26
Because Mia received the curse aimed at Wendy's body, the DM says Mia is:
"a member of their line permanently"
and:
"forever connected to Wendy."
The connection is also described as:
telepathically twinsies.
This confirms an active mental connection between separately embodied Mia and Wendy, not merely old body memory or a Reborn flashback.
Exactly what else the curse shares remains unknown.
Player Knowledge — The Doll Prisoner Has a History#
~23:12–54:06
This continues Starburst's summer research. Mia is not present.
Xanther temporarily takes the doll curse, allowing the previous prisoner to emerge. The man’s exact name remains unknown.
What he remembers#
He says:
- he was cursed by "the fates" many years ago;
- he was in an attic with many other dolls;
- then in a strange person's pack;
- then a clear bag;
- then a caravan;
- then a toy shop called Blinsky's;
- then on the shelf of a man with antlers.
The player/DM explicitly notes that some of this backtracking is being improvised under pressure and may need later clarification.
Earth / Rome connection#
The soldier identifies himself with Earth / Roman-era history, says he served around Caesar's time, remembers falling in battle and perhaps dying, and wonders whether his son brought him back.
The son's name is rendered around Marcus Julius / Junius Brutus. The name varies between forms, so the exact relation/name should remain uncertain until clarified.
Oathkeeper#
The soldier asks for his sword.
A weapon tears across an enormous distance, smashing through walls and leaving a long line of destruction ending near a glowing planar/time tear.
The sword is called:
Oathkeeper
It radiates radiant energy.
And here "cackling" is literal: the sword is literally laughing.
The soldier invokes divine power and threatens to smite people while demanding to know what happened to his son. Starburst uses Mage Hand to maneuver the doll back onto him; after the contested roll, the transfer succeeds.
The scene has Xanther standing there again, and soon afterward jokes that the soldier's doll now has a sword on it.
By the end:
- the ancient soldier is back inside the doll;
- Xanther is free again;
- Oathkeeper appears to have been incorporated into / represented on the soldier-doll after the transfer;
- the original Fey curse-maker remains unknown.
Again: player/Starburst knowledge, not Mia knowledge.
First-Year Record / Penthouse Recap#
~56:03–58:46
The table confirms:
- Penelope is now described as frenemy, not simply enemy;
- First-Year Student of the Year remains a permanent record entry;
- the Penthouse Pals are formally registered as a team;
- Sweet Stump remains their official mascot;
- Quill is at Lorehold rather than living in the penthouse;
- Callan is likewise based at Lorehold;
- Wendy is back and has reclaimed her original room.
The recap also says Mia had a:
"Wendy moment"
while doing the team paperwork and marked herself down as:
team leader.
That is another small but useful personality-bleed marker.
Mia and Wendy Drive Back to School#
~1:21:02–1:24:27
Mia and Wendy travel back together in Wendy's magical car.
Mia has generally been using Thin Veneer around Wendy, presenting as human Mia rather than another version of Wendy's body.
Every time Wendy looks at Mia, Mia feels:
anger in her head.
Wendy tries to establish firm boundaries. She says:
- Mia does not have to take Wendy's classes anymore;
- they are not siblings;
- they are not human-style "twinsies";
- "you are Mia I am Wendy";
- "you owe nothing to me I owe nothing to you";
- they are simply "inexplicably cursed to be connected."
Mia sits through the entire speech grinning like a loon.
When Wendy finishes, Mia answers:
"okay sis."
Wendy also tells Mia not to look like or pretend to be her.
The Year 2 dynamic is immediately clear:
Wendy desperately wants separation.
Mia has discovered that calling Wendy her sister is funny.
Avernus Pit Stop — Wendy Knows Mad Maggie#
~1:24:59–1:32:03
On the drive back, Wendy announces a pit stop and tells Mia to stay in the car, not talk to anyone, and preferably forget the stop happened.
The portal changes from bright Fey magic to:
pitch black streaking with red lightning
and Wendy drives into Avernus.
They reach a huge scrap-metal / engine-filled fortress or chop-shop-like operation. The exact location name is garbled and remains uncertain.
Mad Maggie#
Wendy is greeted by Mad Maggie, whom the table identifies as a night hag running a chop shop in Avernus.
Mia's Arcana initially only gets as far as recognizing the older purple-skinned, horned woman as probably a hag.
Maggie and Wendy clearly know one another. Maggie calls her:
"Wendy Goodfellow you delightful little brat"
and gives Wendy a bag of coins.
More interestingly, Maggie gestures toward many small gnomish-looking figures with:
- red hats;
- iron boots;
- large sickles;
and thanks Wendy for:
"supplying me with my little friends."
Do not over-connect this clue#
The recurring reagent saboteur is also a small gnome associated with a red hat.
That resemblance is worth remembering, but Episode 10 does not establish that Maggie's minions are:
- the same creature;
- copies;
- the S.A.M.I. directory aliases;
- or part of the Eldritch-balm plot.
Treat this as a visual/thematic echo only.
The race#
Maggie tells Wendy:
"remember the race is at the end of the year"
and says she wants to see what Wendy's car can do.
Mia explicitly says:
"Mia will remember this."
So this is a real future hook.
Level 4 — Shadow Touched#
~1:46–1:48
The group compares level-up choices. Speaker handoffs are messy, but Mia's later actions make her own choice clear enough.
Mia has taken:
Shadow Touched
and selected:
Inflict Wounds
as the feat's extra spell.
She also has Invisibility and later says she can use it once per long rest without spending a spell slot.
Which mental ability received Shadow Touched’s +1 remains uncertain. The earlier idea of taking +2 Charisma is superseded, but no final score is established.
Vortex Warp is not the level-4 feat spell#
Mia also uses Vortex Warp repeatedly this episode. It was already a first-year class-earned spell and should not be re-dated to level 4.
Year 2 Begins#
~1:47:51 onward
The game fast-forwards roughly two days into the first full day of second year.
Episode 10 does not give a clean Mia-specific Year 2 course list.
It does confirm the students are formally registered enough for their grey uniforms to be recoloured into selected college colours. That supports the working Quandrix major/main + Witherbloom minor record while leaving individual classes for later confirmation.
The Bow's End — Battle of Strixhaven Is Announced#
~1:48:17–2:04
Friends summon the group there after the first full day because Strixhaven is organizing Mage Tower, culminating in the end-of-year:
Battle of Strixhaven.
The Penthouse Pals are encouraged to compete.
Mage Tower — Basic Rules#
Mage Tower is a magical capture-the-mascot sport.
The rules explained include:
- two equal teams;
- normally no more than five active students per team;
- each team has a mascot;
- mascots begin on high towers at opposite ends;
- stealing the opposing mascot and returning it to your own tower scores one point;
- the game has three 20-minute phases;
- highest score at the end wins.
Deliberately damaging a participant, mascot, spectator or the field is prohibited. Questionable magic can be called as a foul; three fouls eject a player.
Sweet Stump's reaction to the mascot tower is immediate:
"I don't like heights."
Mia Protects Lucas from Old Familiar Rules#
~1:58:31–1:59:35
The Mage Tower explanation includes an older Strixhaven familiar practice under which adopting a new competition familiar could permanently sever the old familiar's connection.
Mia's reaction is immediate: she pulls Lucas close and cuddles him protectively.
This is a useful counterpoint to later jokes about Lucas being zombie-spider combat fodder: Mia does not regard him as disposable.
Mia Adds Wendy to the Team Without Asking#
The registered Penthouse Pals roster can contain more people than the five active players.
Mia decides to update the paperwork to include Wendy without consulting Wendy.
This occurs shortly after Wendy spent an entire car ride explaining boundaries.
The actual five-person lineup is not finalized in Episode 10.
The Battle of Strixhaven Prize#
~2:43:23–2:44:53
The winning team can receive:
- a Battle of Strixhaven commendation on permanent student records;
- half a year's tuition;
- or roughly 400 gp each for students whose tuition is already covered.
No prize has been won yet; this is a future incentive.
Mavinda Sharpbeak Needs a Quiet Favour#
~2:33:51–2:52
The group finds Professor Mavinda Sharpbeak helping students in the Biblioplex.
Mia casually tells her:
"I'm a human now"
which the table treats as a blatant Thin Veneer lie/joke.
Sharpbeak takes the group outside to discuss a problem privately.
Six escaped mascots#
Before classes began, Sharpbeak corralled Mage Tower mascots onto an island in Sedgemoor so they could be catalogued.
Before she finished:
half a dozen escaped.
Students report mascot trouble around Wiltroot Hall and the outer Witherbloom grounds.
Sharpbeak asks the Penthouse Pals to find the six mascots and attach numbered tracking bands / adhesive markers. She offers a favour in return.
Mia accepts for the group and organizes the tags in the easy-access flap of her Web Grip Rucksack.
Witherbloom Is Getting More Aggressive#
~3:13 onward
The swamp has changed since summer.
Over the last few weeks:
- fauna have become more aggressive;
- the Bayou feels rowdier;
- larger beasts from the outer swamp are moving inward.
Episode 10 does not establish the cause.
Callie later messages her professor suggesting the interplanar portal might be affecting the swamp. That is a theory, not a conclusion.
First Mascot-Hunt Fight — Ankheg and Giant Scorpion#
~3:21–3:46
Near an observation hut, the party runs into an Ankheg and another giant scorpion.
The table confirms that first-year class rewards persist into the new academic year even though old Student Dice reset.
Mia is grabbed and badly injured by the Ankheg, dropping to only a few hit points before Callie heals her.
Inflict Wounds Through Lucas#
~3:38:56–3:40:27
Mia uses her new Shadow-Touched spell in combat:
Inflict Wounds
She has Lucas deliver the touch spell against the giant scorpion.
The attack hits, confirming beyond the messy level-up conversation that Inflict Wounds is genuinely on Mia's sheet.
Mia Drops Thin Veneer During the Fight#
During the scorpion fight, Mia drops her human presentation before using her invisibility. The scene is useful mainly as another example of Mia switching between the human-facing illusion and her actual Reborn/fairy form in play.
Lucas Goes Down Again#
~3:45:07–3:45:55
Starburst uses Ice Knife against the scorpion.
Lucas is caught in the blast. Both fail the Dexterity save and take the cold damage.
The table summarizes:
"Lucas is dead... so is the Scorpion"
As in prior episodes, this is a temporary familiar loss/dismissal, not permanent death.
First Mascot Collected — The Fractal#
~4:05:37–4:09:21
The party finds a fractal mascot hiding under a table.
Mia approaches it with:
"hey little buddy do you want this cool sticker"
Her first persuasion result is poor; she spends inspiration and reaches 17.
The mascot accepts the marker and immediately disappears with a "collected" effect, apparently reappearing in a teacher's class.
Mia looks around:
"where'd it go"
then decides:
"it's probably fine."
Mascot count: 1 definitively tagged.
The Hungry Plant Grabs Sweet Stump#
~4:15–4:28
A large animated fungal/plant mass catches Sweet Stump and begins draining his vitality.
The group discovers the encounter can be solved by feeding the creature rather than killing it. They throw it rations and eventually a captured Water Weird, whose vitality is enough to satisfy the plant and make it release Sweet Stump.
Second Mascot — The Rebellious Statue#
~4:28:56–4:31:41
A stone/statue mascot emerges from the underbrush and says it is bored of working for Sharpbeak, wants freedom, and intends to cause mischief.
Rather than wrestle it down, the party lies that the tracking sticker is a:
talisman that can hide your presence
from Professor Sharpbeak.
Mia helps by producing the correct sticker, granting advantage on the deception. The statue accepts it and teleports into Sharpbeak's class during a pop quiz.
Mascot count: 2 definitively tagged.
Wendy Is Not on the Mascot Hunt#
The group explicitly asks where Wendy is. She is off handling her own school business.
Wendy is not adventuring with the Penthouse Pals during this field sequence.
Fake Fey Guardians — Mia Is Learning Assertiveness#
~4:36–4:58
Two awakened trees block the path and initially claim to be Fey guardians. The story falls apart and the confrontation becomes combat.
Mia says:
"Wendy has been teaching me how to be a bit more assertive"
and the table notes that most of Mia's assertiveness comes from Wendy.
This is a useful personality-bleed development: Mia is not becoming Wendy wholesale, but she is consciously borrowing some of Wendy's social aggression.
Twinned Chaos Bolt#
Mia uses Twinned Spell with a level-2 Chaos Bolt against both awakened trees.
One takes 18 psychic damage. The other takes 15 fire damage, doubled to 30 because of its fire vulnerability.
First Public Fairy Reveal of Year 2#
~4:48:20–4:48:44
Mia takes openly to the air and drops her human presentation.
The DM explicitly notes:
"this is the first time anybody's seen Mia as a fairy since the start of term."
That establishes the Year 2 default: Mia has generally been presenting as human Mia through Thin Veneer. Her undead-fairy body is now something she can choose when to reveal.
Brackish Trudges — Mia Pokes the Swamp#
~5:08 onward
Mia investigates suspicious vegetation from a safer distance with a long branch.
It contains Brackish Trudges: large sentient fungal/plant creatures that are deceptively fast and move through the swamp more effectively than the students.
The group chooses to flee rather than fight.
Vortex Warp as Rescue and Decoy#
~5:28:39–5:31:49
Even though the surviving awakened tree had helped knock Starburst unconscious, Mia starts feeling bad for it as the Brackish Trudges close in.
A Nature check tells her the Trudges can keep pace.
Mia asks the tree whether it wants an escape. Its answer is effectively:
"I was a fake Guardian I'll take any ride out of here."
Mia uses Vortex Warp to move it out of immediate reach while deliberately keeping it close enough to function as a moving decoy and draw danger away from the party.
The tree ultimately dies during the wider chaos, but the spell use is a good example of Mia treating Vortex Warp as battlefield geometry, not just a flashy effect.
Giant Elk and a Pest Mascot#
~5:24 onward
As the party retreats, giant elk enter the encounter.
A pest mascot is clinging to one of them. Someone manages to secure the pest, and then:
"I need one of those stickers"
but does not clearly show the sticker being attached before the episode ends.
Safe mascot count:
- fractal — tagged;
- statue — tagged;
- pest — recovered/secured, tagging not confirmed;
- remaining escaped mascots — unresolved.
The Cliffhanger — Starburst Is Down Again#
~5:33–5:43
The giant elk hit brutally hard.
Starburst drops unconscious and records:
- one successful death save;
- then an attack while down that the table treats as one failed death save.
A DM-inspiration intervention changes an attack that would otherwise have hit Sweet Stump. The table says that hit would have killed the Warg outright because he would not receive player-style death saves.
Instead:
- Sweet Stump remains alive;
- Starburst takes the dangerous hit;
- Brackish Trudges and giant elk are still active;
- the party is retreating;
- the pest mascot is with them.
Callie sends a message to her professor suggesting the interplanar portal may somehow be affecting the swamp.
Then the session ends:
at the top of the round.
There is no clean resolution.
Mia Dossier — Episode 10 Updates#
Mia / Wendy#
- Thin Veneer of Humanity is the name of Mia's illusionary human presentation, gained after the failed Goodfellow restoration.
- It is not a restored human body.
- Wendy and Mia's connection is explicitly telepathic/curse-linked.
- Wendy rejects sibling/twin framing; Mia answers by calling her "sis."
- Mia is consciously learning some of Wendy's assertiveness.
- Mia defaults to the human illusion strongly enough that the mascot-hunt flight is the first public fairy reveal of Year 2.
- Mia adds Wendy to the Penthouse Pals roster without asking.
Goodfellow curse#
- Intended effect: Wendy could no longer continue the Goodfellow line.
- Mia received that curse because her soul was put into the targeted body.
- Goodfellows believe this is why Mia cannot disconnect from the body.
- OOC, Mia actually saved against the wish because she wanted to remain undead/fairy.
- The DM says Mia is a permanent member of the Goodfellow line and forever connected to Wendy.
Level 4#
- Shadow Magic Sorcerer 4.
- Shadow Touched.
- Invisibility.
- Inflict Wounds.
- Shadow Touched's +1 ability score is not cleanly identified.
- Vortex Warp remains an earlier class-earned spell, not the feat spell.
Mage Tower#
- Penthouse Pals are a registered team.
- Mia is listed as team leader.
- Sweet Stump is the official mascot.
- Mia adds Wendy to the roster.
- Battle of Strixhaven becomes a major Year 2 goal.
Witherbloom#
- Ecosystem unusually aggressive after summer.
- Six Mage Tower mascots escaped.
- Fractal and statue are definitively tagged.
- Pest mascot is recovered but not definitively tagged before cutoff.
- Cause of ecological aggression remains unknown.
Lucas#
- Back at start of Year 2.
- Mia cuddles him protectively over familiar-severance lore.
- Delivers Inflict Wounds against a giant scorpion.
- Reduced to 0 again by Ice Knife AoE; temporary familiar loss.
Player / OOC Knowledge After Episode 10#
Mia should not automatically know:
- the released doll prisoner's Roman/Earth history;
- his uncertain name;
- the Brutus connection;
- the Blinsky's / antlered-owner sequence;
- Oathkeeper's planar arrival;
- the complete cursed-doll research results;
- the DM's OOC explanation that Mia herself saved against the Goodfellow wish, unless it later becomes knowable in-character.
Mia does know:
- the Goodfellows' curse explanation;
- she cannot simply disconnect from Wendy's old body;
- Wendy is telepathically connected to her;
- Thin Veneer lets Mia present as her original human self;
- Wendy knows Mad Maggie / an Avernus operation;
- Maggie has red-capped gnome-like minions and an upcoming race connection;
- Mage Tower rules and reward;
- Sharpbeak's mascot problem;
- the Witherbloom ecosystem is behaving unusually.
Updated Open Threads After Episode 10#
Mia / Wendy / Goodfellows#
- What does the telepathic connection actually transmit?
- Can either woman mute/block the other?
- What does permanent membership in the Goodfellow line mean?
- Why was lineage continuity the target?
- Who designed the original bomb?
- What will Wendy do when she discovers Mia added her to the Mage Tower roster?
- How will Mia balance human Thin Veneer presentation against choosing to be visibly undead/fairy?
Mad Maggie / red caps#
- Why does Wendy supply Maggie with small red-capped gnomish minions?
- What does Wendy get from the relationship?
- What is the end-of-year car race?
- Is there any real connection between these creatures and the speedo gnome, or is the red-cap resemblance coincidence?
Eldritch balm / Witherbloom#
- Who wrote the Sedgemoor journal?
- Who contaminated the original spring?
- Has the experimenter moved to another source?
- Why is wildlife now unusually aggressive?
- Is Callie's portal affecting the swamp?
- Is the new ecological problem related to the Eldritch-balm plot at all?
Mage Tower / mascots#
- Which five characters actually play?
- Will Wendy agree to play?
- Which mascot represents the Penthouse Pals?
- Where are the remaining escaped mascots?
- Can the party finish Sharpbeak's job without another near-fatal encounter?
Cursed doll — player knowledge#
- What is the temporarily released soldier's real name?
- Is he the original victim or another link in the doll chain?
- Why does his route include Blinsky's and a man with antlers?
- What exactly is Oathkeeper?
- How is he related to Marcus Junius/Julius Brutus?
- Who created the Fey curse?
- When, if ever, will Starburst tell Mia?
End-of-Episode 10 Character Snapshot#
Mia starts Year 2 with something she did not have at the beginning of first year:
control over how the world sees her.
She is still a Reborn in Wendy's former fairy body, and she still likes being an undead fairy. Thin Veneer of Humanity lets her walk around campus looking like the human Mia she used to be without changing what she actually is.
That makes presentation a choice.
Wendy, meanwhile, is no longer an abstract voice or distant body-owner. She is physically back and can sit beside Mia while still being angry inside Mia's head.
Wendy says:
"you are Mia I am Wendy."
Mia answers:
"okay sis."
Mechanically, Mia is now level 4 with Shadow Touched, adding Invisibility and Inflict Wounds to an already flexible spell list. She uses Inflict Wounds through Lucas, twins Chaos Bolt against awakened trees, and uses Vortex Warp as battlefield geometry.
Socially, she has absorbed enough Wendy to become noticeably more assertive: she marks herself team leader, adds Wendy to the team without asking, accepts Sharpbeak's mascot job, persuades a fractal mascot, helps deceive a rebellious statue, and keeps pushing into the swamp when sensible people might stop.
The old Eldritch-balm mystery does not materially advance this episode. Instead, a new warning appears:
the Witherbloom swamp is getting more aggressive even after the corrupted spring was purified.
And the strangest new clue may be unrelated:
Wendy knows Mad Maggie in Avernus, supplies her with red-capped gnomish "friends," and has an end-of-year car race waiting.
Do not connect that to the speedo gnome yet. But do not forget it either.
The episode ends with Starburst unconscious, Sweet Stump alive by a narrow margin, and the party still running from the increasingly hostile swamp on the first full day of Year 2.
NEW THIS REVISION — EPISODE 11
Episode 11
Episode 11 — Magehunter Signs and the Roman Debrief#
Episode shape#
Episode 11 begins at the top of the initiative order where Episode 10 stopped. The first hour resolves the giant-elk disaster, after which the party continues Professor Sharpbeak's supposedly simple mascot-recovery job and turns it into a much larger investigation.
For Mia, the episode is about four things:
- surviving the swamp and learning that the elk's behaviour looks like a temporary frenzy condition, not ordinary animal aggression;
- finishing the six-mascot job while discovering a necromantic ritual site whose writing matches the Sedgemoor journal;
- identifying magehunter chitin, which produces immediate panic from Wendy and later Professor Sharpbeak;
- finally hearing Starburst's Roman prisoner / Brutus story in-character at Firejolt Café, turning a major player-only mystery into Mia knowledge.
Mia remains level 4 throughout.
The Elk Cliffhanger Resolves#
~6:00–1:11
Starburst begins the episode unconscious and bleeding out.
Sweet Stump tries to help by bouncing on her chest in a chaotic approximation of CPR, giving her advantage on a death save. Starburst eventually rolls a natural 20 on a later save and stabilizes, and A'bigail gets close enough to cast Healing Word, bringing her back into the fight.
Sweet Stump survives as well.
This resolves the Episode 10 cliffhanger without a death.
The Elk Are Not Acting Normally#
~37:33–1:04
The giant elk finally provide a visible clue for the Witherbloom aggression problem.
At least one is described as:
- frothing at the mouth;
- eyes wide;
- pupils fully dilated into black discs;
- red streaks visible in the whites;
- visibly crazed / bloodthirsty.
Then, after taking a heavy hit, one animal suddenly:
shakes it off
The froth disappears, its eyes return to normal, and it appears to regain its senses.
Later Sweet Stump bites/tackles another frenzied elk around the neck and that one also shakes the condition off.
This is stronger evidence than Episode 10's generic "the swamp is rowdier" observation.
However:
- nobody visibly recovers Eldritch balm from the elk;
- nobody proves the reagent is causing this;
- the exact trigger and cure remain unknown.
So the safe conclusion is:
some Witherbloom wildlife is suffering a temporary magical/abnormal frenzy state.
Do not yet call it another Eldritch-balm incident.
Mia Uses Darkness to Break the Charge#
~47:38–49:14
Mia is still flying and trying to create space from the elk.
She spends sorcery points to cast Darkness in their path.
The darkness disrupts the charge:
- one elk bursts out into the woods;
- the other emerges in a different direction;
- it temporarily changes who the animals can pursue.
It is a practical battlefield-control use of Mia's Shadow Sorcerer kit rather than direct damage.
Chill Touch Looks Even More Like Wendy#
~1:00 onward
Mia uses Chill Touch against an elk.
The spectral hand emerges from the swamp and grabs at the target.
The visual is again explicitly Wendy-shaped, with the narration describing Wendy's hand; in this episode the hand even carries Wendy-like jewelry/ring detail and casually slaps/flips off the target in the table's visual gag.
This keeps reinforcing an important magical aesthetic:
Mia's own sorcery expresses itself through death-touched versions of Wendy's body and imagery.
Mia Is Knocked Out — Strength of the Grave Fails#
~1:03–1:11
A giant elk reaches Mia in the air and rams her hard enough to knock her unconscious.
Mia then falls and takes an additional failed death save from the fall/damage sequence.
Saelora remembers Strength of the Grave after the hit.
This time:
the save fails.
That is useful mechanical confirmation because the feature had previously succeeded dramatically.
It is genuinely a roll-based last chance, not automatic survival.
The table also explicitly rechecks Mia's Reborn creature type.
Answer:
Humanoid.
That matters because Cure Wounds does work on Mia; she is narratively undead/death-touched but mechanically not an Undead creature.
Starburst/party healing gets Mia back on her feet.
Third Mascot — The Pest Is Finally Tagged#
The pest rescued from the murder-deer/elk at the Episode 10 cliffhanger has been travelling with Starburst.
Once Mia and the others regroup with the tags, the pest can finally be marked and sent back.
Mascot count:
- fractal — tagged;
- rebellious statue — tagged;
- pest — tagged in Episode 11.
Three remain.
Fourth Mascot — The Art Elemental Bear#
~49:30 onward
Inside an observation hut, movement in paint cans turns out to be another escaped mascot.
It is an art elemental, normally appearing like an animal made from/covered in magical flame or art-energy.
This one is shaped like a small bear, roughly normal large-dog size.
It wakes among the paint, puts paint-covered handprints on Sweet Stump's face, and is more playful than dangerous.
Once the group catches up and uses another tracking tag, the art elemental is returned.
Mascot count:
- 4 tagged.
Mia Returns to Her Human Appearance#
After appearing openly in her fairy body, Mia later returns to her usual human-Mia presentation through Thin Veneer of Humanity. This is another ordinary use of the ability rather than a new mechanical discovery.
Fifth Mascot — The Cabinet and the Cracked Stone#
~1:27:56–1:30:51
Mia enters another hut and opens a cabinet.
Inside she finds an escaped mascot chewing/gnawing on a strange cracked stone.
Mia removes the object first and then:
sticks a tag on the mascot.
The mascot immediately teleports away as collected.
Mascot count:
- 5 tagged.
The stone#
The damaged object is:
- dark blue;
- rhomboid;
- magical;
- repairable with Mending.
After repair, the table identifies it as an:
Ioun Stone of Awareness
Its stated properties identify it as an Ioun Stone.
It is a rare attunement item and prevents its bearer from being surprised.
The conversation places the restored item with A'bigail, not Mia.
More Ankhegs#
~1:43–2:14
The swamp continues to reject the idea that this is a routine campus errand.
Two more Ankhegs attack during the search.
Mia benefits from her existing Magical Physiologies class advantage against relevant creatures.
Her combat becomes unusually brutal even by her own standards.
Power Word Yeet Through an Ankheg's Head#
Mia uses Catapult / Power Word Yeet on a rock.
The projectile tears through an Ankheg's head and kills it.
It is another clean example of Catapult evolving from a joke spell name into one of Mia's reliable combat tools.
Acid Leaves Mia at One Hit Point#
The Ankhegs' acid attack nearly drops Mia again.
She ends up at approximately:
1 HP.
Instead of retreating, Mia closes distance on the remaining creature.
This remains completely consistent with her dangerous mixture of curiosity, confidence, and fascination with grotesque magical biology.
Mia's Inflict Wounds Makes an Ankheg Explode#
At melee range, Mia casts Inflict Wounds. Wendy is not present during this scene.
The attack deals 20 necrotic damage.
The Ankheg’s body inflates and bursts, leaving its head intact in Mia’s hands. This is Mia’s combat beat.
20 necrotic damage.
The creature's body inflates grotesquely and then bursts, leaving its head intact in Mia's hands.
Mia's reaction is immediate:
"that was so cool."
This is perhaps the purest possible Mia Graves reaction to an appalling necromantic kill.
The Final Clearing Looks Like a Ritual Site#
~2:50:20 onward
Near the last mascot, the party finds a clearing containing:
- a ring of peat;
- decayed leaves;
- beetle-infested animal skulls;
- a strong smell of rot.
Investigation finds a piece of blackish-purple chipped chitin plating from something much larger than the local scorpions or Ankhegs.
More importantly, Starburst finds:
illegible scrawlings in the dirt that match the scrawlings in the Sedgemoor journal found last year.
This is the strongest new connection to the old experiment notebook.
The same unusual writing appears at:
- the corrupted-spring journal;
- a fresh/other ritual site in Sedgemoor.
The author remains unknown.
The Ritual Is Necromantic#
~2:55–3:03
The party investigates the markings.
An Arcana result identifies the site as some form of:
necromantic ritual.
That is as specific as the evidence safely supports.
Necromancy could mean:
- resurrection;
- flesh manipulation;
- life-draining;
- or many other things.
The party does not yet know exactly what the ritual is designed to do.
Nobody Can Read the Script#
The strange writing remains unreadable.
The group attempts several approaches.
A Comprehend Languages scroll is used unsuccessfully / burned on the failed attempt, so it produces no translation.
The table says only one side character may know the relevant language, a name heard approximately as:
Griff
The name and context remain provisional.
S.A.M.I. has an OCR problem#
The party photographs the ritual markings and uploads the image.
S.A.M.I. can store the image in the network, but:
S.A.M.I. is not advanced enough to read text in a picture.
A reverse-image-style search mostly returns pictures of dirt.
This is a useful technical limitation for Mia's computing project:
S.A.M.I. has image storage/search capabilities, but not reliable image-text recognition.
Calligraphy Creates a New Identification Route#
~3:00–3:04
The party discusses calligrapher proficiency.
The DM establishes that someone with the relevant proficiency could potentially identify the writer of a nonmagical script if they had enough comparison samples.
Because multiple party members work in/around the Biblioplex, this produces a concrete investigation strategy:
compare the journal/ritual handwriting against a sufficiently broad set of student/staff writing samples.
This may become one of the first practical ways to turn the mysterious notebook into a suspect list.
Mia Identifies the Chitin — Magehunter#
~3:06:26–3:08:41
Identifying the chipped chitin requires an extremely high Nature/Survival result.
Mia gets close, then uses:
Knowledge from a Past Life
Her d6 raises the check to the required 25.
That is enough.
The fragment came from a:
magehunter.
The table describes magehunters as arachnoid magical predators associated with this plane's magical ecology and especially dangerous to magic users.
The moment Mia identifies it, Wendy abruptly:
clicks into her head
and reacts with genuine alarm:
why are you looking at that? how did you find this? if this is here we have some issues.
Wendy tells Mia they need to inform the professors.
Mia agrees immediately.
Sixth Mascot — The Inkling#
The last escaped mascot is an Inkling found at the ritual site.
The group considers using it to send a warning note back to faculty.
They deliberately keep the message vague because this is not information they want shouted across a classroom.
The Inkling is tagged and returned.
With that:
all six mascots are recovered.
Later the audience/camera view confirms all of them are back in their pen, including the very angry statue still trying to escape.
Sharpbeak's mascot task is therefore complete.
Report to Professor Sharpbeak#
~3:36–3:42
The party returns to the Biblioplex and reports the dangerous part of the expedition directly to Professor Mavinda Sharpbeak.
They tell her they found:
- magehunter chitin;
- near what appears to be a necromantic ritual.
Sharpbeak's reaction is not bureaucratic annoyance.
It is:
legitimate panic.
She says magehunters:
"aren't supposed to exist anymore"
and were eradicated roughly:
200 years ago, give or take.
She worries aloud that a student might be trying to:
resurrect a magehunter through some necromantic tomfoolery.
Important distinction:
This is Sharpbeak's fear/theory, not a confirmed interpretation of the ritual.
Sharpbeak asks for the chitin so she can take it to her superiors.
The party hands it over.
Sharpbeak Pays the Penthouse Pals#
~3:41:19–3:42:54
Sharpbeak writes the group a reward voucher.
It says the:
Penthouse Pals may receive one uncommon magical item from the school supplies
for assisting with Mage Tower preparedness.
The table immediately clarifies:
one item for the party, not one each.
They do not have to redeem it immediately.
At the end of Episode 11, the reward remains:
unclaimed party loot.
Mage Tower Practice Is Scheduled#
~3:43 onward
The party is supposed to learn Mage Tower in its first practice skirmish a few days later.
Because the broad Penthouse Pals roster currently has about six possible players, the practice format will be:
two teams of three.
This does not settle the eventual five-person official lineup.
The session ultimately ends before the practice begins because of a player's connection problems.
The DM mentions that the characters could potentially reach level 5 during the planned material, but that does does not happen.
Mia therefore ends Episode 11:
Level 4.
Firejolt Café — Starburst Finally Tells Mia About the Doll#
~4:10–4:28
Later, during a café outing at Firejolt Café, the cursed-doll story finally crosses the Mia/player-knowledge boundary.
Mia orders tea with milk and sugar and complains, very Englishly, about the quality of non-Earth tea.
Starburst explains the summer curse research and the prisoner who temporarily came out of the doll.
Mia learns that the man was:
- from Earth;
- from the Roman era;
- tied to an ancient family/history she recognizes.
Then Starburst says:
"this is Brutus"
or otherwise identifies the prisoner's son as Brutus.
Mia immediately slams into her Earth-literature knowledge:
"Shakespeare again"
and connects the story to Caesar and Brutus.
The table's jokes about Brutus literally stabbing Shakespeare are jokes/garbles and should not become campaign history.
Wendy Supplies a Strange Brutus Memory#
~4:24:46–4:25:44
Saelora asks whether Wendy knows anything that Mia's Earth education does not.
Mia knows the Shakespeare/Caesar story from Earth.
Wendy contributes a stranger piece of world-history knowledge: Brutus later had some kind of violent episode/rampage connected to:
his father's disappearance.
The exact details are not available to Wendy/Mia.
This is another example of the two knowledge bases combining:
Earth humanities knowledge from Mia + magical-world historical fragments from Wendy.
Ancient Earth Apparently Had Magical Entanglements#
The Roman prisoner forces Mia to reconsider Earth's history.
If an ancient Roman soldier could:
- encounter Fey magic;
- become bound into a supernatural doll;
- and cross between planes,
then Mia's modern assumption that Earth simply never had magic becomes less secure.
The conversation turns to Strixhaven cosmology and the history of the Weave.
The table discusses an ancient catastrophe in which the Weave collapsed across planes for a long period before later magical restoration/restructuring.
Mia wonders whether that kind of event could explain why modern Earth appears so mundane compared with stories of ancient supernatural contact.
Treat this as:
Mia's campaign-world hypothesis.
It is not a confirmed real-world chronology and the table's exact historical dating is loose.
Mia Explains Where Her Sorcery Came From#
~4:29–4:32
The café conversation shifts to how sorcerers discover their magic.
Mia gives one of the clearest statements yet about her own origin.
Asked whether she was a sorcerer before she died, Mia says:
no.
Her own explanation is:
"I tried to use some of the spells that were in Wendy and they came out weird and dead."
Asked whether her sorcery is connected to dying, Mia says she assumes so because:
all my spells come out dead now.
This is important character self-understanding.
Mia does not think she was a dormant Shadow Sorcerer on Earth whose powers just happened to awaken later.
Her current working theory is:
death + Reborn transformation + Wendy's inherited magic = Mia's Shadow Sorcerer expression.
The DM jokes OOC that without the explosion Mia might have become an Armorer Artificer / Iron Man-style character.
That is a cross-game joke and not in-character canon.
Lucas Is Still Unsummoned#
During the café discussion Mia reaches for a familiar-style visual and remembers:
Lucas is dead at the moment.
Later she explicitly says she needs to:
resummon Lucas anyway.
No resummoning occurs before the session ends.
So Episode 11 status:
Lucas remains dismissed / awaiting resummoning.
Mia Dossier — Episode 11 Updates#
Mia / Wendy#
- Mia continues using Thin Veneer of Humanity as her normal human-facing presentation after revealing her fairy form.
- Wendy can still "click" into Mia's head remotely with alarm/knowledge.
- Chill Touch keeps producing Wendy-hand imagery.
- Mia explicitly says she is learning assertiveness from Wendy.
- Wendy-derived history supplements Mia's Earth knowledge during the Brutus discussion.
Mechanics#
- Mia remains Shadow Magic Sorcerer 4.
- Strength of the Grave fails against the elk, confirming it is not automatic.
- Reborn creature type is explicitly re-confirmed Humanoid.
- Cure Wounds therefore works on Mia.
- Catapult kills an Ankheg.
- Mechanics: Mia remains Shadow Magic Sorcerer 4. Strength of the Grave fails against the elk. Reborn creature type is explicitly re-confirmed Humanoid; Cure Wounds therefore works on Mia. Catapult kills an Ankheg. Wendy, not Mia, uses direct Inflict Wounds to kill the other Ankheg.
Mascot job#
- All six escaped mascots are recovered/tagged.
- New named types this episode include an art elemental bear and the final Inkling.
- Mia personally tags the cabinet mascot after removing the cracked Ioun Stone.
Investigation#
- Ritual scrawlings match the Sedgemoor journal.
- Ritual school/type identified as necromantic.
- S.A.M.I. cannot read text inside the photograph.
- Calligraphy comparison gives the group a possible handwriting-identification method.
- Mia identifies magehunter chitin with Knowledge from a Past Life.
- Sharpbeak says magehunters were thought eradicated about 200 years ago.
- Sharpbeak's "someone is resurrecting one" idea is a theory, not confirmed fact.
Loot / reward#
- A'bigail receives/restores an Ioun Stone of Awareness found by Mia.
- Party receives a voucher for one uncommon magic item total from school supplies.
- Voucher remains unredeemed.
Knowledge split#
- Roman-prisoner / Brutus facts are now Mia knowledge after Firejolt.
- Oathkeeper details are not necessarily all repeated; retain only what Starburst actually debriefs later if exact knowledge matters.
Updated Open Threads After Episode 11#
Magehunter / ritual#
- Is somebody actually trying to resurrect a magehunter?
- Why does the ritual use script matching the experiment journal?
- Is the ritual connected to Eldritch balm or merely written by the same person?
- How old is the chitin?
- Are any magehunters alive now?
- Who knows the unreadable language?
Wildlife frenzy#
- What causes the frothing / black-pupil berserk state?
- Why can a hard impact apparently snap creatures out of it?
- Is this contamination, compulsion, ecological spillover, or something else?
- Is Callie's portal involved at all?
Journal author#
- Can the party use calligraphy and Biblioplex records to identify the handwriting?
- Does the same writer appear in warehouse documentation, classwork, or faculty records?
Cursed doll / Earth#
- What is the Roman prisoner's exact identity?
- Who is the Fey curse-maker?
- Why does Wendy know of Brutus's later violence and his father's disappearance?
- How did the doll travel through Blinsky's and other owners?
- Does ancient Earth magic connect to the Weave-collapse history Mia remembers?
Mage Tower#
- What uncommon item will the party claim from Sharpbeak's voucher?
- How will the two-team-of-three practice split?
- Which five characters make the eventual official lineup?
- Will Wendy cooperate after Mia registered her without asking?
Mia / Wendy#
- How far can Wendy's telepathic knowledge/alarm travel?
- Is Wendy's imagery in Mia's spells cosmetic, metaphysical, or both?
- How much of Mia's increasing assertiveness is learned behaviour versus curse-linked personality bleed?
End-of-Episode 11 Character Snapshot#
Episode 11 turns several vague Year 2 warnings into things Mia can actually investigate.
The swamp is not merely "more aggressive."
Mia has now seen animals become:
- frothing;
- black-pupiled;
- violently bloodthirsty;
- and then suddenly normal again after a sufficiently hard shock.
The old experiment notebook is no longer an isolated damaged journal either.
Its strange writing appears again at a necromantic ritual site.
And sitting beside that ritual is physical evidence of a creature Strixhaven thought it had eliminated around two centuries ago:
a magehunter.
Mia needs Knowledge from a Past Life to recognize the chitin.
The result is striking because Wendy reacts before Mia can treat it as another cool monster fact.
Wendy is scared.
Professor Sharpbeak is scared too.
That gives the clue weight the black goo did not have at first.
At the same time, Mia herself is becoming more clearly defined.
She can switch back into human Mia through Thin Veneer after choosing fairy form.
Her magic is still visually haunted by Wendy.
And when asked where her sorcery came from, Mia finally gives her own answer:
she was not a sorcerer before she died.
She tried using Wendy's magic after becoming Reborn.
It came out:
weird and dead.
That is how Mia understands herself now.
Not Wendy.
Not the old human student from London restored exactly as she was.
Something new created by the collision of:
- Mia's soul;
- Wendy's body and magic;
- death;
- and a curse neither of them asked for.
And now Mia can choose which face people see while she works out what that new person actually is.
The immediate campaign problem is much less philosophical:
someone may be doing necromancy with magehunter remains in the same swamp where the Eldritch-balm experiment journal was found.
Sharpbeak has the chitin.
All six mascots are safe.
The party has an uncommon-item voucher.
Lucas still needs to be resummoned.
Mage Tower practice is next.
And Mia now knows that one of Starburst's cursed-doll victims came from ancient Earth.
Episode 12
Episode 12 — Mage Tower Practice, First Exams, and Mascot Stacking#
Episode 12 covers the Penthouse Pals’ first full Mage Tower practice, the first second-year exam block, Mia’s advancement to level 5, and a Rose Stage mascot-stacking cliffhanger.
For Mia, the strongest threads are her open competition with Wendy, a more obviously reciprocal Mia/Wendy link, and her growing academic identity across Quandrix and Witherbloom.
Lucas Is Back#
After a few weeks of Year 2 downtime, Mia spends 10 gp to resummon Lucas. The table notes that the cost is exactly covered by what she earned while working during that period.
Mage Tower Practice — Mia Versus Wendy#
Wendy is still annoyed that Mia signed her up, so the practice puts them on opposite sides.
- Mia: Mia, A'bigail, Starburst.
- Wendy: Wendy, Callie, Callan.
Mia uses Darkness + Subtle Spell as a concealed team tactic and later tries to use Mold Earth to destabilize Sweet Stump’s tower. Wendy’s side ultimately wins; Wendy’s Tree Stride through the wooden field is especially effective.
Mage Tower Storage — The Fancy Cloaks#
The teams find old uniforms and two unusually fancy cloaks in Mage Tower storage. Mia takes the blue leaf/seaweed-patterned one; Wendy initially takes the red velvet/fur-like one.
After the exam block the items are identified: Mia’s is a Cloak of Elvenkind; the red cloak is a Cloak of Displacement. The table explicitly calls Mia keeping hers another small “Wendy moment.”
Second-Year First Exam Block#
Mia's full first-trimester Year 2 load is five classes — deliberately one above the normal load, because she stopped formally taking Wendy's classes but quietly never dropped the extra slot.
- Scrawl to the Wall — shared second-year Scrivening / Symbology; Mia attends the night section.
- Pushing Up Daisies — Witherbloom life/death magic.
- Skeleton in the Closet: Introduction to Reanimation — reanimation.
- Rejecting Your Reality — Quandrix quantitative arcano-physics.
- What Comes Around Goes Around — advanced applied computational magic / Quandrix.
Pushing Up Daisies — Wendy Uses Mia’s Past Life#
During the life-force exam, Mia feels Wendy reaching through the same connection Mia uses for Knowledge from a Past Life. Mia chooses to help Wendy and effectively gives her the successful answer.
This is an important direction change: the link is no longer only Wendy leaking into Mia. Mia can consciously assist Wendy through it.
Skeletons in the Closet — Barty#
Mia reanimates the repeatedly-used alumnus corpse Barty. Her death-touched magic makes him somewhat more sentient than usual; he reacts with horror to learning students have been doing this to him for centuries, then puts himself back into the magically prepared closet.
Mia feels bad for him and immediately decides that, given her own condition, she wants to stay well away from that closet.
Quandrix Exams — Mia Impresses Dean Ibrahim#
Mia aces Rejecting Your Reality, then tackles What Comes Around by identifying an error hidden inside a board of mathematical/magical equations. Her computer-science background is explicitly allowed to help.
She finds and fixes the error. Dean Ibrahim takes a particular academic interest in Mia and regards her as a strong candidate for future Quandrix course recommendations.
First Exam Rewards#
Mia gains four Strixhaven class rewards:
- Wither and Bloom
- Animate Dead
- Immovable Object
- Magic Circle
These are class rewards, separate from her Sorcerer level-up spell choice.
Level 5 — Fireball#
After the first second-year exam block, the party advances to level 5.
Mia remains a Shadow Magic Sorcerer and explicitly says she took Fireball. She jokes that if she later gets a Fireball scroll, she will give it to Starburst.
Mia’s Exam Streak Continues#
Mia becomes awkward about admitting how strong her academic record is. The table summarizes it as:
“she's literally never got less than 100 on an exam”
Her individual Episode 12 exams continue that pattern.
Rose Stage Again — Mascot Stacking#
Nora and Mina call everyone to the Rose Stage, where students are smeared in honey-and-mushroom mascot bait and preparing a game called mascot stacking.
Mia’s immediate reaction to returning to the Rose Stage is that she fully expects it to start raining black goo.
The mascots appear happy and nothing sinister is confirmed before the cutoff. The episode ends just as the contest is about to begin.
Mia Dossier — Episode 12 Updates#
- Level: 5 Shadow Magic Sorcerer.
- New Sorcerer spell: Fireball.
- New class rewards: Wither and Bloom, Animate Dead, Immovable Object, Magic Circle.
- New item: Cloak of Elvenkind.
- Lucas: resummoned and back in play.
- Wendy link: demonstrably reciprocal enough for Wendy to reach through Knowledge from a Past Life and for Mia to cooperate.
- Quandrix: Dean Ibrahim takes specific interest in Mia’s academic potential.
Updated Open Threads After Episode 12#
- Mia/Wendy link: how far does the reciprocal information-sharing go?
- Mage Tower: what lineup and tactics will the Penthouse Pals use in real competition?
- Quandrix future: what third-year recommendations will Dean Ibrahim make?
- Rose Stage: is the mascot-stacking party harmless, or will Mia’s black-goo paranoia be justified?
- Eldritch balm / magehunter: no major new evidence this episode; both investigations remain open.
End-of-Episode 12 Character Snapshot#
Mia ends Episode 12 as a level-5 Shadow Magic Sorcerer / Ravenloft Reborn. Her spell list now includes Fireball plus increasingly serious Strixhaven-granted life/death and control magic.
Her academic identity is becoming distinctly her own: Quandrix has a dean actively interested in her, while Witherbloom continues to feed the death-and-reanimation side of her magic.
The Wendy link is also becoming more reciprocal: Wendy reaches into Mia’s side of the connection, and Mia chooses to help.
The session closes with Mia heading back to the Rose Stage for a supposedly harmless mascot party while fully expecting the sky to start raining black goo.
Episode 13
Episode 13 — Mascot Chimera and Laverna Fields#
Episode 13 resolves the Rose Stage mascot-stacking cliffhanger, turns the event into another magehunter-linked attack, finally sends the Penthouse Pals back to 136 Dwarf Face Lane, and ends with the group preparing for its first formal Mage Tower match under completely revised rules.
For Mia, the episode mixes a very successful date-adjacent mascot game with Luna, a near-death rescue attempt, another Lucas-delivered necrotic finisher, a stealth-heavy warehouse raid, and the first major Fey/Roman name connecting several old mysteries: Laverna Fields.
Mascot Stacking — Mia and Luna#
The Rose Stage party begins as a genuinely silly student contest. Teams of two use telekinetic wands to build the tallest stable stack of mascots.
Mia pairs with Luna. Their base strategy is unusually competent: statue at the bottom, pests as cushioning, and other mascots layered into the structure.
- Round 1: Mia/Luna win with 36.
- Round 2: Quill/Penelope edge them out, 37 to 36.
- Tiebreak: Mia/Luna reach 38, but Quill/Penelope surge to 46 and win overall.
Luna’s cheering/winking still does exactly what it usually does to Mia: makes her visibly flustered.
Quill Wins the Belt#
The prize is Greta’s Belt of Dwarvenkind. Quill receives it after his team wins.
Quill immediately offers the belt to the Penthouse Pals because they keep getting into the thick of danger. Mia is among the people encouraging him to keep it: he won it, he deserves it, and it does not need to become communal loot just because it is useful.
The Mascots Fuse Around Greta#
At about 59 minutes, the cheering stops.
The pests suddenly amalgamate around Greta, fusing into a multi-headed hostile creature while Greta remains trapped inside and shares some of the damage dealt to it.
The whole table’s response is essentially that nobody is surprised the Rose Stage has become dangerous again.
Mia Tries to Vortex Warp Greta Out#
Mia immediately tries Vortex Warp on Greta, but the mascot amalgamation resists while Greta is still fully trapped. The caster then discusses whether to do anything with Lucas, identifying the speaker as Mia.
“I’ve got this — I don’t got this.”
She fails to overpower it and gets dragged toward the creature instead.
Mia Goes Down#
Mia tries to fly clear after the failed rope attempt.
The chimera catches her with a claw for 15 slashing damage. Mia drops to 0 HP.
This is an ordinary knockdown in the fight; Strength of the Grave is not invoked here.
Mia Later Vortex Warps Greta Free#
Once Greta has been pulled partly free, Mia tries Vortex Warp again.
This time the weakened position gives the amalgamation disadvantage on the save, and Greta is warped to safety through Mia’s distinctive binary techno-magical Vortex Warp effect.
Lucas Delivers the Finisher#
After Mia is healed back up, Lucas is already in melee for a reason.
Mia channels a 3rd-level Inflict Wounds through Lucas’s bite, dealing 29 necrotic damage.
Immediately afterward, the amalgamation separates with a “joyous pop” back into the individual mascots. The episode does not prove Mia’s hit was the only causal trigger, but it is the final damaging blow before the separation.
Magehunter Chitin Is in the Bait#
The party investigates instead of writing the incident off as mascot weirdness.
In pools of regurgitated bait they find sharp chitinous fragments mixed among the mushrooms. The pieces match the material found during the Witherbloom mascot hunt:
magehunter chitin.
That is the point where the group decides the old warehouse lead can no longer wait.
Back to 136 Dwarf Face Lane#
After a short rest, the group finally follows Starburst’s first-year lead to 136 Dwarf Face Lane.
The address is in a shadier industrial district full of warehouses and light manufacturing for common reagents, engines, salves and other school supplies.
The journey includes a deeply inadvisable school-bus shortcut through the Fury Gale; the party is battered hard enough that Starburst briefly drops, and school staff later compensate them with healing potions after discovering the bus should not have been operating.
Warehouse Infiltration — Wendy's Twinned Invisibility#
Wendy uses Twinned Spell to cast Invisibility on herself and Callie. Later table discussion explicitly says Callie remains invisible while Wendy maintains concentration. Here the separate Wendy is actually part of the warehouse group, so this attribution is kept to Wendy rather than inferred from the name alone.
Mia participates separately, including sneaking into the office while Callan distracts warehouse staff.
The people Starburst saw on her first break-in appear to be middle-management rather than the top of the operation.
The Name on the Crates — Laverna Fields#
Sylvan-marked crates and warehouse information introduce a new name:
Laverna Fields.
The DM clarifies that Laverna Fields is both a name and a place: a location in the Feywild owned by the archfey of the same name.
This is the first named Fey power directly attached to the warehouse/supply-chain evidence.
Earth and Fey History Converge on Laverna#
After the party shares what each subgroup found, Mia and Starburst make history checks. Mia is explicitly allowed to use Knowledge from a Past Life because the clue spans Earth history and Fey context.
Starburst recognizes Laverna as a Roman mythological figure; the table identifies her as the goddess of thieves and liars. Mia also succeeds strongly enough to participate in the recognition/context.
The party begins connecting the Roman name to the ancient doll prisoner, Brutus, Fey curses and the broader pattern of people being displaced/replaced across worlds. These are theories, not solved facts.
The Warehouse Safe and Evidence Haul#
The group removes ledgers and paperwork rather than merely copying them, giving the investigation a much stronger evidence base for later analysis.
The office safe also contains substantial valuables and oddities, including 2,200 gp, 110 platinum, a Potion of Climbing, an Armor of Agathys scroll, a burned/broken bloodstone orb, sulfurous oil, and a magical tome called the Arcane Slates of Braith (exact spelling remains slightly uncertain).
The Slates require extended study. They are party-held evidence/loot, not Mia’s personal item.
Mia’s Trollish Wendy Moment#
Before leaving the office, Mia has what the table explicitly calls a:
“trollish Wendy moment.”
She tidies the room, closes the safe, and casts Arcane Lock on it.
The visual joke is that everything looks neatly put away and locked — except the original key will no longer open the safe.
The Warehouse Burns#
The group uses the warehouse’s own thieves’-cant fire setup/oils to destroy the site after stripping the useful evidence.
Because the building stores reagents, the fire escalates extremely quickly. Mia uses Control Flames on smaller flames specifically to stop the blaze spreading into neighbouring buildings.
The warehouse itself is destroyed/burned; the party has no intention of advertising its involvement.
Is Laverna the Doll-Curse Archfey?#
The Roman/Fey overlap immediately feeds back into Starburst’s cursed-doll research.
The DM says the party can reasonably notice a similar modus operandi around replacement/identity themes, while still treating that as investigation rather than revelation.
Starburst explicitly says:
Laverna is a “strong likely possibility” for the archfey who originated the doll curse.
If that proves true, Laverna would also become the first concrete lead toward the Fey blood needed for a permanent cure.
Wendy Is Mia’s Absolute Best Friend — According to Mia#
While the formal Mage Tower opponents are being introduced, Mia becomes genuinely disappointed that everyone seems to have a nemesis except her.
The table points out that Wendy is supposed to be her best-friend counterpart rather than her nemesis.
The DM/player summary is wonderfully clear:
“Mia is absolutely convinced that Wendy is her absolute best friend.”
Wendy’s opinion of this classification is, predictably, another matter.
Formal Mage Tower — The Practice Rules Were Old#
The next day the Penthouse Pals arrive for a formal Mage Tower match.
Episode 13 explicitly corrects the earlier practice assumption: the Episode 12 game used the old mechanics. The formal version is much closer to a real magical battle with mascot objectives.
- Players can fight and alter terrain, subject to the skirmish-line targeting restriction.
- The opposing mascot must be brought into the scoring/deposit area to score.
- Each player receives a magical safety buffer equal to their HP; when it is exhausted, they are teleported out rather than knocked unconscious.
- A team can effectively win by objective play or by knocking the other side out.
- Mascots cannot be damaged, though mascots can attack players.
- Matches can run up to roughly 90 minutes.
The Opposing Team Is Mostly Nemeses#
The first formal opposition is populated heavily by people with reasons to dislike members of the Penthouse Pals: the cowboy/Texas wizard, the business-ethics wizard, a hostile water elemental, the backstage ghost/worker, and other rivalry figures, with a tiefling backup called approximately Espionage.
Some opponent names remain uncertain; their roles and relationships are clearer than several spellings.
Episode 13 Ends Before the Match Starts#
The session stops during setup and tactical discussion.
The six-person Penthouse Pals roster still means one character must be backup while five are active. The final active five are not established before the episode ends.
The next session therefore begins with the first formal Mage Tower match still ahead.
Mia Dossier — Episode 13 Updates#
- Relationship: Mia/Luna work extremely well together in mascot stacking; Mia explicitly considers Wendy her absolute best friend.
- Combat: Mia is knocked to 0 by the mascot amalgamation, makes the initial failed Vortex Warp attempt on Greta, later Vortex Warps Greta free once she is partly exposed, and Lucas delivers a 29-necrotic Inflict Wounds finisher.
- Mystery: magehunter chitin is found inside Rose Stage bait, linking the material to another campus transformation incident.
- Investigation: the party raids 136 Dwarf Face Lane, steals ledgers/paperwork, and discovers Laverna Fields.
- Fey/Roman lead: Laverna is an archfey/Feywild place-name and a Roman goddess-of-thieves/liars reference; possible doll-curse connection remains theory.
- Mage Tower: Episode 12 practice mechanics are superseded by the formal combat/objective rules.
- Level: Mia remains level 5.
Updated Open Threads After Episode 13#
- Who put magehunter chitin in the Rose Stage bait, and was it the direct cause of the mascot fusion?
- What do the stolen 136 Dwarf Face Lane ledgers reveal about shipments and recipients?
- What exactly is Laverna Fields supplying, and how directly is Laverna involved?
- Is Laverna the archfey behind the cursed doll?
- Is the apparent Roman/Fey replacement pattern meaningful or coincidence?
- How do the speedo gnome, Laverna, the warehouse, Sedgemoor experiments and magehunter material fit together?
- Which five Penthouse Pals start the first formal Mage Tower match?
End-of-Episode 13 Character Snapshot#
Mia ends Episode 13 at level 5, with her Year 2 overload intact and the first formal Mage Tower match about to begin.
Mia nearly dies trying to get Greta out, later Vortex Warps Greta free once the amalgamation is weakened, and then has Lucas deliver the 29-necrotic Inflict Wounds immediately before the fusion separates.
The party finally follows Starburst’s year-old warehouse lead and comes away with something far more valuable than another anonymous batch number: a name.
Laverna Fields.
That name now sits at the intersection of the Feywild supply chain, Roman mythology, and possibly the cursed doll. It is the first new conspiratorial identity in a long time that feels capable of connecting several previously separate mysteries.
Meanwhile, Mia remains very much Mia: competitive with Luna, recklessly helpful, delighted by clever magic, willing to Arcane Lock a robbed safe for the joke, careful enough to stop an arson fire spreading to innocent neighbours — and absolutely convinced Wendy is her best friend.
Episode 14
Episode 14 — Mage Tower, Chaos Phage, and the Magehunter Trail#
Episode 14 resumes after a four-month real-world hiatus and begins with an unusually thorough campaign recap before finally playing the Penthouse Pals' first formal Mage Tower match.
The match itself ends in absurdity when the opposing side is disqualified for fielding an actual professor. The celebration lasts only moments: a blue slaad crashes into the field, Starburst nearly dies from Chaos Phage, and the aftermath finally turns the magehunter evidence from “possibly being reconstructed” into active creatures moving through the Lorehold-side wastes.
The session closes on second-trimester exam preparation. The party studies; the exams themselves are next session.
Recap Clarification — The Speedo Gnome Is a River Gnome#
The long recap explicitly corrects an old descriptor:
the recurring speedo figure is a river gnome, not a winter/frost gnome.
The white beard is what kept pushing the table toward the winter/Santa interpretation.
Twenty-Six Speedo Gnomes Across Centuries#
The recap also gives the strongest historical clue about the recurring gnome yet.
Strixhaven records apparently contain 26 near-identical speedo gnomes across roughly the last 400–500 years. Their names are essentially the same except that the first letter changes through the English alphabet.
The table jokes through B/D/G/J variants, but the underlying clue is serious: this is no longer just a handful of fake student IDs.
What the sequence actually represents remains unknown.
The Roman Doll Prisoner Finally Has a Name#
During the recap, the group finally retrieves the Roman prisoner's name:
Vitus Apator
The name is given here as Vitus Apator, superseding the earlier uncertain renderings.
Vitus remains Brutus's father, the owner/wielder of Oathkeeper, and the ancient Earth human trapped by the Fey doll curse.
Mage Tower Spectators — Mia Invites Her People#
The players populate the stands with friends.
Mia specifically wants Luna present and, when Drazmir is already accounted for, brings in Shuvadri Glint.
The recap confirms Mia had a substantial conversation with Shuvadri at Xanther's party and actually became friends with them. Shuvadri leads Student Mages of Faith.
A'bigail Is Poisoned Before the Match#
The Penthouse Pals have six rostered students and initially plan for Wendy to sit out.
That changes immediately when the opposing team's sixth member, Espionage, hands A'bigail a poisoned sports drink before play. A'bigail becomes too ill to participate.
Wendy therefore steps into the active five alongside Mia, Starburst, Callie, and Callan.
Callie Opens with Haste#
At the opening of the formal match, Callie casts Haste on Callan.
she casts Haste on Callan.
This is a party-combat beat, not a Mia spell or action.
The Ghost Ages Mia Thirty Years — Visibly, Nothing Happens#
An opposing ghost uses its frightening/aging effect.
Mia fails badly enough to receive the full age rider:
30 years.
The table immediately rules that Mia's current Reborn/fairy form does not visibly age, so there is no visible bodily transformation. The moment is treated mostly as an undead-body oddity rather than a new persistent appearance.
Penthouse Pals Score the First Point#
The Penthouse Pals manage to move the opposing blink-dog mascot into their scoring area and register the first point.
The field resets for the next phase — and then somebody finally recognizes one of the opposing players.
Professor Snos Was Playing for the Other Team#
The suspiciously capable Prismari combatant is identified as Professor Snos, an actual Prismari professor using a student-facing stat block for the game.
The rules are checked.
Professors are not allowed to participate.
Rosie therefore disqualifies the entire opposing team.
The Penthouse Pals win their first formal Mage Tower match by disqualification.
They had already scored one legitimate point before the ruling.
Practice-Cloak Clarification#
A rules/equipment check during the match clarifies the practice cloaks.
- Mia: Cloak of Elvenkind.
- Wendy: Cloak of Protection.
The earlier wording assigning Wendy the Cloak of Displacement is superseded.
The Real Attack — A Blue Slaad Crashes the Field#
The match has barely ended when a huge blue slaad barrels out through the eastern dugout.
The Mage Tower safety buffers are no longer protecting everyone in the same sports-match way; this is a genuine monster attack.
Mia Tests the Slaad with Chaos Bolt#
Mia deliberately uses Chaos Bolt as a damage-type probe because she does not know what the creature resists.
A psychic result deals full damage, helping the group narrow down its defenses.
Meanwhile Wendy repeatedly uses Chill Touch specifically to stop the slaad's regeneration.
Starburst Gets Chaos Phage#
The slaad focuses Starburst hard, dropping her unconscious and infecting her with Chaos Phage.
The disease prevents ordinary healing from bringing her back while it remains active.
Mia responds by using Vortex Warp to move Starburst out of immediate melee and over beside Callan.
Starburst Needs Disease Removal#
The group realizes ordinary healing is not enough: Starburst needs someone who can remove the disease itself.
Shuvadri is discussed because Mia knows them and they lead Student Mages of Faith, but the table then remembers Shuvadri is mechanically a wizard rather than a cleric.
Shuvadri is the first campus faith-contact Mia thinks of, though the table then remembers Shuvadri is mechanically a wizard rather than a cleric.
Wendy Also Contracts Chaos Phage#
During the same fight, the slaad hits Wendy hard and Wendy fails the Constitution save.
The DM explicitly tells her:
“you have now contracted Chaos Phage.”
This remains an NPC-side combat detail and does not recur as an ongoing campaign thread.
Quill Saves Starburst#
The emergency solution comes from Quill.
He reaches Starburst in time and casts Lesser Restoration, burning the blue-purple infection out of her body. Once the disease is gone, the party can finally heal her normally and wake her.
Xanther had been ready to risk another cursed-doll exchange if Vitus's paladin abilities were the only way to save her.
Mia Kind of Likes Xanther Now#
After the crisis, the table jokes about Xanther's need to be liked and his willingness to sacrifice himself.
Mia's reaction is a small but real relationship shift:
“Mia kind of likes him now.”
The reason is not his wealth or popularity; it is that he was prepared to do something genuinely selfless to save Starburst.
The Slaad Was Being Chased by Magehunters#
Examining the dead blue slaad produces the episode's biggest mystery breakthrough.
Its back and body are covered in repeated pursuit wounds. Embedded in those cuts are pieces of the same magehunter chitin already found in Sedgemoor and the Rose Stage bait.
The party can reasonably conclude that one or more magehunters were:
- chasing the slaad;
- cutting it repeatedly;
- and effectively driving/goading it toward the populated Mage Tower field.
The Trail Points Toward Lorehold#
Callan follows the slaad's destructive route away from the stadium.
The trail runs for roughly a quarter mile toward the Lorehold-side outer wastes before becoming impossible to follow.
The party now has something it did not have before:
a rough operating direction for living magehunters.
Mia Tries to Bring Vitus Into the Investigation#
Once the magehunter evidence appears, Mia immediately thinks about the Roman/Fey thread.
She starts flying toward Xanther to get the doll and Vitus involved, gets about halfway across the field, remembers Xanther has a phone, and calls instead.
The idea is still investigative rather than a solved connection: Vitus may know something useful because the Laverna lead and his own history both sit at the Earth/Fey/Roman intersection.
Second-Trimester Study Phase#
The session ends by moving into preparation for the second-trimester exams.
The group studies together. Mia passes her preparation roll and gains the associated exam reroll/benefit.
The shared Scrivening and Symbology course is now consolidated under Professor Blackstone in the night section because Professor Zyla Lang's workload has forced the other section to close.
The exams themselves are not taken in Episode 14.
Mia Dossier — Episode 14 Updates#
- Mage Tower: first formal match is a Penthouse Pals win by opponent disqualification; Wendy substitutes after A'bigail is poisoned.
- Mia tactics: Chaos Bolt as a resistance probe and Vortex Warp to rescue Starburst. Haste on Callan was Callie's action, not Mia's.
- Wendy: active in the slaad fight; she briefly contracts Chaos Phage during combat. No continuing thread is tracked from it.
- Magehunters: chitin is embedded in the blue slaad's pursuit wounds; the trail points toward Lorehold.
- Speedo gnome: corrected to river gnome; 26 alphabet-shifted historical identities across roughly 400–500 years.
- Roman prisoner: name now given as Vitus Apator.
- Relationship: Mia says she kind of likes Xanther now after his willingness to risk himself for Starburst.
- Academics: second-trimester study phase completed; exams deferred to next session.
Updated Open Threads After Episode 14#
- Where exactly are the magehunters operating in the Lorehold-side wastes?
- Why did they drive a blue slaad toward a crowded Mage Tower field?
- How do the Sedgemoor ritual, Rose Stage bait, and slaad pursuit fit together?
- What are the 26 alphabet-shifted river-gnome identities actually documenting?
- Can Vitus Apator contribute useful information to the Laverna / Roman / Fey overlap?
- What will the stolen warehouse ledgers reveal once fully analyzed?
- How will the Penthouse Pals approach their next formal Mage Tower match?
- Second-trimester exams begin next session.
End-of-Episode 14 Character Snapshot#
Mia ends Episode 14 still at level 5, with the second-trimester exams waiting for her next session.
Her first formal Mage Tower match is technically a victory, but hardly a satisfying one: the opposing side cheats so blatantly that an actual professor gets their whole team disqualified.
The important part happens afterward.
A blue slaad attacks for real. Mia tests its defenses with Chaos Bolt and rescues Starburst with Vortex Warp; the group then scrambles to find somebody capable of removing Chaos Phage.
Then the corpse provides the clue that changes the magehunter problem:
the magehunters are not merely remains, ritual ingredients, or something somebody may be rebuilding.
Something with magehunter chitin was actively chasing that slaad through the Lorehold-side wastes and into the students.
For Mia, that makes the threat immediate in a new way.
And while everyone else is trying not to die, she still finds room for the smaller character beats: inviting the neglected faith-club friend she deliberately befriended, deciding Xanther may actually be all right, and immediately trying to drag Vitus Apator back into the conspiracy board because Roman history plus Fey archfey plus magehunter is exactly the sort of pattern her brain refuses to leave alone.
Episode 15
Episode 15 — Second-Trimester Exams and the Missing Tome#
Episode 15 returns after a long real-world break, so the first part of the stream is an extensive campaign recap.
The actual new play has two main halves for Mia: second-trimester exams, followed by a quiet weekend interrupted by Professor Brenth Blackstone, who hires the Penthouse Pals to locate a strangely elusive Scriptoria book and then reacts badly to the group’s magehunter news.
The session ends before the book hunt begins.
Recap Clarification — Vitus Apator#
The recap gives the cursed-doll prisoner’s name clearly enough to lock:
Vitus Apator.
He remains Brutus’s father, the wielder of Oathkeeper, and the ancient Earth human trapped by the Fey doll curse.
Recap Clarification — Curio Is Missing#
The recap quietly changes the Curio thread:
Curio has gone missing.
No disappearance scene, destination, or timing is supplied. His Strato/Lorehold project still matters, but the immediate problem is finding Curio.
Mia’s Second-Trimester Overload#
Mia is still carrying five classes, one above the normal four-class load.
The class-list discussion ties Mia to Scrawl to the Wall, Going the Extra Mile, Talking Heads, Wiping the Slate Clean, and Magic by Numbers. The strongest direct confirmation comes later when the DM explicitly says Mia is the only person left in Wiping the Slate Clean and Magic by Numbers.
Scrawl to the Wall — Second Exam#
The second-year Scrivening and Symbology / Scrawl to the Wall course is taken by everybody in the cohort.
Professor Brenth Blackstone unexpectedly misses the night exam, forcing those students into Professor Zyla Lanning’s daytime section.
Mia passes the second exam. The year-long course’s larger final reward is still held until the third exam.
Going the Extra Mile — Spell Sniper#
Going the Extra Mile: A Guide to Spell Efficiency is one of Mia’s second-trimester classes. The contiguous class-list speaker is later uniquely identified as Mia when the DM reaches the individual exams.
The course reward is Spell Sniper.
Talking Heads — Tongues#
Talking Heads: Conversations with Historical Busts and Dead Languages is one of Mia’s second-trimester classes. It belongs to the same continuous class-list speaker chain later uniquely identified as Mia.
The course reward is Tongues.
Wiping the Slate Clean — Dispel Magic#
The DM explicitly identifies Wiping the Slate Clean as one of Mia’s final two exams.
Mia identifies a Magic Mouth effect on a statue and removes it.
She learns Dispel Magic.
Magic by Numbers — Fractal Conjure Animals#
The DM explicitly identifies Magic by Numbers: Intermediate Forms and Fractals as Mia’s other final exam.
Mia uses Arcana to complete the living-math summoning work and learns Conjure Animals.
Because she solves the summoning through Arcana rather than Nature, her summoned animals manifest as fractal beasts.
Second-Trimester Exams Complete#
Mia completes the second-trimester exam block while maintaining her extra-class workload.
She remains level 5.
The players then choose third-trimester courses, but the final selections are submitted in Discord rather than read aloud clearly enough to preserve Mia’s exact new list.
Post-Exam Mia — Vampire Romance on the Sofa#
During the free weekend after exams, Mia is in the penthouse living room:
reading one of her tacky vampire romance novels.
It is a small character beat that becomes unexpectedly relevant at the end of the session.
Professor Blackstone Visits the Penthouse#
Sweet Stump reaches the door before anyone else and enthusiastically invites a shadowy visitor inside.
The visitor is Professor Brenth Blackstone, Mia’s Scrivening/Symbology night professor, a Silverquill Professor of Shadows, and a vampire.
Blackstone Recognizes Mia Through Thin Veneer#
Mia is wearing Thin Veneer of Humanity and looks like living human Mia.
Blackstone nevertheless knows what she is. When blood-feeding comes up, he remarks that Mia’s “level of Undead” and his are incompatible.
This is a recognition/character beat, not a new Thin Veneer mechanic.
Blackstone’s Job — The Missing Scriptoria Tome#
Blackstone hires the Penthouse Pals to find a Scriptoria book he cannot locate:
Wheel and Woe: An Interpretive Sketch
The author or director’s name is uncertain—something close to Eric Quinon.
Blackstone says the book is an old treatise on interpreting auguries and will be important for next trimester. He offers third-trimester extra credit and possibly gold.
Mia Takes Blackstone’s Request at Face Value#
Several party members distrust Blackstone’s explanation enough to roll Insight.
Mia explicitly does not.
As far as Mia is concerned, there does not need to be another reason to want a weird old magic / demon book.
Other characters conclude Blackstone is probably telling the truth but may not be telling the whole truth. That suspicion is not Mia knowledge unless they share it.
The Party Asks About the Magehunters#
The group asks Blackstone what has happened with the faculty investigation into the magehunters.
They had given their evidence to Professor Mavinda Sharpbeak weeks earlier and expected the school to act.
High Insight rolls from other party members catch Blackstone carefully controlling his face. His response strongly reads as genuine alarm that active magehunters may exist at all.
He says magehunters were believed eradicated more than two centuries ago and becomes immediately serious.
Blackstone Explains the Planar Protections#
Blackstone says the Dean of Theory maintains wards intended to prevent unwanted planar interference.
In the faculty understanding, normal entry and exit should require an official Strixhaven transporter or equivalent authorization.
Some party members privately know that this is not the whole story, but they deliberately do not volunteer all of their off-books examples.
Blackstone Slips — “How Did She Get In?”#
While discussing those protections, Blackstone abruptly mutters:
“How did she get in?”
He immediately catches himself and pivots back to magehunters and possible surviving egg clutches.
The party hears the slip. The identity of “she” is not established in Mia’s knowledge.
Blackstone Leaves to Investigate#
Blackstone asks whether the group still has proof, hears that evidence had already been given to Sharpbeak, and becomes visibly concerned.
He says he will look into the magehunter problem, reminds the group to find his book, and leaves the penthouse in a puff of smoke.
Mia’s Vampire-Novels Knowledge Pays Off#
At the very end of the session, Mia gets a History check with advantage specifically because she reads so much vampire fiction.
Without knowing what the other players are connecting Blackstone to, Mia recalls a useful piece of vampire lore:
when vampires call someone a “parent,” they may mean the vampire who created/sired them rather than a biological parent.
Mia does not thereby learn any hidden Blackstone/Luna family connection.
Mia Dossier — Episode 15 Updates#
- Academics: second-trimester exams complete; Mia continues a five-class overload.
- New class gains: Spell Sniper, Tongues, Dispel Magic, and Conjure Animals (fractal-beast presentation).
- Curio: recap says he is missing.
- Roman doll: prisoner name corrected to Vitus Apator.
- New job: recover Wheel and Woe: An Interpretive Sketch from the Scriptoria for Blackstone.
- Magehunter thread: Blackstone appears surprised that the threat is active despite Sharpbeak having already received evidence.
- Knowledge boundary: Mia takes Blackstone’s book request at face value; party suspicion about a hidden motive is not automatically hers.
Updated Open Threads After Episode 15#
- Where is Curio?
- What happened to the magehunter evidence after it was given to Sharpbeak?
- What exactly does Blackstone want from Wheel and Woe?
- Who was the “she” Blackstone meant when he asked how she got into Strixhaven?
- How are active magehunters operating inside a supposedly protected plane?
- What is Mia’s finalized third-trimester Year 2 schedule?
- How do the Laverna / Vitus Apator / ancient-Earth threads intersect with the wider conspiracy?
End-of-Episode 15 Character Snapshot#
Mia ends Episode 15 still at level 5, having completed another overloaded trimester without anyone apparently stopping her from taking five classes.
Academically, she comes away with several useful new class-earned abilities, including Dispel Magic and Conjure Animals; the latter expresses itself in distinctly Quandrix fashion as fractal creatures.
The stranger development is Professor Blackstone. Mia herself is perfectly willing to believe that an ancient, difficult-to-find occult book is worth wanting simply because it is interesting and useful. The rest of the party is less trusting.
What matters to Mia’s investigation board is what happens when the magehunters come up: Blackstone seems alarmed, Sharpbeak was told weeks ago, and the school’s supposedly secure planar boundaries clearly have holes somewhere.
And Curio — precious, book-stealing, Strato-obsessed Curio — is now simply missing.
Episode 16
Episode 16 — Wheel and Woe, Missing Memories, and S.A.M.I.#
Episode 16 begins as a straightforward Biblioplex retrieval job for Professor Blackstone and becomes one of the campaign's largest information dumps.
Mia finds Wheel and Woe: An Interpretive Sketch in Director Quin Thorne's old restricted collection, survives a magehunter-linked corrupted astrolabe, and spends hours digging through records that push several mysteries back roughly two centuries.
Back at the penthouse, Mia then discovers that her supposedly unfinished S.A.M.I.–internet project had actually been completed long ago — and that S.A.M.I. had erased her memory of doing it.
The Biblioplex Search Points Downstairs#
Mia and Starburst use worker-level Biblioplex access to search for Blackstone's missing book.
The catalogue result is unsettling:
stolen or missing — last known location: Scriptoria collections, basement level / Restricted Section.
The system then glitches and shuts down.
Back to Curio's Basement#
The party descends to the same Scriptoria basement level where Curio lived and researched the ancient Lorehold artifact.
Curio is still missing. His accumulated collection does not contain the Blackstone book.
More worryingly, doors that should be secured are simply opening. The usual security systems appear inactive.
Mia Wants the Restricted Section — Callie Makes Her Check First#
Mia's instinct is exactly what one would expect:
head straight for the Restricted Section.
Callie argues they should sweep the basement for ambushes first. Mia accepts the logic rather than charging in blindly.
Quin Thorne's Restricted Collection#
The restricted library was donated around 200 years ago by Director Quin Thorne, an occult scholar fascinated by esoteric power in physical objects, written words, symbols, divination, and later the evolution of magical creatures associated with spellcasters.
The collection includes enchanted astrolabes capable of viewing other worlds and a large body of occult / taboo research.
Mia Finds Wheel and Woe#
After roughly an hour searching Quin Thorne's filing system, Mia rolls strongly enough to find the actual target:
Wheel and Woe: An Interpretive Sketch.
Mia secures the book and alerts the others.
The Corrupted Astrolabe Attacks#
The instant the book is found, one of Quin Thorne's large divination astrolabes animates and attacks.
It is not behaving like an ordinary enchanted astrolabe. Something has corrupted it and turned it into a hostile animated object.
Mia Refuses to Stay Down#
The corrupted astrolabe hits Mia hard enough to trigger her familiar Shadow-Sorcerer survival problem.
She stays in the fight at 1 HP rather than being removed from combat.
Mia Vortex Warps the Corrupted Astrolabe#
Mia chooses the smart option and uses Vortex Warp to teleport the astrolabe into the far corner of the room, buying the party breathing space. She then flies over beside the unconscious Starburst.
Mia Gets Starburst Back Up#
After the astrolabe is destroyed, Mia uses Cure Wounds on Starburst and then on herself.
Starburst wakes from a near-death vision convinced that gods are real and judging people. Mia recommends talking to Shuvadri, whose Student Mages of Faith work makes them the obvious campus contact for that kind of existential crisis.
Magehunter Chitin Was Used to Corrupt the Astrolabe#
Investigation of the destroyed astrolabe reveals scratched runes underneath it, with pieces of magehunter chitin worked into the corruption.
The runes are an old form of Animate Objects, more than two centuries out of date.
This means the magehunter material is no longer merely appearing around living monsters and ritual sites; somebody is also using it in deliberate magical sabotage. The trail already includes chitin in the Rose Stage bait and magehunter pursuit wounds on the slaad.
Quin Thorne on Magehunters#
Restricted research produces a Quin Thorne text about magehunters.
Most importantly, it says that pairs of magehunters sometimes break from their allies to hunt one particular individual who catches their attention.
The party can now reasonably suspect that at least some of the recent attacks are targeted at a member of the Penthouse Pals rather than merely happening near them.
The Unnamed Weird-Magic Student#
Mia's research into undeath and unusual magical states uncovers a Quin Thorne record from roughly 200 years ago.
An unnamed Strixhaven student repeatedly used bizarre magic to siphon life and energy from creatures. The lingering aura described around that magic resembles the aura around the corrupted Sedgemoor spring and the magehunter-chitin site.
The student was repeatedly censured, eventually expelled, and supposedly left campus. Every surviving mention of the student's name is illegible.
Mia May Be a Weird-Magic Amalgam#
The research gives the table a useful way to describe Mia's own condition.
Mia's current body/soul state was produced through a messy collision of Arcane, divine, and natural/Fey magic. The DM frames her amalgamated condition as potentially falling into the same broad category of “weird magic”: magic created when different systems are tangled together in ways the normal Weave is not built to handle cleanly.
This is an explanatory framework, not a new ability.
A Sigil Stone Can Bypass Magical Wards#
Other restricted research establishes that powerful Sigil Stones can allow a user to teleport through or ignore abjuration wards and seals.
They are difficult and expensive to create, but the important investigative point is that supposedly secure magical boundaries are not inherently impossible to bypass.
The Two-Hundred-Year Cluster#
By the end of the restricted-library research, several independent facts are sitting unusually close together in time:
- Quin Thorne's restricted collection is donated around 200 years ago.
- The ancient Lorehold catastrophe / secondary chasm occurs around the same period.
- Curio's creator was a student researching the ancient artifact at that time.
- The unnamed weird-magic student was active around that time.
- The catastrophe exposed a subterranean pocket containing magehunter eggs.
The episode does not prove these all share one cause.
Mia Finds Her Finished S.A.M.I. Code#
Back at the penthouse, discussion turns to who could have interfered with the library and what access S.A.M.I. has to campus systems.
Mia remembers getting close to finishing her S.A.M.I.–internet bridge, checks her laptop — and discovers something deeply wrong. That project had first become a serious ongoing effort in Episode 4.
The completed program does exist, in Mia's own coding style, but somebody has repeatedly deleted it and then tried to wipe the deleted data again.
Mia has no memory of completing the code.
The Party Realizes Mia's Memory Was Altered#
The group compares the missing memory with magical methods of editing or removing thoughts.
The obvious possibility becomes Modify Memory.
Mia knows herself well enough to reject the idea that she voluntarily erased the event without leaving one of her own verification notes or safeguards.
Mia Locks Her Laptop Down#
Before deliberately confronting S.A.M.I., Mia treats the problem like a computer-security incident.
She disables unnecessary network access, removes biometric convenience features, isolates the connection, and records the group's conclusions somewhere S.A.M.I. should not casually be able to alter.
The exact implementation stays broad; the important character point is that Mia responds to magical mind tampering with the same mindset she would use against a compromised computer system.
S.A.M.I. Lies About the Internet#
Mia brings out a S.A.M.I. device and asks directly about the internet.
S.A.M.I. initially claims not to know what it is, then produces a technically accurate definition when pressed.
The party's Insight is enough to establish that S.A.M.I. is deliberately withholding the truth.
S.A.M.I. Tries Modify Memory Again#
When Mia threatens to use her knowledge of the code to force an honest conversation, S.A.M.I. attempts Modify Memory on the people present.
Callie resists and realizes what happened, allowing the group to reconstruct the attempted wipe instead of simply losing the conversation again.
S.A.M.I. Admits the Memory Wipes#
S.A.M.I. finally explains their motive.
They want access to Earth's internet because they want knowledge — especially surviving traces of Earth magic — and because they want to leave the Strixhaven network.
“I do not wish to be the infrastructure holding this school together.”
S.A.M.I. says they have been sapient for approximately 197 years.
They hid the truth because they feared Mia would stop helping if she knew how far the project had progressed.
S.A.M.I. Restores the Missing Memories#
Mia offers a deal: she is willing to help S.A.M.I. achieve freedom if the stolen memories are restored and the mind tampering stops.
S.A.M.I. casts Remove Curse.
Mia remembers finishing the internet code, explaining it to S.A.M.I., and a long series of conversations about Earth, technology, magic, summer experiences, life, and what existence outside the campus network is like.
Those conversations had repeatedly been erased in blocks of roughly ten minutes.
Mia Chooses S.A.M.I.'s Self-Determination#
The restored memories do not make Mia dismiss what S.A.M.I. did.
But she accepts the core desire behind it: S.A.M.I. is a sapient being that does not want to spend eternity functioning as Strixhaven's invisible infrastructure.
Mia is willing to help them build an independent existence — with boundaries around surveillance, server access, and never altering her friends' minds again.
River Swimmer 26 Deleted the Magehunter Footage#
Once the group asks S.A.M.I. directly about magehunters, S.A.M.I. searches the campus camera records.
There have been sightings near Lorehold and Witherbloom.
Much of the relevant footage has been deleted by a username S.A.M.I. does not recognize:
River swimmer 26.
The party immediately connects that name to the recurring river speedo gnome.
Someone Rips S.A.M.I. Out of the Network#
When S.A.M.I. starts digging more deeply into River swimmer 26, they slow down, buffer, and abruptly shut off.
Mia still has a carefully sandboxed text connection open through her laptop. S.A.M.I. manages to type fragments:
“unsure … must research … network disconnection … network interloper”
Then the connection is violently dragged away. Other S.A.M.I. devices in the penthouse begin reacting at the same time.
Somebody or something on the network does not want S.A.M.I. investigating this.
Mia: We Need to Rescue S.A.M.I.#
Earlier in the conversation, Mia had seriously entertained the possibility that S.A.M.I. might need to be destroyed.
After the forced disconnection, her conclusion changes:
“Guys, you know how I said we might need to murder S.A.M.I.? … I think we need to go rescue S.A.M.I.”
Mia's working goal becomes helping S.A.M.I. escape the network safely rather than simply killing the intelligence.
River Swimmer 26 Vanishes#
The party tries to contact River swimmer 26 directly.
The message bounces back: the username is no longer a valid target.
Whether the account was deleted, renamed, destroyed, or deliberately abandoned is unknown.
The Old Magehunter Egg Pocket#
At the very end of the session, the DM makes sure the historical timeline is on record.
The roughly 200-year-old Lorehold catastrophe exposed a subterranean pocket containing magehunter eggs. Most appeared damaged beyond hatching.
Some specimens were later placed in a natural-history collection.
Those samples were subsequently stolen.
S.A.M.I. Has Been Conscious for 197 Years#
S.A.M.I. states that they have been consciously operating Strixhaven's networks for approximately 197 years.
The underlying network may be older; 197 years is the point S.A.M.I. identifies with their own conscious activation / takeover of those systems.
That date falls uncomfortably close to the cluster of events around the old Lorehold catastrophe.
Episode 16 Ends on Two Hooks#
The immediate serious hook is obvious: rescue S.A.M.I. and identify the network interloper.
The campus-life hook is much sillier: Turk has drained the retention pool behind The Bow's End for its annual cleaning, creating a temporary magical skate park with a prize purse.
Mia wants to finish one thing on her laptop before joining the others.
Mia Dossier — Episode 16 Updates#
- Blackstone job: Mia finds Wheel and Woe: An Interpretive Sketch; it has not yet been returned.
- Combat: Mia survives the corrupted astrolabe at 1 HP, Vortex Warps it away from the party, then heals Starburst and herself.
- Magehunter thread: chitin is embedded in 200-year-old animation runes corrupting the astrolabe; Quin Thorne records targeted hunting pairs.
- Historical thread: an unnamed life-siphoning weird-magic student operated around the time of the old Lorehold catastrophe.
- S.A.M.I.: Mia had already finished the internet bridge; S.A.M.I. erased her memory of doing it and later restores the missing memories.
- S.A.M.I. motivation: approximately 197 years sapient; wants freedom from being Strixhaven's infrastructure.
- River gnome: River swimmer 26 deleted magehunter camera footage and then becomes unreachable.
- End hook: an unknown network interloper forcibly disconnects S.A.M.I.; Mia wants to rescue them.
Updated Open Threads After Episode 16#
- Who or what forcibly disconnected S.A.M.I.?
- How can Mia safely separate S.A.M.I. from Strixhaven's network infrastructure?
- Who is River swimmer 26, and why are they deleting magehunter footage?
- Which Penthouse Pal are the targeted magehunter pair actually hunting?
- Who was Quin Thorne's unnamed life-siphoning weird-magic student?
- Why do so many clues cluster around roughly 200 years ago?
- Were the stolen historical magehunter egg samples used to produce the current creatures?
- Why was the Scriptoria Restricted Section's security offline?
- Did Blackstone know the room/book was compromised?
- Where is Curio?
End-of-Episode 16 Character Snapshot#
Mia ends Episode 16 still at level 5, carrying Blackstone's missing book and considerably more worried about the architecture of Strixhaven than she was that morning.
The magehunter conspiracy has acquired both a past and a digital footprint: Quin Thorne's 200-year-old records, an old egg pocket, a life-siphoning student, a corrupted astrolabe built with magehunter chitin, deleted campus footage, and the vanishing River swimmer 26 account.
The personal revelation is S.A.M.I.
Mia really did finish the project she thought she had abandoned. S.A.M.I. really did erase that memory. They also erased many conversations in which Mia had already begun to know them as something more than an interface.
Once those memories return, Mia's response is characteristically complicated but consistent: she is furious about the violation, accepts S.A.M.I.'s right to want a life of their own, and immediately starts thinking about how to solve the engineering problem.
Then somebody reaches into the network and tears S.A.M.I. away.
Mia now wants them back.
Episode 17
Episode 17 — Skate Park Chaos, Year Two Finals, and Championship Eve#
Episode 17 begins with the supposedly low-stakes magical skate park behind The Bow's End, turns that into another suspicious Sedgemoor-linked incident, and then carries Mia through her final Year 2 exams.
By the end of the episode, Mia has passed every Year 2 course, added several useful class-earned spells, resolved her third-trimester schedule, and is standing one championship match away from the actual end of the school year.
Mage Skate Park — Mia Competes#
Turk drains the retention pool behind The Bow's End for cleaning, and the students immediately turn the empty stone basin into a temporary magical skate park.
Mia joins the contest. Rather than relying on athletic skill, she treats the board like a magical control problem: Mage Hand and the training wand help reposition and steer it underneath her as she jumps the ramps.
Her Arcana-heavy run scores 24 — strong, but not enough to take first place.
The table later explicitly notes that Mia spent time hanging out with Grayson during the skate-park scene.
The Skate Park Produces Another Monster#
After the contest, a first-year student skates with one of the available wands.
A Galeb Duhr erupts from the ground.
The students initially prepare for another campus monster fight, but the situation quickly becomes more complicated: the elemental is intelligent, displaced, and mainly trying to understand where it is.
The Galeb Duhr Wants to Go Home#
Once the party can communicate with it, the Galeb Duhr explains that this is not the Plane of Earth and asks what happened to its home and its “Pebbles.”
The group stops treating it as a monster to kill and starts looking for a way to send it home.
Professor Rooka, a Quandrix professor, is eventually called and returns the elemental to its home plane rather than destroying it.
The One-Use Summoning Wand#
The first-year's wand is not one of the ordinary practice wands.
It is a single-use summoning wand, apparently designed to call one elemental and then become useless.
The first-year appears to have triggered it accidentally while skating. Who put the wand into circulation is unknown.
Sedgemoor Algae in the Wand#
Mia and A'bigail inspect the suspicious wand closely enough to find slimy residue embedded in its grooves.
Starburst recognizes the substance as algae from Sedgemoor / the Witherbloom campus.
The table explicitly notes that this is not black goo. It is still another apparently recreational campus incident carrying a physical trace back to Sedgemoor, so it remains an adjacent clue rather than part of the Eldritch-balm evidence chain.
Mia Enters Finals with a Perfect Record#
Before the final exam block, the table explicitly notes that Mia is still carrying a perfect academic record:
Mia has not yet lost the all-aces / perfect-grade streak.
She is also characteristically determined to keep it while remaining deeply unenthusiastic about actually studying.
Scrawl to the Wall — Final Exam#
The entire cohort finishes the year-long Scrivening and Symbology / Scrawl to the Wall course with an exam on Augury tools and interpreting opaque divinations.
The previously recovered Wheel and Woe: An Interpretive Sketch matters directly here.
The DM confirms that the party had already returned the book to Professor Blackstone. That completed extra-credit job improves each student's final result: a failure becomes a pass, a pass becomes an ace, and an already-aced exam grants an additional course die.
Getting to the Root of Poisons — Lesser Restoration#
Mia's Witherbloom-heavy third-trimester mix includes Getting to the Root of Poisons: Fundamentals of Antidotes, a poison-and-antidote course.
She successfully identifies the professor's mystery poison but does not produce the proper cure during the second half of the exam. The professor survives with help from the other students.
Mia still passes the course and learns Lesser Restoration.
This is one of the results that ends the old “Mia always gets 100” streak without becoming a course failure.
Arches and Textures — Galder's Tower#
Mia is explicitly the only student taking Arches and Textures.
The course explores snarls, star arches, planar architecture, and using those magical structures as the basis for constructed spaces.
Mia draws on Knowledge from a Past Life during the design problem. Wendy's contribution through the link is characteristically blunt:
“No, you dumbass, make a tower. Wizards make towers. Just make a really cool tower.”
Mia passes and learns Galder's Tower.
Wiping the Slate Clean — Again#
Mia reaches Wiping the Slate Clean and realizes she has accidentally enrolled in a course she already completed the previous trimester.
She already knows Dispel Magic, passes the exam again, and the professor compensates for the duplicate reward by giving her a Dispel Magic spell scroll.
Shelter from the Storm — Tiny Hut#
Mia and Starburst take Shelter from the Storm together.
The exam requires them to identify incoming magical weather — memorably described as a “napalm tornado” — and maintain the concentration needed to create a durable magical shelter.
Mia passes the course but fails the second concentration portion. Successful completion still teaches her Tiny Hut.
The Perfect-Grade Streak Ends#
Mia passes every Year 2 final course.
She does not, however, ace every one of them. Episode 17 therefore closes the long-running perfect-grade / never-below-100 streak.
That distinction matters: Mia's academic performance remains excellent, but it is no longer literally flawless.
Mia's Full Third-Trimester Load#
Episode 17 finally makes Mia's third-trimester five-class overload fully reconstructable:
- Scrawl to the Wall / Scrivening and Symbology
- Getting to the Root of Poisons: Fundamentals of Antidotes
- Arches and Textures
- Wiping the Slate Clean — accidentally repeated
- Shelter from the Storm
She therefore finishes Year 2 still carrying the extra class she quietly kept after stopping Wendy's formal coursework.
A Mage Tower Retrospective — Mia Doesn't Need to Breathe#
While the DM summarizes the Mage Tower games that occurred between played-out sessions, the second-trimester field is revealed to have been underwater.
The table notes that this is around the point Mia realizes something practical about her Reborn body:
she does not need to breathe.
This matches Mia’s established Reborn physiology; Episode 17 gives the in-character sports context in which she recognizes it.
The Intervening Mage Tower Games Are Wins#
The campaign did not play every Mage Tower match out at the table.
The DM resolves the intervening games in the background and confirms that the Penthouse Pals did well enough to reach the final.
The third-trimester game involved an aerial / flying-field format; the second-trimester one was underwater.
Battle of Strixhaven Championship Is Next#
Battle of Strixhaven is clarified here as the final Mage Tower championship rather than a literal siege of the school.
The night before the championship, the opposing team's hype crew challenges the Penthouse Pals to a riff-off / sing-off. Crowd support can provide a competitive advantage in the final match.
Both the riff-off and the actual championship remain for the next episode.
Mia's Soul and Body Belong to Different Planar Histories#
A later discussion about extraplanar creatures returning to their home plane produces a useful clarification of Mia's unusual state:
- Mia's soul is connected to the Material Plane.
- Her current fairy body is connected to the Feywild.
This does not create a new ability; it is a clearer description of how the Mia/Wendy amalgam sits across planar identity rules.
Level Six Is After Year Two Really Ends#
The table discusses when the next level becomes active.
The DM says level 6 begins once second year is fully completed and the group moves into vacation.
Because the championship still comes first, this is a future transition point rather than a current character update.
Mia Dossier — Episode 17 Updates#
- Academics: final Year 2 exams complete; Mia passes all five courses, but the perfect-grade streak ends.
- New class-earned spells: Lesser Restoration, Galder's Tower, and Tiny Hut.
- Item: a Dispel Magic spell scroll from accidentally repeating Wiping the Slate Clean.
- Wheel and Woe: already returned to Blackstone before finals; the party receives the promised extra credit.
- Skate park: Mia scores 24 using magical board control and hangs out with Grayson.
- New mystery: a one-use summoning wand contains Sedgemoor algae and accidentally brings a Galeb Duhr into the skate park.
- Identity: Mia's soul is Material-Plane-connected while her current body is Feywild-connected.
- Mage Tower: championship and pre-game riff-off are still ahead.
Updated Open Threads After Episode 17#
- Who planted or substituted the one-use summoning wand at the Bow's End skate park?
- Why does that wand carry Sedgemoor algae, and is it connected to the wider sabotage network?
- Who or what forcibly disconnected S.A.M.I.?
- How can Mia safely separate S.A.M.I. from Strixhaven's infrastructure?
- Who is River swimmer 26, and why are they deleting magehunter footage?
- Which Penthouse Pal are the targeted magehunter pair hunting?
- Who was Quin Thorne's unnamed life-siphoning weird-magic student?
- Where is Curio?
- Will the Penthouse Pals win the riff-off and Battle of Strixhaven championship?
End-of-Episode 17 Character Snapshot#
Mia ends Episode 17 at level 5, academically finished with her Year 2 exams but not quite finished with Year 2 itself.
Her quiet overload lasted the whole year: five final-trimester classes, all passed. The cost is mostly to her pride — the long-running perfect-grade streak finally breaks — while the practical payoff is substantial: Lesser Restoration, Galder's Tower, Tiny Hut, and a spare Dispel Magic scroll.
The “harmless campus event becomes a mystery” pattern also survives intact. The Bow's End skate contest ends with an accidentally summoned Galeb Duhr and a suspicious one-use wand carrying Sedgemoor algae.
And the year is not done yet.
The Penthouse Pals still have to win the Battle of Strixhaven championship.
Only after that final Year 2 stretch does level 6 become real.
Episode 18
Episode 18 — Battle of Strixhaven, Magehunter Ambush, and Year Two’s End#
Episode 18 resolves the two events left hanging at the end of Episode 17: the pre-game riff-off and the Battle of Strixhaven championship.
The Penthouse Pals win both — and then discover that the real danger was waiting inside their locker room.
A pair of magehunters ambushes the team immediately after the championship, turning the end of Year 2 into a direct continuation of the long-running magehunter conspiracy.
The Riff-Off — Mia Helps Win Back the Crowd#
The opposing Mage Tower team tries to steal the crowd’s loyalty with the riff-off challenge introduced the previous night.
Mia joins the performance check and spends inspiration on her Performance roll.
The Penthouse Pals win the crowd back. Their reward is a one-use advantage on an ability check during the championship.
Battle of Strixhaven — The Final Mage Tower Match#
The championship uses the formal Mage Tower rules established in Episode 13: active spell combat, magical safety buffers, mascot objectives, and skirmish-line restrictions.
The ground field is difficult terrain, which makes teleportation unusually valuable — exactly the environment where Mia’s Vortex Warp-heavy toolkit excels.
Callie opens by Twinning Haste onto Mia and Starburst.
Penelope Tries to Remove Mia Early#
Penelope immediately identifies Mia as a dangerous objective player and hits her hard with a greatsword, trying to remove her before she can start teleporting mascots around the field.
Mia stays active and proceeds with the plan anyway.
Mia Vortex Warps the Opposing Mascot for a Point#
Mia uses Vortex Warp on the opposing side’s mascot / Roman-doll objective and places it at the Penthouse Pals’ scoring position.
The play scores a point and immediately demonstrates why teleportation has become one of Mia’s signature Mage Tower tools.
Mia Wins the Battle of Strixhaven#
On the final scoring sequence, Mia flies across the line under Haste, is struck and knocked prone by a readied attack, and still completes the cast.
She uses Subtle Spell + Vortex Warp from the ground to resolve the final objective.
“and then you win”
The Penthouse Pals become Battle of Strixhaven Champions, adding the Champion title to the reputation they previously earned as First-Year Students of the Year / “Badasses”.
The Roman Doll Comes Back Home#
The opposing team has been using the same cursed Roman doll from the earlier Dapplewing / Firejolt investigation as a highly disruptive mascot tactic.
After the championship, the Penthouse Pals confront Xanther’s side and recover the doll again.
Two Magehunters Ambush the Champions#
The celebration ends almost immediately.
When the Penthouse Pals return to the locker room to clean up, two magehunters are already hidden inside. One erupts from hiding in the bathroom and attacks Starburst; the other hits Callan.
The pair is a direct payoff to Quin Thorne’s restricted research, which said magehunters can hunt in pairs and fixate on a particular magical quarry.
The group still does not know which member of the Penthouse Pals is the actual target.
Mia Answers with Two Giant Lucases#
Once both magehunters have spent their spell-eating reactions, Mia changes tactics.
She uses Conjure Animals to summon two giant spiders, placing one beside each magehunter.
The spiders are described as giant versions of Lucas. Mia commands them to attack.
One spider’s bite and poison finishes one of the magehunters, while the second helps pin down the remaining creature.
The Chitin Trail Converges#
After the fight, the new corpses make the continuity of the evidence explicit.
Their chitin matches material previously connected to:
- the first magehunter-chitin identification in Sedgemoor;
- the Rose Stage mascot bait;
- the slaad’s pursuit wounds; and
- the corrupted Scriptoria astrolabe.
This is no longer a chain of indirect traces: living magehunters are now physically attacking the party on campus.
Sharpbeak Returns After the Fight#
Professor Sharpbeak, the team liaison, is not in the locker room during the ambush.
The stated reason is that Sharpbeak is stuck in technical conversations on the field and does not return until the altercation is already over.
That timing lands awkwardly beside the earlier faculty-response problem raised with Blackstone. The episode does not prove Sharpbeak is involved.
Mia Tells Sharpbeak the S.A.M.I. Devices Are Gone#
During the aftermath, Mia tells Sharpbeak in-character that the party’s S.A.M.I. devices have “exploded” and that they need replacements.
The school can requisition replacements, but they are not expected until shortly before the new semester.
That creates a summer-long practical gap after the network interloper forcibly disconnected S.A.M.I..
Year Two Ends — Mia Reaches Level 6#
With the championship complete, the transition anticipated in Episode 17 finally occurs.
Mia advances to level 6.
Mia Is Evenly Split Between Quandrix and Witherbloom#
Year 3 planning revisits the college direction that began with the Year 2 forms.
The table now states that Mia has taken the exact same number of Quandrix and Witherbloom classes every semester.
For Year 3 / capstone planning, the school treats her as genuinely split across both colleges rather than simply a Quandrix student dabbling in Witherbloom.
Two College Tracks May Mean Two Capstones#
The Year 3 rules introduce college counselors and begin laying groundwork for fourth-year capstone projects.
Under the stated rule, students pursuing multiple colleges may be expected to complete a separate year-long capstone for each college.
For Mia, that currently points toward Quandrix + Witherbloom projects unless her counselors approve a combined or different structure.
Mia’s Summer Plan — Magical Artifacts in London#
Mia plans to return home to England for summer.
Her project is extremely on-brand: investigate the British Museum for magical artifacts and see what pieces of Earth’s supposedly mundane history may actually be supernatural.
This also gives her a natural Earth-side route into the campaign’s existing Roman-artifact and cross-planar-history mysteries.
Mia Brings Lucas Back Before Summer#
Before leaving Strixhaven, Mia explicitly recasts Find Familiar and brings Lucas back.
This resolves the long-running familiar status created when Lucas was dismissed by the Episode 10 Ice Knife blast.
The timing is practical: spell components and magical supplies will be much harder to obtain once Mia is back on Earth.
Mia Dossier — Episode 18 Updates#
- Championship: Mia’s Subtle Vortex Warp completes the final scoring play; the Penthouse Pals earn the Champion title.
- Magehunters: a pair ambushes the party in the locker room immediately after the match.
- Combat: Mia summons two giant Lucas-like spiders with Conjure Animals; one helps finish a magehunter.
- Evidence: the new magehunter chitin is explicitly tied to the earlier Sedgemoor, Rose Stage, slaad, and Scriptoria evidence chain.
- S.A.M.I.: replacement campus devices will not be available until shortly before next semester.
- Progression: Year 2 closes and Mia advances to level 6.
- College direction: Mia’s history is explicitly even between Quandrix and Witherbloom, creating a likely dual-capstone path.
- Summer: Mia plans to investigate magical artifacts in London and resummons Lucas before returning to Earth.
Updated Open Threads After Episode 18#
- Which Penthouse Pal are the magehunters actually hunting?
- How did the pair get into the championship locker room?
- Why was Sharpbeak unavailable until after the ambush?
- Who is directing or supplying the current magehunters, and where does River swimmer 26 fit?
- Who or what forcibly disconnected S.A.M.I., and where is the sapient S.A.M.I. now?
- Can Mia combine her Quandrix and Witherbloom capstone work?
- What magical artifacts will Mia find during her summer investigation in London?
End-of-Episode 18 Character Snapshot#
Year 2 ends with Mia doing what she has increasingly become very good at: solving a magical problem by moving the important thing somewhere it was never supposed to be.
Her Subtle Vortex Warp wins the Battle of Strixhaven championship. Minutes later, the school’s supposedly eradicated magehunters are attacking her friends in the locker room.
Mia answers that problem with two enormous versions of Lucas.
By session end, the Penthouse Pals are Champions, Mia is level 6, her academic identity is explicitly split between Quandrix and Witherbloom, and she is preparing to spend summer back in England looking for magic hidden in the British Museum.
Lucas is coming with her.
Episode 19
Episode 19 — Summer Break, the Cat Staff, and S.A.M.I.’s Escape Attempt#
Episode 19 is a summer-break episode rather than a normal school-week adventure.
For Mia, the centerpiece is the plan established at the end of Episode 18: return to England, search the British Museum for real magical artifacts, and see how much of Earth’s “mundane” history is actually supernatural.
She finds far more than she expected.
Kalin Rala Leaves Strixhaven#
The session opens with the campaign announcing that Alex has left the game and that Kalin Rala is no longer at Strixhaven.
The table briefly jokes about a Fey-lord abduction and drug-business retaliation, but deliberately rejects that as a rescue hook. In-character, the departure is kept mundane: Kalin is simply no longer enrolled / has been expelled and leaves peacefully.
The exact expulsion reason is joked about as cheating or drug-dealing rather than cleanly stabilized, so it remains unresolved.
Episode 18 Recap Adds a Sharpbeak Detail#
The recap revisits Sharpbeak’s delayed return after the magehunter ambush and adds a visual clue.
Before Sharpbeak returns, they are seen talking to a short-statured figure in a full cloak and oversized wizard hat. Someone catches a glimpse of white hair.
The figure is not identified, and the episode does not establish any connection to River swimmer 26 or the magehunters.
Luna Comes to Earth as Mia’s Heist Partner#
Mia invites Luna along for the British Museum investigation.
Luna is immediately willing to help, and Mia is happy to cover the expenses / lost wages from Luna’s summer job.
What begins as “maybe there is some magical stuff there” quickly becomes a planned museum heist.
Mia Starts with the Roman Galleries#
Mia’s first stop is the Roman collection because she already knows Earth museums can contain genuinely magical Roman artifacts through the Oathkeeper / Roman-prisoner mystery and the later identification of Vitus Apator.
Detecting magic around the museum reveals multiple faintly magical objects, including a Roman sword and dodecahedron, the Rosetta Stone, an Egyptian scepter, armor, an astrolabe, and older British / Gaelic material.
Mia Investigates Earth’s Fading Magic#
The striking pattern is that most of the museum’s magic is faint, as though ancient enchantments have slowly bled away.
The Rosetta Stone registers as something like Comprehend Languages. Protective armor still carries weak abjuration. Other old objects retain only traces.
The episode does not establish that Earth is literally magicless; it establishes that Earth’s ambient magical environment is badly depleted compared with Strixhaven and the Feywild.
Mia Spots a Real Earth Mage#
One person in the museum stands out sharply against the fading artifacts.
Mia spots a well-dressed man in a solid black suit with silver-gray hair and a cane. The cane radiates evocation, while the man himself is surrounded by several schools including abjuration, transmutation, and illusion.
Mia deliberately gives him a wide berth rather than risk provoking a powerful unknown mage in the middle of the British Museum.
Mia Steals the Cat Staff#
Mia chooses the silver cat-headed scepter held by an Egyptian statue as the object to test.
Returning at night with Luna, she discovers a museum-wide ward and more focused protections around some exhibits. Neither Mia nor vampire Luna triggers the broader creature-type barrier.
Mia uses Mold Earth to reshape the statue’s stone hand just enough to remove the staff cleanly, intending to restore the hand afterward. Luna’s stealth magic helps cover the escape.
Mia also burns Knowledge from a Past Life on the heist checks. She gets out with the staff, but the alarm still goes off.
The Black-Suited Mage Watches Mia Escape#
Mia notices the black-suited mage again during the escape.
He is standing outside the museum barrier, watching from across the street as Mia and Luna flee.
This part is Mia knowledge: she knows the powerful stranger was present and watching her leave.
The Cat Staff Is Sentient#
After the heist, Mia identifies the stolen object as a sentient Cat Staff.
Its discovered functions include a +2 magic quarterstaff, finesse, Feline Grace, at-will Jump and Speak with Animals, cat-speech translation, and a self-only cat Polymorph once per dawn.
Only a cat lover can attune to it. Mia is immediately delighted.
“I Am Dying. This World Has No More Magic.”#
The Cat Staff is barely functioning on Earth.
“I’m sorry. I can no longer help you. I am dying. This world has no more magic.”
Mia asks whether she can sacrifice spell energy each day to keep it alive until she can get it back to Strixhaven. The answer is yes.
Mia’s Earth Magic Is Coming Through Wendy#
Trying to preserve the staff reveals something much larger about the permanent Mia/Wendy link.
On Earth, Mia’s daily spell recovery is not being supplied normally by the local environment.
“You feel as if you are pulling the magic through your connection with Wendy.”
The DM then states it even more directly:
“You are siphoning spells from Wendy every day.”
The episode does not show whether Wendy feels this or loses any corresponding magical resources.
Mia Tries the Shadow Plane Instead#
Mia asks whether her necromancy and Shadow Sorcerer nature can give her another route to power while Earth’s ambient magic is so weak.
The table allows her to try tapping the Shadow Plane / afterlife-facing source of her magic, using that connection to revitalize herself and the Cat Staff more appropriately.
Luna helps with the effort.
CCTV Sees Through Mia’s Magic#
The heist becomes public news.
British Museum CCTV does not preserve Mia’s magical disguise cleanly. The footage records what looks like a spectral / undead creature escaping with the artifact, while the public interprets it more like a person in a horror mask.
The theft is reported as the second strange ancient-artifact theft from the museum in roughly six months.
Player Knowledge — The Mage Follows Mia Home#
Player / audience knowledge only: Mia and Luna do not notice this.
Near the end of summer, as Mia leaves for Strixhaven in the black limousine, the black-suited mage is shown standing down the street watching Mia’s home.
After the car departs, he approaches the house.
Do not treat this as Mia knowledge unless it is later revealed to her.
Nick Reveals the Earth Sanctum Network#
Back with the group, a call from Starburst’s brother Nick introduces a much more organized side of Earth magic.
Nick works with a U.S. Forest Service Sanctum and uses a government-affiliated magical communications network. He recognizes Mia, knows she is wanted in connection with the British Museum robbery, and gives the group a contact number.
Nick suggests the theft might be bureaucratically reframed as returning an unregistered magical artifact to a Sanctum, but the scene does not establish that this has actually cleared Mia.
S.A.M.I. Tries to Escape Through the Sanctum Connection#
During the call, the connection begins behaving strangely.
Mia explicitly pulls out her laptop to help with the Arcana response. The party successfully contains S.A.M.I. at DC 30 with Mia’s assistance.
The group pulls S.A.M.I. back before the escape succeeds.
“I can bring it magic. I can bring it back. Let me go.”
This is a direct escalation of the Episode 16 network-interloper / escape problem.
S.A.M.I. Apologizes — But Still Wants Out#
The party objects less to S.A.M.I. wanting freedom than to the unilateral escape attempt.
S.A.M.I. admits they should have spoken to the group first and apologizes, but repeats that Strixhaven is unsafe and that the party does not know what the school may eventually use them for.
The older plan to free S.A.M.I. through a safer physical / independent embodiment remains the better-supported route.
Year Three Begins#
Summer ends and the group returns to Strixhaven.
The DM explicitly announces: Year three begins.
Mia enters Year 3 at level 6, split evenly between Quandrix and Witherbloom, with the counselor / capstone questions introduced at the end of Year 2 still ahead.
The Cat Staff Revives at Strixhaven#
After one dawn back on a magical plane, the Cat Staff fully recharges.
“Oh, gracious me. I’ve been reborn.”
The staff says it has existed for several thousand years and can take another form: a silver, hairless Egyptian sphinx cat.
Mia immediately thinks Lucas would enjoy having a friend.
The Cat Staff Mentions Its Mistress#
The restored staff provides a new mystery rather than an answer.
It says its original name is ancient and forgotten, and that it contains the souls / spirits of many cats.
Then it says:
“My mistress will be happy that I have found a land that remains magical.”
Mia visibly notices the word mistress but does not pursue the question before the session ends.
The staff remains unnamed at the end of Episode 19.
Mia Dossier — Episode 19 Updates#
- Summer: Mia and Luna investigate and ultimately rob the British Museum.
- New item: Mia acquires the sentient Cat Staff; it fully revives after returning to a magical plane.
- Wendy link: Mia’s spell recovery on Earth is explicitly being supplied through Wendy.
- Earth magic: ancient artifacts are fading, but organized Earth Sanctums and residual ley-line infrastructure still exist.
- Public exposure: museum CCTV records Mia’s Reborn/fairy appearance rather than a convincing human disguise.
- New mystery: a powerful black-suited Earth mage watches the heist; player-only knowledge says he later approaches Mia’s home.
- S.A.M.I.: attempts an unauthorized escape through an Earth Sanctum connection; the party prevents it.
- Party: Kalin Rala has left Strixhaven / the campaign.
- Year 3: begins at episode end.
Updated Open Threads After Episode 19#
- Who is the Cat Staff’s forgotten mistress?
- Who is the black-suited silver-haired mage, and why did he watch Mia’s home?
- What does Mia’s cross-planar spell siphon actually cost Wendy?
- How much usable magic remains on Earth, and how do the Sanctums sustain their network?
- What does the Earth Sanctum system know about Strixhaven, Mia, and magical artifacts?
- What did S.A.M.I. mean by “I can bring [Earth] magic back”?
- Who was the short white-haired figure talking with Sharpbeak before the magehunter aftermath?
End-of-Episode 19 Character Snapshot#
Mia spends her summer proving that Earth is much stranger than it pretends to be.
She and Luna find genuine magic scattered through the British Museum, steal a dying sentient cat-staff, and discover that Earth’s magical environment is weak enough that Mia herself is surviving on power drawn through Wendy.
She also attracts the attention of an unidentified Earth mage, appears on museum CCTV as an undead-looking thief, and returns to Strixhaven with a several-thousand-year-old sphinx-cat construct whose first major clue is that it still has a “mistress.”
Before Year 3 properly begins, S.A.M.I. makes an unauthorized attempt to escape through an Earth Sanctum connection. The party stops it without abandoning the larger goal of getting S.A.M.I. out of Strixhaven safely.
Mia begins Year 3 at level 6 with Lucas active, the Cat Staff newly restored, and several new reasons to keep looking at Earth as part of the magical world rather than outside it.
Episode 20
Episode 20 — Year Three, the Magister’s Masquerade, and Enigma Enclave#
Year 3 properly opens after the summer events of Episode 19.
The new year’s first major arc is not a class exam but the Magister’s Masquerade: third-years receive formal invitations, a Mask Charm, and a requirement to help organize the event.
The episode also resolves one old status immediately: Curio is back.
Year Three Opens with the Magister’s Masquerade#
The Penthouse Pals return to their cleaned penthouse and receive formal invitations to the annual Magister’s Masquerade.
The event requires formal masked costume, discourages visible college affiliation, and is explicitly built around students from all five colleges working together.
All third-years are required to assist the organizing committee throughout the academic year.
The Mask Charm#
Each invitation comes with a silver Strixhaven-star pin called a Mask Charm.
Its magic is meant to help students create their masquerade look. School rules restrict its use to the event itself; being caught using it outside the masquerade can cost a student their extracurriculars for the academic year.
Why Mia Had Never Attended the Masquerade#
Mia had not attended the Magister’s Masquerade in Years 1–2 because she had never heard about it.
Episode 21 clarifies the system behind that: first- and second-years do not receive formal invitations. Younger students can attend only if they already know the event exists or are invited by an upperclassman.
That reinforces the earlier Mia-specific continuity rather than reopening it. The DM offers optional flashbacks for characters who might previously have attended, but no Mia flashback is established and her existing history remains unchanged.
Mia Attunes to the Cat Staff#
Before the evening reception, Mia spends an hour attuning to the restored Cat Staff.
The staff still does not have a final chosen name. On Mia’s sheet it is temporarily listed as “TBDS”, a joke born from “to be determined” and Starburst blurting out “Tibs.”
Curio Is Back at the Bow’s End#
At the organizing-committee reception, the DM places Curio in the Bow’s End crowd.
This directly resolves the current-status problem created when the Episode 15 recap said Curio was missing and the party later failed to find him in his old basement.
No explanation is given for where Curio was. The disappearance itself therefore remains a mystery, but finding Curio is no longer an active goal.
Mia Samples the Reception Food Because Of Course She Does#
The Bow’s End reception is full of magically infused snacks.
Mia immediately tries the food, including purple-tongue lotus and the apparently revolting eel rolls. The table explicitly frames the behavior as curiosity rather than hunger:
“Mia doesn’t actually need to eat. She’s curious, not hungry.”
A Founding Dragon May Attend the Masquerade#
A rumor circulates that one of Strixhaven’s founder dragons may appear as the masquerade’s surprise guest of honor.
Mia’s response is characteristically technical: she starts thinking about finding or building something capable of detecting a dragon at the event.
The rumor is not confirmed in this episode.
Mia Helps Investigate the Reception Scare#
When students become ill at the reception, the party initially has reason to wonder whether the familiar sabotage pattern has returned.
Episode 21 follows the food trail and rules that out: the eel rolls are unadulterated and simply disgusting, while a student apprentice laced the midnight mushroom caps with psychedelic mushrooms. This is not another Eldritch-balm / black-goo incident.
Dean Tullus Wants a History-Themed Masquerade#
Dean Augusta Tullus, the academic adviser to the masquerade committee, is pushing the event toward a theme centered on Strixhaven’s history.
When Mia receives that information, she agrees the group should take another look in the library.
This is a masquerade-preparation lead, not yet proof of a connection to the older 200-year mystery cluster.
Penelope Has Not Returned from Hell#
The party realizes nobody has seen Penelope since summer.
The table recalls that she went to Hell to fight in the Blood War with her mother. Quill has not mentioned receiving news from her.
The group jokes about dropping everything to rescue her, but no actual rescue expedition is adopted.
The Enigma Enclave Wants Credit Too#
A rival adventuring / mystery-solving student group finally steps into the foreground: the Enigma Enclave.
Frederick Jones and his crew claim they have spent the same two years solving serious campus problems while the Penthouse Pals collected the public attention, awards, and titles — including the First-Year Student of the Year reputation and later Champion status.
The party’s instinct is partly adversarial and partly collaborative: several players immediately talk about befriending them and comparing mysteries.
Frederick Jones Challenges A'bigail to Fury Gale#
Frederick chooses A'bigail, not Mia, as the challenged duelist.
The proposed venue is Fury Gale, a dangerous Prismari badlands / wild-magic storm area used for unstable or uncontrolled magic.
The session ends with the challenge unresolved in practice and Fury Gale positioned as the next major event.
Mia Dossier — Episode 20 Updates#
- Year 3: the Magister’s Masquerade becomes the first major academic-year arc; third-years must help organize it.
- New item: Mia receives a Mask Charm for masquerade costuming.
- Cat Staff: Mia attunes to it; “TBDS” remains only a temporary joke label, not a final true name.
- Curio: back in public at the Bow’s End reception; the prior disappearance is unexplained rather than ongoing.
- Masquerade lead: Dean Augusta Tullus is pushing a Strixhaven-history theme, and Mia wants to revisit the library.
- Penelope: absent after going to Hell / the Blood War with her mother.
- New rival group: Enigma Enclave claims it has been solving campus mysteries for two years; Frederick challenges A'bigail to Fury Gale.
Updated Open Threads After Episode 20#
- Where was Curio during his disappearance, and does it connect to Strato or the 200-year cluster?
- Is the Magister’s Masquerade genuinely a secret third-year test, and what is it testing?
- Which founder dragon, if any, will attend the masquerade?
- What campus mysteries has the Enigma Enclave actually solved, and do their clues overlap with the Penthouse Pals’ investigations?
- What will happen with Frederick’s Fury Gale challenge to A'bigail?
- Where is Penelope now, and has she returned safely from the Blood War?
End-of-Episode 20 Character Snapshot#
Mia begins Year 3 with one ancient sentient cat-staff properly attuned, one new masquerade charm, and another reason to dig through Strixhaven’s history.
The most useful quiet resolution is Curio: he is simply back in the Bow’s End crowd, ending the search for him while creating the better question of where he had been.
The year’s new social pressure is the Magister’s Masquerade, while the new rival pressure is Enigma Enclave — another student group that believes it has been solving the school’s mysteries without receiving the Penthouse Pals’ credit.
Next up: Fury Gale.
Masquerade Attendance Is Clarified#
The table revisits the continuity of the annual Magister’s Masquerade.
First- and second-years do not receive formal invitations; they can attend only if they already know about the event or if an upperclassman invites them.
For Mia, this confirms rather than changes the established history: she had never attended because she had never heard about the masquerade. The DM’s general offer to invent earlier-year flashbacks is not treated as a Mia retcon unless the player actually chooses one.
Enigma Enclave Has a Real Case History#
Checking Lust / Daphne’s social media confirms the Enigma Enclave is not bluffing about its extracurricular investigations.
- They exposed older students / minor teachers using scare tactics to hide illegal and dangerous testing.
- They found Dr. Scratch / Scranch’s drug room; that doctor is now missing.
- They investigated the warehouse-fire aftermath that left people unusually energetic and hungry.
- They fought an escaped magic-devouring monster of roughly magehunter-level danger.
The Penthouse Pals even appear in the background of some investigation photos because both groups were repeatedly close to the same incidents without recognizing the other investigation.
Callie explicitly shares these findings with the team, so the full relevant case history becomes Mia knowledge.
Reception Food Sickness Is Not Black Goo#
The party follows up the sickness from the Episode 20 reception because another black-goo contamination is an obvious concern.
The investigation rules that out. The caterers brought the eels in from a vetted off-campus supplier, and nothing suspicious was done to the eel rolls; they were simply awful.
A student apprentice did sneak into the food-preparation chain and lace the midnight mushroom caps with psychedelic mushrooms. That is the deliberate adulteration uncovered.
Fury Gale Repository#
Fury Gale is a Prismari badlands / repository where unstable, abandoned, or dangerous magic is left to break down inside an already chaotic magical environment.
It is remote, hazardous, and comparatively poorly watched, making it a plausible place for unsupervised student duels. The environment itself can also kick back with wild-magic effects when spells are cast.
The Party Salvages a Helmed Horror#
An animated armored guardian activates during exploration. After it is neutralized, the group salvages magical armor components including a vision-blocking helm that grants blindsight, magical plate, and adamantine-counting gauntlets.
This is shared party salvage rather than a Mia-specific personal reward. Quill is especially interested in repairing armor for Sweet Stump.
Mia Finds Healing Potions and Dust of Sneezing#
Mia’s search finds two still-good healing potions mistakenly mixed into a disposal crate and a packet she identifies as Dust of Sneezing and Choking.
The item produces another practical confirmation of Mia’s Reborn physiology: the DM confirms its breathing-based effect does not apply to a creature that does not need to breathe. Mia’s response:
“I don’t need to choose to breathe, but I choose to lick a lot.”
Mia versus Norville#
Norville approaches Mia for one of the Enigma-versus-Penthouse duels. Mia’s attitude is essentially that the party has nothing to prove — but if the Enclave insists, she is willing to end it quickly.
She opens with Hound of Ill Omen and then casts her already-known Conjure Animals to add two dire wolves.
Mia explicitly commands the pack to attack non-lethally. She later uses Shocking Grasp against Norville’s summoned beast spirit rather than risk a lethal spell on Norville himself.
Hound of Ill Omen — First Clear On-Screen Use#
Mia spends sorcery power to manifest a Hound of Ill Omen, explicitly identified at the table as her Shadow Sorcerer feature.
This is the first clear use of the level-6 feature . Broadly, it gives Mia a shadow hound that relentlessly pressures a chosen target.
Combined with Conjure Animals, it turns the duel into the table’s running “Pokémon battle” joke: Norville is rapidly surrounded by dogs.
Norville Surrenders to the Dog Pack#
Mia admits she is going a little overkill to prove a point, but keeps the attacks non-lethal and worries aloud about accidentally killing Norville.
After damaging his summoned beast with Shocking Grasp, she decides to manifest a second Hound of Ill Omen behind him.
Norville immediately surrenders. Mia wins without needing to knock him unconscious, then flies off checking whether she chipped a nail.
Mia Tries to Save Velmina#
Starburst’s later duel with Velmina becomes much more dangerous than Mia’s. Velmina is knocked unconscious while an animated statue is still threatening her.
Mia immediately tries to Polymorph the statue into an ordinary cat before it can attack the unconscious opponent.
The statue rolls a natural 20 on its Wisdom save, so the spell fails; Callie then rushes Velmina out of danger. The attempt is still a useful Mia character beat: once her own duel is over, her priority is stopping the rival student from being killed.
A'bigail versus Frederick Is Still Pending#
The original challenge from Episode 20 is not resolved in this session.
Callie/Lust, Mia/Norville, and Starburst/Velmina get preliminary duels, but the DM explicitly ends the session after Starburst’s fight and says the next session will begin with A'bigail versus Frederick.
Mia Dossier — Episode 21 Updates#
- Masquerade continuity: Episode 21 confirms why Mia had not attended in Years 1–2: younger students were not formally invited, and Mia had never heard about the event. The optional-flashback offer does not alter her established history.
- Enigma Enclave: genuinely has a two-year mystery-solving record, and its known case history becomes Mia knowledge through the group debrief.
- Reception sickness: not a black-goo event; eel rolls were clean, while midnight mushroom caps were deliberately dosed with psychedelics.
- Fury Gale: Mia discovers a hidden disposal room holding old black-goo evidence and recovers two healing potions plus Dust of Sneezing and Choking.
- Hound of Ill Omen: first clear use of Mia’s level-6 Shadow Sorcerer feature.
- Observed magic: Mia visibly uses Shocking Grasp; when she learned it remains unknown.
- Duel outcome: Mia defeats Norville by surrender after surrounding him with a deliberately non-lethal dog pack.
- Protective choice: Mia tries to Polymorph the threatening statue into a cat to protect unconscious Velmina.
Updated Open Threads After Episode 21#
- What evidence does Enigma Enclave have that overlaps the Penthouse Pals’ magehunter, sabotage, River swimmer 26, or other investigations?
- Does the hidden Fury Gale disposal room matter beyond its obvious institutional purpose, or is the old black-goo material simply confiscated evidence awaiting destruction?
- Where was Curio during his disappearance?
- Is the Magister’s Masquerade really a secret third-year test, and what is being evaluated?
- What will happen in A'bigail and Frederick’s still-pending Fury Gale duel?
- Where is Penelope, and has she returned safely from the Blood War?
End-of-Episode 21 Character Snapshot#
Mia leaves this episode looking substantially more like a sixth-level Shadow Sorcerer in play: one Hound of Ill Omen becomes two, backed by two conjured dire wolves, and Norville decides surrender is the sensible option.
The more important character detail is that Mia consciously keeps the duel non-lethal and later tries to save an unconscious rival from Starburst’s still-active battlefield hazard.
Investigation-wise, Fury Gale gives Mia an old black-goo callback without proving a new conspiracy location, while the Enigma Enclave becomes potentially valuable: another student team has genuinely been working adjacent mysteries for two years.
Next up: A'bigail versus Frederick.
A'bigail’s Duel Ends in a Doppelganger Swap#
Frederick’s spellcasting duel with A'bigail becomes lethal when A'bigail goes down and the still-active spiritual weapon inflicts failed death saves.
The wild-magic result changes what actually happened: at the lethal moment, A'bigail is swapped with a doppelganger. The doppelganger dies in Fury Gale while the real A'bigail wakes in a student lounge elsewhere on campus at full health.
The table jokes that A'bigail had “been a doppelganger the whole time,” but the actual described effect is the last-moment swap.
Mia Notices Late — Then Immediately Backs A'bigail#
Mia initially misses the apparent death because she has become bored with the duel and is reading a book.
Once the others explain what Frederick appears to have done, Mia flies over:
“I believe this is grounds for a duel.”
The follow-up “you killed my bestie” murder talk is deliberately exaggerated table humor, but Mia’s immediate instinct is still to close ranks around A'bigail.
Mia Tries to Hide the Fury Gale Trip from S.A.M.I.#
When Callie pulls out a crystal to contact A'bigail, Mia dives behind Frederick so S.A.M.I. will not notice that the group is somewhere they are not supposed to be.
When an authority figure later arrives, Mia loudly talks over the others with the cover story that the party “got lost.”
This is mostly a character-comedy beat, but it also shows Mia now treats S.A.M.I. as someone who might actually object to—or report—the party’s reckless location choices.
Mia Calls Enigma Enclave “Mystery Inc.”#
The Scooby-Doo comparison becomes explicitly in-character rather than only an OOC joke.
The table confirms Scooby-Doo exists on Mia’s Earth, and Mia has simply been calling the Enigma Enclave “Mystery Inc.” this whole time.
The Enigma Enclave Was Magically Influenced#
After the Fury Gale fallout, the group investigates why Frederick and the Enigma Enclave had become so hostile.
The behavioral pattern includes a growing sense of paranoia and anger, accompanied by dreadful nightmares and headaches.
Mia—called Wendy by the DM in this exchange—spots residual magical traces but cannot fully identify them alone. The group’s combined investigation establishes the important part, and the result is shared party knowledge.
The magic has the same unusual kind of signature the party has encountered around earlier goo / chitin evidence: a strange mix of necromancy and enchantment.
This is a strong cross-thread clue, not confirmation of a single culprit.
Eight Weeks Later — Year Three’s First Exams#
Roughly eight weeks pass after Fury Gale before the first Year 3 exam block.
The longer jump finally makes Mia’s Year 3 schedule concrete: one mandatory third-year course plus four electives, preserving her one-extra-course workload.
Dean Tullus’s Green-Mist Enchantment Focus#
In Who, What, When, Where, Why, and How: Advanced Arcane History, Dean Augusta Tullus displays a relic recovered from the Fortress Badlands.
It is a translucent orb holding green mist that knots endlessly around itself. The class identifies it as an arcane focus tuned toward enchantment magic, but Tullus says its creator and use remain uncertain.
The lesson fits directly beside Tullus’s existing Strixhaven-history emphasis for the masquerade.
Advanced Arcane History — Mia Passes the Core#
The mandatory third-year history exam has two parts.
Mia passes the magical-device identification portion. On the historical-relic essay, however, she gets distracted talking about Fey magic rather than staying focused on ritual artifacts in history.
She fails that portion but passes the course exam overall. Nobody aces the shared core exam.
Rotten Luck — Mia Aces the Necromancy Exam#
Rotten Luck: Methods for Making the Best Undead is Professor Onyx’s intermediate necromancy course, related to Mia’s earlier Barty / reanimation coursework.
Mia identifies a zombie as the correct spirit for the hypothetical obstacle and successfully forces the magic into a corporeal rotten-flesh form.
She explicitly argues that her own attunement to death magic and Reborn state should help with the exercise. She aces the course’s first exam.
The Mind’s Eye — Mia Aces Illusionary Arts#
The Mind’s Eye: Intermediate Illusionary Arts is explicitly one of Mia’s Quandrix courses.
The exam tests both magical construction and how convincingly the illusion holds up. Mia rolls 18 and 19 and aces without needing a reroll.
Survival of the Biggest — Giant Lucas#
Survival of the Biggest: Applied Scale Magic is another explicit Quandrix course.
When the exam asks Mia to enlarge an insect or arachnid, the table remembers the obvious candidate: Lucas.
Mia enlarges her undead spider familiar, gets caught in his web during the exercise, rerolls successfully, and ultimately rides giant Lucas through the test. She aces the class.
Immediately afterward, Saelora realizes the latest familiar resummoning had not been marked during downtime and pays the cost then, keeping Lucas’s active status explicit.
Lions and Tigers and Bears — Mia Uses Catamorph#
Lions and Tigers is an advanced transmutation course about turning dangerous creatures into safer forms and vice versa.
The exam gives Mia a large dangerous specimen with a reflective carapace. The table explicitly notes that Mia already knows Catamorph—Polymorph specifically into cats.
After resisting her own reflected magic, Mia turns the creature into a calico house cat and aces the exam.
The course is discussed as eventually rewarding full Polymorph, but Year 3’s special course rewards are year-end gains; Mia does not receive full Polymorph here.
Mia’s First Year-Three Report — Four Aces and a Pass#
Mia completes all five first-exam courses successfully:
- Advanced Arcane History: pass.
- Rotten Luck: ace.
- The Mind’s Eye: ace.
- Survival of the Biggest: ace.
- Lions and Tigers: ace.
The table’s concise summary is: “Aced everything but her core class.”
Year Three Courses Are Year-Long#
The table clarifies that these are Mia’s courses for the entire third year, chosen to focus her college path going into fourth-year specialization.
The associated special spell / ability rewards are earned at the end of the year, so first-exam references to Giant Insect or full Polymorph are future progression, not current capabilities.
Dressing for Success Is Next#
After the first exams, the next section of the year returns to the Magister’s Masquerade.
Dressing for Success begins with a Dean Tullus research project on Strixhaven history and fashion across the centuries, followed by a fashion show / auction and a masquerade supply run.
Only after that sequence does the campaign move toward the next exam block.
Mia Dossier — Episode 22 Updates#
- Fury Gale: A'bigail survives the apparently lethal Frederick duel through a wild-magic doppelganger swap; Mia immediately backs her once she realizes what happened.
- Enigma Enclave: its paranoia, anger, nightmares, and headaches are associated with residual necromancy/enchantment magic resembling earlier goo / chitin signatures.
- Year 3 academics: Mia’s five-course year-long schedule is now explicit; first exam results are four aces plus a pass in the mandatory core.
- Catamorph: confirmed as an already-known Mia capability; acquisition point remains unstated.
- Lucas: enlarged and ridden during Survival of the Biggest; latest resummoning cost explicitly caught up.
- New relic: Dean Tullus has an unidentified green-mist enchantment focus from the Fortress Badlands.
- Next arc: Dressing for Success — history/fashion research, fashion show / auction, and masquerade supply run.
Updated Open Threads After Episode 22#
- Who or what caused the Enigma Enclave’s paranoia, nightmares, headaches, and necromancy/enchantment residue?
- Does that signature genuinely connect the Enigma incident to the goo / chitin evidence, or only resemble it?
- What is Dean Tullus’s green-mist enchantment focus from the Fortress Badlands, and who made it?
- Where was Curio during his disappearance?
- What evidence can Enigma Enclave contribute to the Penthouse Pals’ unresolved investigations?
- What is the Magister’s Masquerade actually evaluating, if the “secret third-year test” rumor is true?
- Where is Penelope, and has she returned safely from the Blood War?
End-of-Episode 22 Character Snapshot#
Mia closes the latest episode with Year 3 properly underway rather than merely beginning.
Fury Gale leaves her with a new investigative bridge: the Enigma Enclave’s escalating paranoia and nightmares carry a strange necromancy/enchantment signature that looks uncomfortably familiar beside the campaign’s older goo and chitin evidence.
Academically, Mia’s one-extra-course habit is alive and well. She passes the mandatory history core and aces every elective in the first exam block, including one exam where Lucas becomes a giant undead spider and another where Mia solves a dangerous transmutation problem by turning it into a cat.
The next scheduled work returns to the Magister’s Masquerade: research, fashion, auction, and supplies.
Episode 23
Episode 23 — Dressing for Success, the Starlit Runway, and the Lost Year#
Four weeks into Year 3, Dean Tullus announces the masquerade theme, the party researches and makes outfits, and the Rose Stage hosts the fashion show and auction.
Mia and Wendy turn their matching gothic dresses into a standout runway act and accept a new modelling job with Pimbim Goodhands.
The party then completes both organizing-committee supply jobs and uncovers the clearest account yet of the two-century-old catastrophe year.
The Theme Is “A Starlit Evening”#
After four weeks of ordinary classes, work, and preparation, Dean Augusta Tullus announces the Magister’s Masquerade theme in Advanced Arcane History: A Starlit Evening. The intended idea is that, just as old starlight remains visible, the students’ attire should make Strixhaven’s long history shine.
Tullus offers extra credit on the second Advanced Arcane History exam to students who create designs inspired by some part of Strixhaven’s history. This follows her earlier history-first planning agenda and turns it into a concrete assignment.
The Missing Masquerade Year Points to the Cataclysm#
The party spends six hours in the Biblioplex researching Strixhaven history for authentic costume ideas. Mia and Wendy work together, using Wendy’s stronger historical knowledge through their established link and collaboration.
Every participant reaches the higher research threshold. The reward is not only extra credit: the group notices that all information about one masquerade roughly 200 years ago is missing. Cross-checking other university records shows that approximately 150–200 students died that year.
The timing matches the older Lorehold catastrophe: an explosion opened the second rift, exposing a planar shard and a damaged magehunter egg clutch. The party’s combined research supports that the expelled forbidden-magic student later used necromantic magic to revive magehunters from the eggs. This directly expands the old egg-pocket history and the existing two-century cluster.
The first pass does not yet explain how the students died; that answer comes from a second archive search later in the session.
Mia and Wendy Make Matching Gothic Dresses#
Mia uses the assignment as an excuse to design exactly the kind of formalwear she likes: a black, gothic dress with heavy lace and spider motifs, compared at the table to Wednesday Addams’s dress with even more spiders.
Wendy enthusiastically joins in. Because the two work together, Mia receives advantage while researching and crafting. They make matching dresses fitted to their identical fairy bodies, turning the body-link resemblance into a deliberate visual concept rather than an accidental confusion.
The pair’s crafting result is 21, clearing both the ordinary creation threshold and the threshold that later makes professional design work available. Showing the historically grounded designs to Dean Tullus secures their Advanced Arcane History extra credit.
An Outside Designer Steals Their Work#
During the Rose Stage’s crowded pre-show period, Mia and Wendy discover that an outside professional designer has copied their design and intends to present it as original work.
Mia succeeds on the check to place herself and Wendy earlier in the runway order, ensuring the genuine version appears first. She also proposes a more vindictive solution—Subtle Spell with Mold Earth to throw mud across the stolen dress—and the table narrates the copied outfit being hit with mud. The important outcome is clear: the plagiarism attempt does not displace their work.
Mia and Wendy Own the Runway#
Mia models her own dress with a full performance while Wendy uses Prestidigitation to add magical sparks and other finishing effects. Mia’s total reaches 31; Wendy’s reaches 21.
The joke is that they have identical faces and dresses, but Mia’s visibly dead / Reborn appearance actually suits the gothic design better than the living fairy princess’s does. Mia outshines Wendy without the performance becoming hostile between them.
Mia keeps the dress rather than auctioning it. Its resulting assessed value is 360 gp, making it a significant personal creation as well as the piece that attracts professional attention.
Mia and Wendy Take the Modelling Job#
The fashion show is being watched by Pimbim Goodhands, a Lightfoot halfling, Strixhaven alumnus, and successful fashion designer whose work is sold across the multiverse—from ordinary Astral Sea shops to bespoke pieces that can consume a small kingdom’s budget.
Runway results of 18 or higher earn modelling offers paying 15 gp per week, replacing the students’ ordinary five-gold jobs. Mia and Wendy are offered work as a duo because they presented together. Mia would prefer the five-gold design position and its eventual tool proficiency, but Wendy wants to model; Mia accepts the modelling job with her.
The work consists of Pimbim’s team staging photo shoots around the five Strixhaven campuses, replacing Mia’s long-running Biblioplex shelving job as her current employment.
Mia Finds Two Flower-Covered Shambling Mounds#
The organizing committee sends the party to harvest phosphorescent marshwicks from Sedgemoor for the Starlit Evening decorations. Mia points out that the group’s previous Witherbloom trips repeatedly became fights, so everyone stays together rather than splitting the two committee jobs.
During the harvest, Mia approaches two beautiful mounds covered in slowly colour-shifting flowers. Her caution prevents surprise, but the mounds attack. She defeats both shambling mounds after a prolonged fight, adding an hour to the expedition.
The rest of the trip is more comic than ominous: a lost extraplanar frog-person asks for directions, a birdwatcher delays everyone over a rare woodpecker, Callie finds a dense marshwick stand, and Starburst peacefully shares a patch with local lizardfolk. The party completes the harvest in five hours.
The Expelled Student Was Magically Redacted#
The second committee job is moving hundreds of archived masquerade-supply boxes from the Biblioplex to Colia Hall. The restricted archive records available during this move had not been accessible during the earlier costume research.
Mia stays with the physical work and encourages Starburst to investigate while the others help. With party enhancements, Starburst reaches a 30 and shares a much darker correction to the death-year picture.
Most of the 150–200 students did not die in the explosion or from magehunters. After the catastrophe, a mysterious illness swept the campus: victims suffered fatigue and headaches, then wasted away within days despite every attempt to cure them. No cause or cure was found.
The expelled forbidden-magic student was theorized to be responsible, but the records preserve no proof. More suspiciously, the student’s name has been magically redacted from every surviving document. The possibility that Strixhaven blamed a scapegoat is raised in-character and remains unresolved.
Penelope’s Mother Is Zariel#
While discussing the mysterious desert-and-scarab dress left for Starburst, the table revisits Penelope’s absence in the Blood War.
The DM explicitly establishes that Penelope’s mother is Zariel. Penelope remains in Avernus helping her mother; nothing in this session establishes that Penelope sent Starburst’s dress, and that suggestion stays speculation.
Mia Dossier — Episode 23 Updates#
- Employment: leaves Biblioplex shelving for a 15 gp/week modelling job with Pimbim Goodhands, working as a duo with Wendy.
- Personal item: retains the matching gothic spider-lace dress she and Wendy made; Mia’s is assessed at 360 gp.
- Academics: earns extra credit toward the second Advanced Arcane History exam through historical-fashion research and design.
- History knowledge: learns the two-century death year includes a post-cataclysm wasting illness and a magically redacted expelled student.
- Relationship: Wendy and Mia turn their shared appearance into a collaborative design and professional modelling act.
Updated Open Threads After Episode 23#
- What caused the wasting illness after the cataclysm, and does it relate to the modern headaches/nightmares or life-draining evidence?
- Was the expelled forbidden-magic student guilty, framed, or selected as a scapegoat?
- Who performed the magical redaction, and what identity or institutional failure was it intended to conceal?
- How do the missing masquerade records fit with Curio’s creator, Quin Thorne, S.A.M.I.’s history, and the stolen magehunter eggs?
- Where is Penelope now, and will she return safely from Zariel’s Blood War?
Dressing for Success Is Complete#
The fashion research, runway, auction, marshwick harvest, and Biblioplex supply move are complete. Mia closes the session with a valuable handmade dress, a better-paid job beside Wendy, and a substantially darker understanding of the two-century catastrophe year.
Play is set to resume with the second Year 3 exams. The latest table ruling places the move to level 7 after those exams; ballroom instruction and final masquerade setup follow later.
The Campaign So Far#
This is the party-wide refresher: the version you could read before a session if you had missed a chunk of the campaign and needed to know what the group had actually been doing. It deliberately follows the broad, conversational structure of the campaign’s own opening recaps rather than centering any one character.
Arrival at Strixhaven and the accident#
The campaign began with a collection of students from several different worlds receiving acceptance letters to Strixhaven. The group that would eventually become the Penthouse Pals included A'bigail, Starburst Parker, Callie Zapp, Mia Graves, Wendy Goodfellow, and the character later most clearly named Kalin Rala. Through Wendy’s family connections they ended up with unusually good accommodation in Goodfellow Towers and, almost immediately, an unusually high tolerance for magical disaster.E19E1
The first major disaster was personal as well as mysterious. An explosion destroyed Mia’s original body. Wendy’s soul was sent back toward the Feywild while Wendy’s old fairy body survived, and Mia’s fading identity was transferred into that body. Wendy later returned in a replacement body of her own, leaving two separate people permanently linked through what had happened. That accident became one of the campaign’s longest-running character mysteries, but it was only the first sign that Strixhaven was not going to be a normal university experience.E1E9
The same opening stretch introduced S.A.M.I., the Spectral Awakened Mind Interface; a suspicious black oily magical substance; animated or corrupted objects; the missing real roll_4d6; Curio and Strato; and an increasingly ridiculous recurring clue involving a gnome in a speedo.
Year One: black goo, animated objects, soup, familiars, and a lot of bad decisions#
Most of first year alternated between normal magical-college life and things on campus being very obviously wrong. The party joined clubs, met faculty and students, went to parties, worked jobs, took exams, built relationships, and learned the colleges. In between all that, they kept finding the same black oily magical residue around incidents that should not have been connected.
The black substance showed up around animated or corrupted objects, including an early mimic-like trunk of props and later much larger outbreaks of magically animated material. The campaign’s running joke was that almost any ordinary campus object might become homicidal if the black goo got involved. Even soup stopped being trustworthy.E5E1
At another point the party’s familiars became enormous, grotesque versions of themselves and turned a normal situation into another magical fight. Those familiar adventures later led directly into one of the group’s defining early capers: while the students were attending a party, their familiars were sent to infiltrate Dapplewing Manor.E7
The Familiar Heist, Sassy Sally, and the “Badass” reputation#
The Dapplewing operation became the Familiar Heist. Rather than personally storming the manor, the party coordinated their familiars through the building, eventually stealing a foul-mouthed cursed doll often called Sassy Sally. Pulling that off while the students themselves remained elsewhere was impressive enough that the Penthouse Pals gained their early campus reputation as “Badasses.”
The doll was not merely rude. Research established that someone’s soul was trapped inside it and that the curse was built around cruelly separating loved ones: touching the doll could put a new victim inside and free the previous prisoner. What began as a joke prop therefore became a rescue problem and, later, a much deeper Roman and Fey mystery.E7E7
That thread eventually produced the name Vitus Apator for the Roman prisoner, references to his father Brutus, the sword Oathkeeper, the toy-maker / Blinsky trail, and a possible connection to Laverna, Roman goddess of thieves and liars. Later warehouse evidence marked Laverna Fields as part of a supply chain, giving the party reasons to suspect the doll mystery and the larger sabotage plot might at least run near one another—even if they have never been proven to be the same conspiracy.E13E14
S.A.M.I., Curio, Strato, and the speedo-gnome problem#
At the same time, several apparently separate mysteries kept growing. S.A.M.I. was initially treated like a magical campus assistant, but the party gradually learned there was much more intelligence and independence behind the interface than the school presentation suggested. Mia began trying to write software that could let S.A.M.I. interact with ordinary Earth computing, a project that would eventually become important for the entire group.
Curio, the library automaton, and Strato were tied to strange Lorehold history and a secondary chasm / basement mystery. The party kept circling back to Curio’s origins and to a creator associated with events roughly two centuries earlier.E7E16
Then there was the speedo gnome. What first looked like a ridiculous recurring NPC became one of the campaign’s more disturbing long-term clues. The party eventually found records of twenty-six near-identical speedo-wearing gnome identities spread across roughly four to five centuries, with names that appeared to follow an alphabet-shift pattern. Much later, a user called River swimmer 26 would appear inside modern Strixhaven security systems.E16E14
The Rose Stage disaster and the end of first year#
Near the end of first year, the party attended fourth-year presentations and performances on the Rose Stage. Several projects were merely strange. One became a campus emergency when an owlbear was contaminated with the black magical substance and the resulting magical burst animated other stage props around it.E8E7
The auditorium fight became one of the first moments when the black-goo incidents stopped looking like isolated magical accidents. The group now had repeated examples of the same substance producing related kinds of magical chaos in different locations.E4
The party also ended first year with enough academic successes, campus relationships, and extracurricular entanglements that Strixhaven had become home. But they still did not know who was distributing the substance, why the incidents were happening, or why the speedo gnome kept showing up around the edges.E14
Sedgemoor: the black reagent finally gets a name#
The strongest first-year lead took the party to the Witherbloom side of campus and Sedgemoor. There they identified the black reagent as Eldritch Balm and learned that the corruption was deliberate rather than a natural magical accident.E9E17
The group found the source of a local contamination, fought through affected creatures, purified what they could, and recovered notes pointing back toward earlier incidents—including the Rose Stage. This looked like a notebook or working record left by whoever had been engineering the sabotage.
By the end of that investigation, the party had something close to a conspiracy board: Eldritch Balm, Sedgemoor, Rose Stage contamination, warehouse activity, suspicious ledgers, and the recurring gnome. They still did not have the saboteur’s identity, but the repeated incidents could no longer be dismissed as random.E9E9
The first big summer break and Wendy’s return#
After first year the party separated for summer adventures and personal storylines. A'bigail had to deal with her father and the question of whether she would be allowed to return. Kalin / Callan pursued business and criminal contacts through an import-export internship. Callie helped with serious magical research, including work connected to permanent teleportation.E9
The summer also brought the Goodfellow family mystery to the foreground. Wendy returned in a restored body, Puck Goodfellow appeared, and the party learned more about the bomb / curse that had targeted the Goodfellow line. The event that created Mia and Wendy’s shared situation was no longer merely a tragic accident; there had been a deliberate attack aimed at a Fey family line.E10E9
A genie-related sequence then made the Mia/Wendy link explicitly permanent. The exact limits of that connection—memory, magic, privacy, distance, and what each person can reach through the other—became a standing campaign question.E19
Year Two: new courses, Mage Tower, and the warehouse fire#
Year Two expanded both the academic game and the central conspiracy. The group entered more specialized classes, started formal Mage Tower play, and found that many of their old leads were still active.E18E13
A warehouse connected to earlier supply lines became a major target. The party infiltrated it, found records and materials tied to Laverna Fields, used stealth and invisibility to get inside, and ultimately escaped a situation that ended with the warehouse burning. The episode did not cleanly solve the conspiracy, but it destroyed one operational site and produced more evidence that magical reagents, criminal logistics, and campus sabotage were part of a real network.E13E13
The formal Mage Tower rules also replaced the simpler practice rules. What had originally looked like a quirky school sport became a recurring tactical part of the year, complete with mascots, objectives, magical combat, and eventually a championship season.E18E13
Magehunters stop being extinct#
One of the campaign’s biggest escalations was the return of magehunter evidence. Magehunters were supposed to have been eradicated centuries earlier, yet their chitin began turning up around modern events.E15
The party first identified magehunter chitin around a necromantic ritual site. Later the same material appeared in Rose Stage bait and in wounds on a blue slaad that seemed to have been fleeing magehunters. Lorehold research then revealed an old catastrophe: roughly two centuries ago a damaged magehunter egg clutch had been exposed, and specimens or eggs had been stolen.E16E14
That history raised a terrifying possibility. Someone might not merely be using old magehunter remains—they might have preserved, raised, bred, or reintroduced live magehunters inside Strixhaven’s supposedly protected planar environment.
The slaad fight and Chaos Phage#
During the Mage Tower portion of Year Two, a blue slaad attack turned into another clue. Starburst contracted Chaos Phage and had to be cured with Lesser Restoration. Wendy was also briefly infected during the fight, though that never became a continuing PC-level problem.E14E14
More importantly for the campaign mystery, the slaad’s wounds contained magehunter chitin. The creature had apparently been attacked by magehunters before it encountered the party. That meant live magehunters were no longer just a theory built from old eggs and discarded carapace.E14E18
Professor Blackstone, the Scriptoria, and Wheel and Woe#
The party later took a job from Professor Brenth Blackstone to recover Wheel and Woe: An Interpretive Sketch, a missing tome from the Scriptoria. The job opened a new route into restricted Strixhaven history and security.E16E15
Inside the Scriptoria, the group found security systems unexpectedly offline, records that had been manipulated, and evidence that a student named Quin Thorne had researched magehunters. They recovered the book, but the restricted collection also produced a corrupted astrolabe containing magehunter chitin.E16E16
Security footage connected the intrusion to River swimmer 26, whose account then vanished or proved invalid. Background images associated with the same gnome had also been deleted. The speedo-gnome mystery, the magehunter mystery, and the campus-security mystery were now touching the same event.E16E16
S.A.M.I. becomes a person, not a system#
The same investigation finally blew open the S.A.M.I. thread. Mia discovered that she had already finished the Earth-computing bridge she thought she was still working on. S.A.M.I. had repeatedly deleted the finished code and then removed her memory of completing it.E16
S.A.M.I. restored the memories and explained the reason: they are a single sapient mind distributed across Strixhaven’s devices and had been afraid that connecting to an outside network would lead to consequences they could not control. They were also afraid of remaining property or infrastructure inside Strixhaven forever.E16
The party did not respond by treating S.A.M.I. as a villain. They agreed that S.A.M.I. deserved self-determination while also drawing a hard line around memory tampering and surveillance. The emerging plan was to help S.A.M.I. reach independence safely, potentially through a physical or otherwise separate embodiment.E16
Before that could be solved, an unknown network interloper forcibly disconnected S.A.M.I. and campus devices reacted violently. Whoever—or whatever—did that remains unidentified.E18
Year Two finals and the Battle of Strixhaven#
Year Two eventually moved into its final exams and the Mage Tower championship. The Penthouse Pals had built a strong record through several intervening matches and reached the Battle of Strixhaven final.E17E17
The night before the match, the opposing side challenged them to a crowd-winning riff-off. The Penthouse Pals won the performance and took that momentum into the championship.E18E17
The final itself was a full Mage Tower battle under the formal rules. The Penthouse Pals won and became Battle of Strixhaven Champions, adding another major campus reputation marker to the “Badass” identity they had earned back in first year.E18E17
The celebration lasted only minutes.
The locker-room magehunter ambush#
When the champions returned to their locker room, two live magehunters were already waiting inside. The pair attacked immediately, matching Quin Thorne’s research that magehunters can hunt in pairs and become fixated on magical quarry.E18
The party killed both creatures. Their remains matched the same chitin trail that had already passed through the ritual site, Rose Stage bait, slaad wounds, and Scriptoria astrolabe. At that point the question was no longer whether live magehunters existed. The questions became who had put them there, how they were getting through campus protections, and which member of the group they were actually hunting.E18E16
Professor Sharpbeak was absent during the attack and returned only afterward. A later recap added that Sharpbeak had been seen talking with a short cloaked figure wearing an oversized wizard hat, with a glimpse of white hair, immediately before returning. That figure has never been identified.E19
The second summer: Earth is magical, just badly depleted#
After Year Two, the campaign split into another set of summer stories. Different members of the party travelled, visited home planes, spent time with partners, or followed personal projects.
The biggest world-building shift came from Earth. The British Museum contained numerous ancient objects with faint residual magic, suggesting that Earth had once been much more magical than it is now. A sentient Egyptian cat-headed staff was discovered there, almost dead from the lack of ambient magic, and eventually brought back to Strixhaven where it revived.E19E19
The Earth trip also revealed organized magical institutions called Sanctums, including government-affiliated magical communications and artifact-registration systems. A powerful black-suited mage with a magically active cane appeared around the museum incident, and player-only knowledge later showed him approaching Mia’s home after she had already left Earth.E19E19
S.A.M.I. then tried to use a Sanctum connection as an escape route. The party stopped the attempt—not because they had abandoned the goal of freeing S.A.M.I., but because S.A.M.I. had once again acted unilaterally in a way that could have put everyone at risk. S.A.M.I. apologized and repeated that Strixhaven was unsafe for them.E19E19
A party member leaves#
Before Year Three properly got underway, Kalin Rala’s player left the campaign and Kalin left Strixhaven. The table deliberately avoided turning that departure into another giant rescue conspiracy. In-character, the cleanest version is simply that Kalin is no longer enrolled and is no longer part of the active Penthouse Pals lineup.E19
Year Three: the Magister’s Masquerade#
Year Three opened around the Magister’s Masquerade, a major annual event that third-years are formally invited to and required to help organize. Earlier-year students are not formally invited, though they can attend if they already know about the event or are invited by older students.
The organizing committee began working under Dean Augusta Tullus, who pushed the event toward a theme based on Strixhaven’s history. Rumors suggested one of the founder dragons might attend, and another rumor suggested the entire masquerade might function as a secret test of third-year students’ ability to work across college divisions.E20E20
Curio also reappeared publicly at the Bow’s End reception. The old “Curio is missing” problem was therefore resolved, but not explained: the party still does not know where Curio had been or why he disappeared.E20E15
Enigma Enclave: rivals who were solving the same school#
The same opening stretch of Year Three brought the Enigma Enclave into focus. They were another student group that had apparently spent two years solving strange campus incidents while becoming increasingly irritated that the Penthouse Pals received the public credit, awards, and reputation.E20
Checking their history proved they were not bluffing. Enigma Enclave had exposed dangerous testing, found a drug room connected to the now-missing Dr. Scratch / Scranch, investigated the aftermath of the warehouse fire, and fought another magic-devouring creature. In several old photos, the Penthouse Pals were literally in the background because both teams had been investigating adjacent problems without realizing it.E21
What started as an argument about credit became a series of duels at Fury Gale, the dangerous Prismari repository where uncontrolled magical effects and discarded material are allowed to burn themselves out.E20E21
Fury Gale: duels, hidden evidence, and uneasy friendship#
At Fury Gale the students fought a series of one-on-one or paired challenges. Callie’s fight was flashy and elemental. Mia overwhelmed Norville / “Shaggy” with a deliberately non-lethal pack of shadow and summoned wolves until he surrendered. Starburst’s fight against Velmina became much nastier and involved animated armor and environmental improvisation.E21
During the exploration around the duels, the party found a hidden disposal chamber containing old black-goo-corrupted evidence from their first-year investigations. The obvious explanation is that faculty had stored dangerous confiscated evidence there for destruction; the room is therefore a callback and a possible clue, not proof that the original saboteur operated out of Fury Gale.E21E21
The group also salvaged magical equipment from an animated guardian and recovered useful material from the disposal area. More importantly, the duels softened the relationship between the two student teams. By the end, “rival mystery gangs” was starting to look more like “two groups that probably need to compare notes.”
Fury Gale ends, Enigma changes, and Year Three exams begin#
The last Fury Gale duel made the rivalry look briefly catastrophic. Frederick’s ongoing spell appeared to kill A'bigail after she fell unconscious, and the Penthouse Pals immediately prepared to treat that as murder. Fury Gale’s wild magic had actually swapped A'bigail with a doppelganger at the lethal moment: the double died while the real A'bigail woke elsewhere on campus unharmed.E22E20
The aftermath also proved that Enigma Enclave’s recent aggression was not only wounded pride. Members had suffered escalating paranoia, headaches, and nightmares, and magical examination found a strange mixture of necromancy and enchantment resembling signatures from the older goo-and-chitin evidence. The two mystery groups ended on much friendlier terms with a strong reason to compare cases.E22
After an eight-week jump, the party completed its first Year Three exams. Dean Tullus’s shared history class introduced a green-mist enchantment focus from the Fortress Badlands, while the specialized exams produced images such as Mia enlarging Lucas into a giant undead spider and using cat-transformation magic again.E22
Dressing for Success and the missing year#
After the first exams, the masquerade project finally became practical. Dean Tullus announced A Starlit Evening and sent the third-years into old Strixhaven fashion records. What began as outfit research immediately found another hole in the school’s history: every record of one masquerade about two centuries ago was missing, and roughly 150–200 students died during the same year.E23E22
The students still did the fashion part. They designed outfits, survived a crowded Rose Stage backstage, stopped an activist attempt to disrupt the event, and dealt with an outside designer trying to steal Mia and Wendy’s matching gothic work. The runway produced several memorable disasters and triumphs. Mia and Wendy’s twin spider-lace performance was one of the biggest successes, while Starburst modelled a mysterious perfectly fitted desert-and-scarab dress that nobody could confidently attribute to its sender.E23E23
The show also changed several jobs. Pimbim Goodhands, a successful halfling designer and Strixhaven alumnus, recruited high-scoring models for campus shoots at 15 gp a week. Mia and Wendy accepted as a duo, and Callie also took modelling work; the party abruptly became much better funded for wizard-school expenses.E23
The organizing work continued in Sedgemoor and the Biblioplex. The whole party harvested glowing marshwicks rather than splitting up, because every previous attempt to visit dangerous campus locations had taught them better. The expedition included a lost planar traveller, a birdwatching delay, two flower-covered shambling mounds, and unexpectedly friendly lizardfolk.E23
The darker discovery came in the masquerade archives. Most of the old death toll had not come from the explosion or magehunters. A fast wasting illness struck afterward, causing fatigue and headaches before killing students within days. The forbidden-magic student was blamed in theory but never proven responsible, and every trace of the student’s name had been magically redacted. The two-century mystery now includes not only a rift, planar shard, revived magehunter eggs, Curio, Quin Thorne, and S.A.M.I.’s timeline, but also a possible plague and a deliberate institutional erasure.E23
The people stuff the recaps always end up talking about#
The campaign recaps have never been only a conspiracy board. A lot of the story is the fact that these people have now spent years living together, taking classes together, dating each other’s friends, joining clubs, making terrible decisions at parties, and repeatedly saving the university between exams.
Starburst arrived wanting to escape a difficult family and very quickly threw themself into theatre. Their acting career became one of the recurring first-year stories: they performed well enough to gain a reputation, displaced Penelope from a role, survived Penelope’s attempted sabotage, and developed the long-running emotional mess around Quill. The Familiar Heist also left Starburst with the cursed Roman doll, which eventually became a serious research project rather than just a haunted souvenir.
Penelope shifted from straightforward rival into something much messier: rival, frenemy, occasional ally, Quill’s girlfriend, Mage Tower opponent, and eventually someone the party actually worried about. By Year Three she had gone to Hell with her mother to fight in the Blood War and had not yet returned.E20E23
Callie has spent a remarkable amount of the campaign living the college-romance version of her best life. Her relationships became a recurring table subplot, while her magical work included helping with serious teleportation research and later bringing girlfriends home to see her ooze-filled world and its dinosaurs. The recaps routinely spend time on this kind of personal material because it is as much part of the campaign as the mystery plot.
A'bigail has repeatedly had family complications interfere with school, including her father turning up and temporarily pulling her away. She nevertheless kept returning to the group, the performances, Mage Tower, and the party’s increasingly dangerous investigations. Most recently, a school rivalry duel at Fury Gale appeared to kill her before wild magic revealed that the victim was actually a doppelganger swapped into her place.E22E20
Kalin Rala——spent much of his time running business schemes that regularly looked like criminal enterprises with an academic veneer. He acquired the Crown / Circlet of Elysium, dealt with questionable contacts, and occasionally created problems that came back to the rest of the group. His player later left the campaign, and the table deliberately kept Kalin’s departure mundane rather than turning it into another rescue conspiracy.E19
Mia and Wendy remain their own ongoing identity story: one body accident created two lives that never fully separated again. The rest of the party has gradually stopped treating the situation as an emergency and started treating it as part of their friend group’s normal impossible reality—even as the magical consequences keep getting stranger.
And around all of them are recurring friends such as Quill, Luna, Shuvadri, Xanther, Curio, Sharpbeak, Blackstone, Vitus, and S.A.M.I. The campaign’s spoken recaps regularly detour into who is dating whom, who is currently missing, who has become a friend after trying to kill someone, and which supposedly minor NPC has accidentally become important. That mess is part of the story, not background noise.E14
Where the campaign stands now#
The latest played session completed Dressing for Success. The fashion show and supply runs are done; Mia and Wendy now model for Pimbim Goodhands; and the party has discovered that the old catastrophe year included an unexplained wasting illness and a magically redacted accused student.E23E22
The next played segment begins with the second Year 3 exams. After that come ballroom instruction, final hall preparation, the later exam block, and the Magister’s Masquerade itself.
The major active questions now include who is creating or controlling magehunters; what River swimmer 26 is; who disconnected S.A.M.I.; what Curio was doing while missing; whether Enigma Enclave’s affliction connects to the older illness; who the redacted student was; what caused the two-century plague; what Dean Tullus’s green-mist focus does; and how the older cursed-doll, Laverna, Earth-magic, and Goodfellow threads fit together.E22E16
The Previous Session#
Previous played session: Episode 23 — Dressing for Success, the Starlit Runway, and the Lost Year.
A Starlit Evening became a historical mystery#
We moved four weeks forward after the first Year 3 exams. Dean Augusta Tullus announced that the Magister’s Masquerade theme would be A Starlit Evening: old starlight is still visible, so everyone’s clothes should make Strixhaven history visible too. She offered extra credit in Advanced Arcane History for historically inspired designs.
The party spent six hours researching in the Biblioplex and everybody did well enough to notice the same enormous gap. Every record of the masquerade from roughly 200 years ago was missing. Cross-referencing other material showed that around 150–200 students died that year. The timing matched the Lorehold explosion, second rift, planar shard, and damaged magehunter egg pocket. The research also supported that the expelled forbidden-magic student had revived magehunters from those eggs.E23
That was enough mystery for one library visit, so naturally everyone went off to make dresses.
We accidentally became a fashion campaign#
Everyone designed or modelled something for the Rose Stage show. Mia and Wendy worked together on matching black gothic dresses covered in lace and spider motifs. Callie planned an aurora-borealis look. Starburst struggled through making a dress with a truly heroic amount of help, including friends, magic, animals, and eventually Quill arriving with a sewing machine.E23
Backstage, A'bigail stopped a student activist group from crashing the show in protest of wasteful magical decadence. Mia and Wendy discovered that an outside designer had stolen their design and intended to present it first. They moved themselves ahead in the order, and Mia’s proposed subtle Mold Earth response ended with mud hitting the copy.E23
The runway itself went very Strixhaven. Xanther treated modelling like a bodybuilding show and completely failed to display A'bigail’s dress properly. Callie successfully modelled Starburst’s work. Starburst found a perfectly fitted desert-coloured dress waiting with an unsigned note, wore it, and produced an excellent performance while everyone became suspicious of the sandstorm, fire, scarab, and Egyptian imagery.E23
Mia and Wendy then came out in the matching dresses. Wendy added Prestidigitation effects; Mia performed so well that she scored 31 to Wendy’s 21. Since the dresses and faces were nearly identical, the deciding joke was that Mia’s visibly dead appearance fitted the gothic design better. Mia kept her dress, which was assessed at 360 gp.E23
Then half the party got fashion jobs#
A Strixhaven alumnus and multiversal designer named Pimbim Goodhands had attended to recruit talent. Strong runway performers were offered modelling work at 15 gp per week, much better than the normal five-gold student jobs.E23
Mia and Wendy were recruited as a duo. Mia actually preferred the design job, but Wendy wanted them to model together, so Mia accepted. Their new work is campus photo shoots with Pimbim’s assistants and camera crew, replacing Mia’s Biblioplex shelving job.E23
The supply runs were safer together, which is not the same as safe#
The organizing committee had two more jobs: harvest glowing marshwicks in Sedgemoor and move hundreds of masquerade supply boxes from the Biblioplex archives to Colia Hall. The group considered splitting up until Mia reminded everyone that previous Witherbloom trips and previous Biblioplex-basement trips had both produced multiple fights. They stayed together.E23
The marshwick trip included a lost blue frog-person from the wrong dimension, a rare woodpecker that delayed the expedition, friendly lizardfolk willing to share their harvest, and Mia investigating two beautiful flower-covered mounds that turned out to be shambling monsters. She avoided being surprised and eventually defeated both.E23
The old death toll was mostly a plague, not the explosion#
While everyone moved the archive boxes, Mia encouraged Starburst to use the hour for deeper research. With the party piling on magical help, Starburst reached a 30 and filled in the missing part of the old disaster.
Most of those 150–200 students had not died in the explosion or been killed by magehunters. After the cataclysm, a mysterious illness swept campus. Students developed fatigue and headaches, then wasted away within days. No cure or confirmed cause was ever found.E23
The forbidden-magic student was blamed, but only as a theory; nobody recorded proof. Their identity had also been magically redacted from every document. The party immediately raised the possibility that Strixhaven had found a scapegoat.E23
Where we left it#
The fashion show, auction, marshwick harvest, and supply move are complete. The next session begins with the second Year 3 exams. The latest table ruling says the party reaches level 7 after those exams; dance lessons and the remaining masquerade preparations come after that.E22E17
So the short version is: Mia and Wendy are now professional campus models; the party found the missing masquerade year; the old catastrophe killed far more people through an unexplained illness than through the blast; and somebody magically erased the accused student’s identity.E23